LeKoupa
Debutant
So, in my second season, finished on top with Collingwood. And, for some bizarre reason, my QF and PF were played at AAMI Stadium, when it should've been my home game, and both matches were played against Victorian opponents.
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I actually think it's okay. Think it does some things better than AFL Live, such as:
I've only whinged about it five times in this thread, but the inability for a player to wear any body contact is ridiculous. Kicks and handballs just fizzle whenever an opponent brushes you.
- marking.
- spoiling.
- handballing.
- kicking for goal (at least there's some skill element involved).
- the fend-off/blind turn (although it can be a bit too powerful).
- love the bump.
Things it does worse:
The ruck alternation is ridiculous, especially since they patched the game recently. Have had games where once Jolly's been rested from the ruck and I haven't been able to get him back into it, with the computer deciding Jarryd Blair, Dale Thomas, and Clinton Young should all relief-ruck. Even when you manually make substitutions it doesn't always work (and sometimes those players will end up in other positions). AFL Live could also do that, taking the first guy from the bench and sticking him in the ruck, but this game takes it to extremes.
- the gave the power meter a 'hump', e.g. it's very slow to get started, but then fires away rapidly. Should just be a steady speed, like in AFL Live.
- possibly (partly) because you can't wear body contact, it's harder to link play, especially through congestion.
- another reason for this is it's too hard to play on
- players fall on the ground too often following marks (and often from very basic marks), which makes it impossible to play on
- players turn their back on their goal-side after marks and run back to position, so you can't play on. (If a player did this in real life, they'd never play again.)
- NO snap button. There's times it'll snap or banana and times it'll kick through the ball, so you'll miss the most basic shots. Major screw up.
- stupid having kick/tackle/mark as the same button. You'll often kick indiscriminately when you're meant to be tackling.
- opposition forwards are ridiculously unmanned. Even from centre clearances, when everybody should have an opponent, several forwards will be standing with nobody within metres of them. Other times, when they're counter-attacking, they'll have three or more forwards just standing alone in their F50.
Honestly, how hard is it in these games to name a ruck, and to have an option to name the relief ruck, and to stick to only those two players? If somebody wants to go with a single ruckman, then so be it -- just have the game run that player into the ground and struggling to move once fatigue hits.
They should do the same things with mids, that when you pick your team you pick the mids and the guys who'll rotate through the midfield. The only thing that should impact these choices and require reshuffling is injury.
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I'd quite like to see the WAFL teams added - no need to add all the grounds like the VFL, I'd be happy to play them all at Subi - because I'd love to win a few more premierships for the mighty Sharks.
I suppose, SANFL, and the NT and Tasmanian leagues go along with that.
Also - is there a way to change the Players Numbers in the Footy factory? I've made myself a Freo all-stars team and it's strange seeing Peter Bell run around in the number 17...
I agree with those above suggesting that a decent tagging system would be great - particularly as a solution to the Open Full-Forward problem. Further to that, Crowley is nowhere near as a good a centreman as this game would have you believe, but everyone in the competition knows his value.
I agree that the player rating are out of whack - that's always going to be the case. I don't mind a few being underrated and a few overrated given that one can manually adjust the numbers, but the "Superstars" and their ultra high ratings force some silly adjustments (Sandilands is an amazing player but he is NOWHERE NEAR as fast as this game would have you believe).
- the simple fix here, I would think, is have the "Superstars" rated at 90, and no-one higher. No-one is going to think you messed up if you admitt that Gary Ablett Jr is not the greatest mark of all time, or that Buddy Franklin misses in front of goals as often as he scores.
- it is often the short-comings of hero's that make them loveable.
I agree that AFL Live 1 had a bteer handle on free-flowing gameplay, but that came at the cost of marking and marking contests.
AFL Live 2 is a combination of AFL Gold and AFL Live, trying to merge the free-flowing gameplay with the marking and traffic skills. There were always going to be some sacrifices to each in the process.
If it is possible within budget to further this progression then I think the franchise is on the right track.
personally, I like the new goal-kicking system. It adds a bit of physical skill, Tiger Woods style. It took me some getting used to, and I will still miss from time to time, but that is as it should be.
All in all, AFL Live gets a 68/100 from me.
Probably the best AFL game released so far.
No AFL game will meet the FIFA/NFL/NBA standards as the demand is not high enough.
I suppose it's possible that the AFL may decide to invest a fortune in the franchiase at some point as a way of promoting the game domestically and internationally, but I'm not holding my breath.
As a footy tragic, I'll continue to fork out over the odds for these games on release, and there is the temptation to be angry at the lack of polished, refined, and high quality content.
But given the history of the franchise and the size of the market - I'm just glad I can still get my hands on an AFL console game at all.
Has there been any update or anything that has made this game even close to playable?
With footy season looming Im getting an itch
They updated a few months ago but nothing since then. The game is playable though
Thanks. When you say playable, do you mean a significant improvement to the initial release? Cos that was a holocaust of a game.
i am back to playing 'AFL Live' having updated the lists myself
No but I'm up for a game on PS3Anyone playing AFL live 1 online anymore?
can u still only ruck tap in 4 directions(N, S, E, W) as opposed to any direction?I can't comment much on game yet as I've only started to play it, but one thing I wil say is marking seems easier and so does Ruck work that 1. Not sure I like the Set Goal Kicking. Anyone know what the update I received when I loaded game today was for, PS3 updated game, but as I said I've not touch the game since I bought it a month ago. Not sure how old update was, think it said V1.01 or something. I did notice no way to trade between other leagues, ( are the names in those Under 18's Champsion etc real names or?) which seems stupid like geting draftees from under 18's, so again we wait for a Roster update, which already should be out, why can't we ever get a AFL game up to date anywhere near the start of a season, I mean I knwo FIFA is bigger by a mile, but it comes out October, which is 2 months or less after Eurpoean etc Soccer seasons start. I live in hope fo roster update earlier than last time.
The update is forced upon you, as it tidied up a few things. It's the standard one from shortly after release.
So like me, you'll not have played AFL 2 pre-patch (which might be for the best).
I agree about the rosters, updates and release. The developer/publisher complains that a year is not a long time in game development. I accept that. But they've gotten themselves seriously out of sync with the actual footy season. It doesn't take a genius to realise your peak interest is at start of season and then a smaller spike at finals time. If you get the release out early April then you get both audiences - the mass audience of footy fans that the game targets, and then in Sept those on the periphery of being a fan who might try the game if it's on discount. Instead of getting into a April-March cycle, they started with a July/Aug release, then were late on the next one.
They'd almost be as well skipping this year entirely and aiming to release a better game with correct rosters in April 2015.