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MC Bad Genius will need the week to rest his brain I reckonTOSX will start on the 9th/10th, so you may be able to squeeze in a quickie beforehand.
Considering I'm out of work at the moment, I might actually be able to keep up with a TOS game.MC Bad Genius will need the week to rest his brain I reckon
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TOS?TOS new players, for my reference.
View attachment 2473312
WAbulldog Crimson Azure cats_09 JHF1870 The Half Back The_Reaper Bender_
TOS?
Terms of service?
Torrent of Swords.Teams of Sweet.
Urgh sorry you didn’t have your 40 tags set, I’ve done it now but you’ll have to tag again.Everybody now has a role! Congratulations.
As I mentioned in the OP, I'm restricting active game time to WA working hours. I think the shorter 3 hour Day Phases help balance out the game a little too - as the Town will have to be more proactive to get a lynch.
For this first day I've had to bring Night deadline a fraction earlier because of an IRL commitment I have. We'll proceed as per normal after that.
See you at 4.30pm AEDT.
Orders may be placed in advance in your PM (to avoid accidently missing a night phase, stack as many orders as you'd like). Voting during the Day Phase is not essential.
2 night(s) until the Coven has the Necronomicon.
TODAY:
Night 1 phase is now-4.30pm AEDT (3 hours).
Day 1 phase is 4.30pm-8pm AEDT (3.5 hours).
Night 2 phase is 8pm-12pm AEDT (16 hours).
TUESDAY ONWARDS:
Day phase is 12pm-3pm AEDT (3 hours).
Night phase is 3pm-5pm AEDT (2 hours).
Day phase is 5pm-8pm AEDT (3 hours).
Night phase is 8pm-12pm AEDT (16 hours).
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- MC Bad Genius
- The Half Back
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I mean, it is the place.I have a new game of Werewolf brewing. Something very unique. I’d like to trial it, but no rush. Is this where we discuss this type of thing?
Okay well has anyone got one planned anytime soon then?I mean, it is the place.
I'm keen to see how it plays outI’ll run it past you lot first, because you all probably can give insight to whether it’s worth running
Werewolf Maze Escape
Overview
Werewolf MazeEscape is a social deduction game with Villagers, Wolves, and Shadows (evil faction) navigating a maze of rooms filled with traps, faction hazards, and social challenges. Players aim to survive, escape, and deduce others’ factions while factions secretly try to prevent them from escaping.
Factions
Roles
- Villagers – aim to survive and escape.
- Wolves – hidden adversaries, aim to mislead, injure, or eliminate Villagers and Shadows.
- Shadows – secret manipulative faction, aiming to influence decisions and room outcomes for their own benefit.
Room Types
- Seers (one per faction)
- Can Seer a door (detect danger / faction influence) or a player (detect faction only).
- Villager Seers detect general danger, not type or faction.
- Wolf Seers detect threats to Wolves and faction alignment of doors.
- Shadow Seers detect Shadow influence and benefit.
- Other Roles:
- Doctor can protect one person per room. Can’t protect the same person consecutively. Can’t protect against a lynch room.
Rooms always have 2–3 doors to choose from to get to the next room.
Game Phases
- Wolf Room – wolves will get a kill
- Shadow Room – The Shadow will get a kill.
- Safe Room – minimal danger; no faction advantage.
- All-Evil Room – danger for everyone; no faction advantage(both factions can strike).
- Trap Room – will randomly kill anyone
- Lynch Room – can’t leave the room until a majority lynch.
Win Conditions
- Action Phase(dependent on room)
- Factions secretly act: Seers check doors or players, Wolves attack, Shadows manipulate.
- Doctor protects
- Players lynch
- Decision Phase
- Players discuss findings, vote on doors, or strategize on faction moves.
- Social deduction and bluffing drive decisions.
If all villagers die the faction with the most numbers win.
- Villagers: survive and escape.
- Wolves: prevent Villagers from escaping and eliminate The Shadow
- Shadows: prevent Villagers from escaping and Eliminate the wolves.
The maze is designed so any faction should be able to win.
This is a really cool twist on a game and definitely would be keen for you to run it. I'm confused still on how it would work logistically - would it still be day/night phases in terms of a timeline, or much shorter like the TOS game serial_thrilla just ran?I’ll run it past you lot first, because you all probably can give insight to whether it’s worth running
Werewolf Maze Escape
Overview
Werewolf MazeEscape is a social deduction game with Villagers, Wolves, and Shadows (evil faction) navigating a maze of rooms filled with traps, faction hazards, and social challenges. Players aim to survive, escape, and deduce others’ factions while factions secretly try to prevent them from escaping.
Factions
Roles
- Villagers – aim to survive and escape.
- Wolves – hidden adversaries, aim to mislead, injure, or eliminate Villagers and Shadows.
- Shadows – secret manipulative faction, aiming to influence decisions and room outcomes for their own benefit.
Room Types
- Seers (one per faction)
- Can Seer a door (detect danger / faction influence) or a player (detect faction only).
- Villager Seers detect general danger, not type or faction.
- Wolf Seers detect threats to Wolves and faction alignment of doors.
- Shadow Seers detect Shadow influence and benefit.
- Other Roles:
- Doctor can protect one person per room. Can’t protect the same person consecutively. Can’t protect against a lynch room.
Rooms always have 2–3 doors to choose from to get to the next room.
Game Phases
- Wolf Room – wolves will get a kill
- Shadow Room – The Shadow will get a kill.
- Safe Room – minimal danger; no faction advantage.
- All-Evil Room – danger for everyone; no faction advantage(both factions can strike).
- Trap Room – will randomly kill anyone
- Lynch Room – can’t leave the room until a majority lynch.
Win Conditions
- Action Phase(dependent on room)
- Factions secretly act: Seers check doors or players, Wolves attack, Shadows manipulate.
- Doctor protects
- Players lynch
- Decision Phase
- Players discuss findings, vote on doors, or strategize on faction moves.
- Social deduction and bluffing drive decisions.
If all villagers die the faction with the most numbers win.
- Villagers: survive and escape.
- Wolves: prevent Villagers from escaping and eliminate The Shadow
- Shadows: prevent Villagers from escaping and Eliminate the wolves.
The maze is designed so any faction should be able to win.
Sure. So there are two phases for every new room that is entered Phase 1 is always the action phase. I’m not sure about duration yet, but action phase is equivalent to night phase in WW. Seers all seer, Doctor protects Evil kill if they are allowed.This is a really cool twist on a game and definitely would be keen for you to run it. I'm confused still on how it would work logistically - would it still be day/night phases in terms of a timeline, or much shorter like the TOS game serial_thrilla just ran?
Could you run it though a scenario around how a phase might work?
this sounds just crazy enough to work!Sure. So there are two phases for every new room that is entered Phase 1 is always the action phase. I’m not sure about duration yet, but action phase is equivalent to night phase in WW. Seers all seer, Doctor protects Evil kill if they are allowed.
Once that is over decision phase starts where everyone votes on a door. The real twist on my game is seers choose a person or a door to seer. Even if all three seers seer the same door they are going to get a response that will directly impact their own faction. So assume they all seer door 1 which turns out to be a Shadow room. The wolves will get a warning that evil lurks, but doesn’t align with them. The Shadows will get evil lurks that does align with them. The village seer will get a That door is not safe. But nobody knows the other two doors and that could be worse for one or two of them. I should note the number of players will be split between the factions so assume 30 players there will be 7 wolves, 7 shadows and 16 villagers. I think that ratio works, but this game has never been tried. It’s 100% original.
Yeah, that makes sense. Maybe the door seer is a factional power (for Wolves and Shadow) rather than linked to an actual player?I’m probably going to give every faction two seers; a door seer and a player seer. I think that’s the only way this will work effectively.
Yeah I actually worked with ChatGPT (Baz as I’ve named him) on the design and other. I dare say I won’t get it perfect the first time, but I’m happy to learn and refine. The concept is really cool, but the proof of the pudding is in the eatingYeah, that makes sense. Maybe the door seer is a factional power (for Wolves and Shadow) rather than linked to an actual player?
Run the game design through chatgpt and it'll help you tighten the rules a little bit. I also find it is a good sounding board on whether it's balanced between factions and you can ask it to run a game with hypothetical players too (that's sometimes helpful, sometimes not).
I’ll give you extra tags and pm adds for the game. Looks fun, like the type of game that generates melts!Yeah I actually worked with ChatGPT (Baz as I’ve named him) on the design and other. I dare say I won’t get it perfect the first time, but I’m happy to learn and refine. The concept is really cool, but the proof of the pudding is in the eating