New title from Platinum games.
Debut Trailer:
http://www.gametrailers.com/video/exclusive-debut-vanquish/61349
Debut Trailer:
http://www.gametrailers.com/video/exclusive-debut-vanquish/61349
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It's a mix of live action and CGI. So no, not in-game.Surely none of that is in game, but I'd be happy if the graphics matched KZ2.
I'll be very unhappy if it doesn't have offline co-op.

Speaking in this week’s issue of Famitsu, he also confirmed (via GAF) it’ll be appearing on PS3 and 360.
Mikami also said that – contrary to what’s been said – the game is actually a third-person shooter, not first, saying you will shoot robots in the game, and not humans.
The game’s main plot sees the US taking on Russia in the future, although nothing else was mentioned on the story.
SEGA® Europe Ltd. is excited to confirm that VANQUISH™, the epic sci-fi third-person action shooter from acclaimed game director Shinji Mikami, will hit stores across Australia on October 21st 2010 and New Zealand on October 22nd 2010. In addition to this news, customers who pre-order a copy of the game with selected stores will receive exclusive access to a three-weapon pack, available via Xbox LIVE® Marketplace and PlayStation®Store on the same day

Aiming is very tight, works good in or out of an aim. Cover works really well (and you can take cover on nearly everything which is great, even very low lying walls where you're basically lying down in cover).
Getting through the demo more I managed to finish everything up in 14 minutes and 26 seconds with a score of 9450 points (1000 points deducted because of my 1 death). Used cover 9% of the time (probably would need to bump that up a bit in the real thing). Travelled 2089 (yards I'm guessing? It just says distance travelled), fired 2160 bullets and killed 41 enemies.
The boss was ****en wicked, had numerous avenues to defeat it (high or low), could move around a big area so you weren't getting bogged down and could try some different things (something that I found disappointing about Transformers: WFC is you were stuck for real tactical advantages in boss fights).
Very impressive demo overall. Controlled well (annoying not having a jump button and R2 to reload as well as picking up weapons/ammo is strange, but the aiming was spot on), is really fast paced, cover works, it's fun and it doesn't feel outdated (as Pinkus said some Japanese games can). This has moved from a no buy to a near must buy off the back of a very impressive demo.
Destructible cover would work fairly well in the game, but man it moves so fast as it is I don't know if it's needed. I didn't notice the boss destroying cover, so I don't think it is destructible at all.Played the demo about 3-4 times now. I'll have to consider getting it, I quite liked it.
Yeah aiming and cover were good. Would have prefered totally destructable cover though. It seems like only the boss could destroy cover?
Jeez, must've been ripping through it using cover that much but getting just on 10 minutes!I ended up getting my time down to about 10 minutes and used cover 25% of the time.
Yeah, I've come around to the R2 for reload (I didn't realise it was R2 to reload in Uncharted 2 - having played that to Platinum in the last few days - never really noticed an issue with that, I think it was more to do with not playing a TPS with R2 to reload for a while). I don't know if it's exactly suited with all the craziness going on in the game though as it did take my attention away to remember the R2 button a few times.I didn't mind R2 for reload but did think a jump button would have suited it well. Double tapping Square in front of an obstacle makes you quickly dive into cover then leap over it but it is not as satisfying as a pure jump.
Overall, yes the demo was quite impressive!
Destructible cover would work fairly well in the game, but man it moves so fast as it is I don't know if it's needed. I didn't notice the boss destroying cover, so I don't think it is destructible at all.
Jump button, I dunno, it's sort of needed but I think with the way the game plays and the wicked cool slide it's not desperately needed.

He might've been able to destroy cover, I didn't really use it enough to take notice of. Was too busy sliding around.Could have sworn the boss kept destroying the barrier things that I was taking cover behind....
That slide is totally sweet. Can't get enough of it!!!![]()

)Maybe a solution has already been provided in some other bullet time-heavy game?
There have been a couple of games that have used bullet time before in MP...or had games that have been primarily bullet time users in SP and then modified it for MP (usually the use of 'time grenades' are the big things).Hello HBK
Glad you enjoyed it; I've only played about an hour so far so your review is encouraging!
Now I'm not down with the kids when it comes to multiplayer and I don't know what can and can't be done, but wouldn't Vanquish be a bit of a MP mess considering that bullet time is one of its fundimentals?
Maybe a solution has already been provided in some other bullet time-heavy game?