Cory
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Once again I assume the Xbox One controller will be more comfortable then the dualshock 4...
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Am I the only one that isn't phased by the controllers? the only one I never liked was the gamecube controller
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Once again I assume the Xbox One controller will be more comfortable then the dualshock 4...
Reports are DS4 being just as, if not more comfortable.
That's good!
"Microsoft is pushing ahead with new technology that will change how things work," Drayer told us. "Everybody got locked out of Xbox One. For instance, the Madcatz guys make some great fighting sticks for the Xbox 360. Those aren't going to work with your Xbox One. It's the nature of moving from one platform to another."
Unfortunately, this is the exact same thing we've been hearing from Microsoft about chat. The company reiterated to us today that "Only Xbox One controllers and accessories will work with the new console."
You still can output game audio through Astro Gaming's mixamps and A50 transmitter. "You will definitely not be able to do voice chat," Drayer confirmed. This means that an adapter for existing devices simply won't work.
Astro is currently seeking a license to develop on the Xbox One and is confident they'll be brought on sometime in the near future. This also likely means that the company will have to break from its universal approach. "I definitely think it's going to demand developing a specific product for Xbox One," Drayer speculated.
A lot of people say the Gamecube control was the best.Am I the only one that isn't phased by the controllers? the only one I never liked was the gamecube controller
Still the most comfortable controller i've usedA lot of people say the Gamecube control was the best.
A lot of people say the Gamecube control was the best.
I found it to be the best layout... The bigger, most used button right in the centre, less used buttons all easily reachable without moving thumb and the C stick was amazing for Smash Bros.it was comfortable, i just didn't like the button layout.
i think the only controller that has ever caused be hand pain was the nintendo 64, but i'd rather that over the gc controller
They've taken a leaf out of Apples book it would seem...The new Xbox One adapter, only $39.95!
This week has seen a number of stories from a variety of outlets on the state of headsets and chat on the Xbox One. Yesterday, we received further confirmation from Microsoft that only devices specifically designed for the Xbox One would be supported.
Today, Microsoft has provided us with more detail about why existing headsets are currently incompatible. There's also hope that existing devices may end up working after all (with help).
"The Wireless Controller has been redesigned to allow for higher data transfer speed between the controller and the console," a Microsoft representative told us. "This also required creating a new expansion port design for headsets and future controller add-on devices which is different from a standard audio plug input. Xbox plans to develop solutions in the near future to allow consumers to connect many brands of wired gaming headsets to the Wireless Controller for gaming and chat audio.”
That last part should make consumers very happy, especially if they've already invested hundreds in a premium personal audio solution. In short: there is hope, audiophiles.
Well-placed development sources have told Digital Foundry that the ESRAM embedded memory within the Xbox One processor is considerably more capable than Microsoft envisaged during pre-production of the console, with data throughput levels up to 88 per cent higher in the final hardware.
Bandwidth is at a premium in the Xbox One owing to the slower DDR3 memory employed in the console, which does not compare favourably to the 8GB unified pool of GDDR5 in the PlayStation 4. The 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak theoretical throughput of 102GB/s - useful, but still some way behind the 176GB/s found in PlayStation 4's RAM set-up. Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible

differences in multi-platform games may not become evident until developers are working with more mature tools and libraries. At that point it's possible that we may see ambitious titles operating at a lower resolution on Xbox One compared to the PlayStation 4.

On paper, Sony retains a clear specs advantage, but it was difficult to see that reflected in the quality of the games at E3. Based on what we're hearing about the approach to next-gen development, it could be quite some time before any on-paper advantage translates into an appreciably better experience on-screen.
Microsoft tells developers that the ESRAM is designed for high-bandwidth graphics elements like shadowmaps, lightmaps, depth targets and render targets. But in a world where Killzone: Shadow Fall is utilising 800MB for render targets alone, how difficult will it be for developers to work with just 32MB of fast memory for similar functions? On the flipside, Xbox One's powerful custom audio hardware - dubbed SHAPE (Scalable Hardware Audio Processing Engine) - should do a fantastic job for HD surround, a task that sucks up lots of CPU time on current-gen console.
Don Mattrick, the president of Microsoft’s Interactive Entertainment unit — which centers on the Xbox and all the software giant’s gaming and entertainment efforts — is leaving the company, said multiple sources close to the situation.
These sources added that the high-profile executive is also close to taking a top job at Zynga, the troubled online social gaming company, possibly as its CEO and working in close partnership with its founder and current CEO Mark Pincus.
Microsoft's Marc Whitten confirmed on Twitter that Xbox One's Kinect will be able to scan and redeem QR codes. Referencing the recent Reddit image seen below, Whitten said, "To my reddit friends -- yup -- this works!" It seems the days of punching in 25-digit codes is a thing of the past.