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Re: How LittleBigPlanet should have marketed their game
The unique thing about this game is that you can have that 'imagine factor' come true.
By that I mean, like when your playing a game... say Far Cry or something, you wish you could do something like knock the stump out of a peer and unbalance someone or... chop a tree down and block someones path... Bad examples but the problem with almost every game is that they are limited by their features, that is what ultimately drives us to want to play another game, we get bored.
A game like this appears to be seamless in terms of what can be done, it doesnt end. I am interested to see just how detailed it is. It cant be that big can it? It's only a DS game. Id love to see what a Blu-ray game could do with this...
The unique thing about this game is that you can have that 'imagine factor' come true.
By that I mean, like when your playing a game... say Far Cry or something, you wish you could do something like knock the stump out of a peer and unbalance someone or... chop a tree down and block someones path... Bad examples but the problem with almost every game is that they are limited by their features, that is what ultimately drives us to want to play another game, we get bored.
A game like this appears to be seamless in terms of what can be done, it doesnt end. I am interested to see just how detailed it is. It cant be that big can it? It's only a DS game. Id love to see what a Blu-ray game could do with this...




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