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XBX1 XBOX ONE News (Articles, Accessories and Everything Else)

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Am I the only one that isn't phased by the controllers? the only one I never liked was the gamecube controller


Not alone at all. So long as they pass the "two hour test" then that's all that I care about.

My two hour test -- controller is comfortable to hold for longer than two hours without getting aching hands (if you're having a reasonable gaming session you should be able to play for 2+ hours including getting drinks, snacks, bathroom without feeling as though you have to stop playing). Both the PS3 and 360 controllers pass that test with flying colors. In the past some controllers have failed that test shockingly.
 

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More on the XBOX ONE headset situation, this time Astro stating they're trying to get licenses to make headsets for the system. But because of the propriety tech being used they will likely only be for the XBOX ONE and not cross platform.

Source: http://www.gameinformer.com/b/news/...ext-gen-gaming-headsets-and-the-xbox-one.aspx
"Microsoft is pushing ahead with new technology that will change how things work," Drayer told us. "Everybody got locked out of Xbox One. For instance, the Madcatz guys make some great fighting sticks for the Xbox 360. Those aren't going to work with your Xbox One. It's the nature of moving from one platform to another."

Unfortunately, this is the exact same thing we've been hearing from Microsoft about chat. The company reiterated to us today that "Only Xbox One controllers and accessories will work with the new console."
You still can output game audio through Astro Gaming's mixamps and A50 transmitter. "You will definitely not be able to do voice chat," Drayer confirmed. This means that an adapter for existing devices simply won't work.

Astro is currently seeking a license to develop on the Xbox One and is confident they'll be brought on sometime in the near future. This also likely means that the company will have to break from its universal approach. "I definitely think it's going to demand developing a specific product for Xbox One," Drayer speculated.
 

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Annoying that you can't just keep your headset.

But at the same time I hope that this results in some really high standard audio.
 
it was comfortable, i just didn't like the button layout.

i think the only controller that has ever caused be hand pain was the nintendo 64, but i'd rather that over the gc controller
I found it to be the best layout... The bigger, most used button right in the centre, less used buttons all easily reachable without moving thumb and the C stick was amazing for Smash Bros.
 
xbox-one-headset.jpg
 

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This week has seen a number of stories from a variety of outlets on the state of headsets and chat on the Xbox One. Yesterday, we received further confirmation from Microsoft that only devices specifically designed for the Xbox One would be supported.
Today, Microsoft has provided us with more detail about why existing headsets are currently incompatible. There's also hope that existing devices may end up working after all (with help).
"The Wireless Controller has been redesigned to allow for higher data transfer speed between the controller and the console," a Microsoft representative told us. "This also required creating a new expansion port design for headsets and future controller add-on devices which is different from a standard audio plug input. Xbox plans to develop solutions in the near future to allow consumers to connect many brands of wired gaming headsets to the Wireless Controller for gaming and chat audio.”
That last part should make consumers very happy, especially if they've already invested hundreds in a premium personal audio solution. In short: there is hope, audiophiles.
 
Well-placed development sources have told Digital Foundry that the ESRAM embedded memory within the Xbox One processor is considerably more capable than Microsoft envisaged during pre-production of the console, with data throughput levels up to 88 per cent higher in the final hardware.

Bandwidth is at a premium in the Xbox One owing to the slower DDR3 memory employed in the console, which does not compare favourably to the 8GB unified pool of GDDR5 in the PlayStation 4. The 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak theoretical throughput of 102GB/s - useful, but still some way behind the 176GB/s found in PlayStation 4's RAM set-up. Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible


http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware
 
For the lazy not clicking the link, its not all hand jobs and party hats :p

differences in multi-platform games may not become evident until developers are working with more mature tools and libraries. At that point it's possible that we may see ambitious titles operating at a lower resolution on Xbox One compared to the PlayStation 4.

Interesting, not very future proof if thats the case ey MS? ;)

On paper, Sony retains a clear specs advantage, but it was difficult to see that reflected in the quality of the games at E3. Based on what we're hearing about the approach to next-gen development, it could be quite some time before any on-paper advantage translates into an appreciably better experience on-screen.

Microsoft tells developers that the ESRAM is designed for high-bandwidth graphics elements like shadowmaps, lightmaps, depth targets and render targets. But in a world where Killzone: Shadow Fall is utilising 800MB for render targets alone, how difficult will it be for developers to work with just 32MB of fast memory for similar functions? On the flipside, Xbox One's powerful custom audio hardware - dubbed SHAPE (Scalable Hardware Audio Processing Engine) - should do a fantastic job for HD surround, a task that sucks up lots of CPU time on current-gen console.

That is a massive difference in available RAM for graphic elements. Still not buying the whole "power of the cloud BS" so it'll be interesting how 1st party stuff compares in a couple of years.
 
http://allthingsd.com/20130701/excl...aving-to-take-top-role-possibly-ceo-at-zynga/

Don Mattrick, the president of Microsoft’s Interactive Entertainment unit — which centers on the Xbox and all the software giant’s gaming and entertainment efforts — is leaving the company, said multiple sources close to the situation.
These sources added that the high-profile executive is also close to taking a top job at Zynga, the troubled online social gaming company, possibly as its CEO and working in close partnership with its founder and current CEO Mark Pincus.

http://allthingsd.com/20130701/excl...aving-to-take-top-role-possibly-ceo-at-zynga/
 
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