Gaming Axis Football 2018 - Coming to PS4/XB1

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Sep 6, 2005
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Axis Football let Ryan Moody make the announcement on his channel but Axis Football is now moving to home consoles with the PS4 & Xbox One this Summer!


It’s official! Axis Football 2018 is coming to Xbox One and PS4! Official announcement courtesy of @ShutdownSafety - https://t.co/u5B0GCTKME pic.twitter.com/j7zuoGLghd

— Axis Football (@AxisFootball) April 2, 2018


DZvHt2WVwAAgp1s.jpg



From their official website -- http://axisleague.com/game-modes-and-features/


Game Modes:


  • Player vs AI
  • Coach Mode: Call the plays and watch the action
  • Spectator Mode: Watch a simulated match between the AI
  • Local Player vs Player
  • Franchise Mode


Game-time Improvements:

  • Full uniform control (visors, bands, wraps, sleeves)
  • Three-person commentary system featuring the announcer from NFL 2K5.
  • Day, night, rain, snow and wind conditions
  • Four difficulty levels
  • Choose between aimed or icon/button passing
  • Player fatigue
  • Depth chart and roster control
  • Defensive and offensive hot routes and audibles
  • Pre-snap defensive shifts

Robust Franchise Mode:

  • Unlimited seasons
  • 16 week seasons
  • Playoffs
  • Player progressions based on performance, age, potential, and playtime
  • Drafts featuring 50 years of draft classes
  • Sign free agents
  • Trade players
  • Sign coaching staff
  • Season-long team stats
  • Individual league leader stats
  • Franchise stats
  • Depth chart control
  • Play, coach, spectate, or simulate your matches



Fascinating video (and very transparent business model) about coding....

 

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So on Operation Sports, the devs for this team are collecting user feedback for what they'd like to see in this and future builds....put my 2 cents in....

---------------

Axis Football 18 & beyond-Gathering info for their Development team
Simulation player interactions
- OL/DL, CB/WR, etc. Not canned animations, warping, etc. A sense of realistic motions, momentum, physics. Organic. Where you see different things all the time - bad snaps, fumbled hand-offs, players slipping and sliding in rain, etc.

Robust franchise mode - including the ability for online play between friends in a franchise up to 32 people. Also in that, if it were possible, where you could create an online franchise and having less teams than 32 if need be, or maybe better, a way to schedule a season if you have only say 12 humans in a franchise so that there are more human-human games, and less human-cpu games.

Full customization - uniforms, etc, but one in particular is Play and Formation Creation tools. And thus Custom Playbooks. This would be so much fun in itself, an even better "esport" aspect in fact (down the line) having people get creative in Xs and Os. This includes no limits (as long as they're legal) in trick plays. Dunno how hard it would be, but something where you can literally configure an assignment for every single player on O or D on a given play. Not shoe-horned into having a minimal set of options. So you can even come up with elaborate trick plays like a double-reverse WR pass, etc. Sky is the limit for imagination (as long as it's legal by the rules).

Current Gen graphics - pregame presentations and such aren't so important. Just a necessary high-end polish to the graphics on the actual field of play, even if there aren't things like realistic organic crowds and cut-away shots. That can all be piled on top in later versions. But just focusing heavily on all the graphics and physics in that 120 x 53 yards of field. All people do is press X/A to hurry up and get rid of all the presentations and cut-away shots in games like Madden. We focus on the play on the field. The other stuff is a polish that can come with greater future funding, and is nice to have in small doses. But it's superfluous to the action on the field.


Conclusion - Outside of building the Franchise framework, all resources piled into making everything that happens on the field and the look of everything on the field as realistic as possible. I don't care if the crowd is a 2D cardboard cut-out for now. Don't care at all for fly-in cameras pre-game and seeing players come out of the tunnels. Worry about that for a later build. But if you could invest heavily into the physics and motions of players, the graphical look of players, the grass, etc, the positional interaction between players around the field on every snap, making them organic, momentum shifts from tackles and contact, not bowling-ball collisions, and true football AI occurring around the field, and all that kind of thing.
 
Do you think this game will fill in the void left by madden ?


On iPhone using BigFooty.com mobile app

No. Just there'll be THREE games now which is good for us fans and gamers. There'll be M19 which will still be serviceable, but there'll now be two games pushing boundaries that Madden refuses to push. Axis and Maximum are growing very fast with very little funding. These new releases are just a stepping stone to gain further big funding to allow the games to go from looking still old-gen to becoming on par with Madden in terms of graphics etc. And because both those games will be fully editable/customizable, it means someone out there WILL create entire current rosters and team logos that people can download into the games themselves...thus getting around the licensing law. Which is proven now -- you only must ensure any game does not SHIP as a final game with any player names, team names, etc, and you are ok.
 
The roster issue will still require end users to do a bit of work & we know how the average gamer feels about that;)

Hope these games succeed & find their niche, going to be tough though.
 
The roster issue will still require end users to do a bit of work & we know how the average gamer feels about that;)

Hope these games succeed & find their niche, going to be tough though.

With GG on the cause I sure he will work a decent roster for us to use if possible !


On iPhone using BigFooty.com mobile app
 

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The roster issue will still require end users to do a bit of work & we know how the average gamer feels about that;)

Hope these games succeed & find their niche, going to be tough though.

There will be plenty working on those instead of working.
 
What is the other game ?


On iPhone using BigFooty.com mobile app
Maximum Football 2018. See thread -- https://www.bigfooty.com/forum/threads/maximum-football-2018-coming-to-ps4-xb1.1193197/

Has built in a Canadian Football rules, and field. An American football rules and field. And an NCAA rules and field.

Same as Axis in that you have much control to edit teams, rosters, uniforms....there'll be someone in the community who'll create full NFL, NCAA and CFL rosters and uniforms that people can download and install into the game (especially XB1). Same with Axis, full customization, there'll be someone in the (XB1 most likely) community who'll create all the uniforms, rosters, etc for NFL teams.
 

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