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Multiplat Destiny

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In my opinion from a single player story-telling point of view Second Son absolutely shits on this. Don't get me wrong Infamous had it's fair share of issues, but at least Second Son actually had some continuity and was somewhat immersive. Destiny, however, just feels like a whole load of random levels just tacked together. The whole experience feels shallow because there is no sense of actually being in a world or any continuity at all in the game, all the game feels like is choose a mission from your ship, complete it and then choose another.

As for the game having a long lifespan, the problem ultimately for Bungie is that you don't get a second opportunity to make a first impression. Personally I don't think it's going to matter what Bungie adds down the track, the general consensus with gamers is that Destiny sucks so I honestly think this game will be more or less done and dusted by gamers once COD, Halo Masterchief Collection and Battlefield hit in 6 weeks time and I can't see people coming back.
If you seriously think InFamous's absolute shithouse story is enough to give it a 2-point better score than Destiny, you need a reality check.

Second Son's story was rubbish, the gameplay was rubbish, the city felt devoid of life & pretty much everything about it besides the graphics was rubbish. Having a slightly more engaging story than Destiny isn't the drastic improvement in regards to overall quality like you're making it out to be. On the other hand, Destiny's gameplay is so much ****ing better than Second Son it's not even funny. There's actually a sense of challenge & adventure; even though it can repetitive, it manages to stay consistently fun.

The only general consensus that gamers hate it only applies to people like you. This game is thriving & will only get better; as it does with every single MMO that ever existed, including WoW, Guild Wars, etc.
 
I don't really get the arguments for and against it with regards to the 'MMO' aspect, as this really isn't an MMO. It has MMO tropes and design, but the only point this is 'Massively Online' is when you're at the Tower at which point you barely have an ounce of interaction with others in that area. Any other point in the game, story or competitive, is more just a glancing blow of online interactivity. People drop in and out before you've even noticed them. So I don't really buy the "It's an MMO so why wouldn't it be repetitive". But I also don't buy the knocks on it due to it not being enough of an MMO as I don't believe the game is truly trying to breach that area of the genre. The mission structure is very repetitious with regards to sending your ghost to hack something for a few minutes while hoards of enemies come in towards you, it gets old pretty fast. There's definitely the sense of deja vu quite a lot as well with the areas with regards to re-treading what you've just gone and done. I can't help but feel there is a way to change that up without losing the sandbox nature of the environments though.
Tropes & Design are the key words. It's "Bungies Next 10 Year Project" for a reason; they're going to keep developing the game for the next few years, which is essentially what MMOs do because it enhances the longevity of the game & keeps people coming for more. This is something the reviewers aren't taking into consideration, although in this case, they shouldn't.
 
Been having a blast. Have been hardcore MMO'ing since UO (understand that some don't agree that Destiny isn't an MMO but semantics aside many of the core functions are still the same) so the idea of grinding up rep and marks by revisiting areas for daily quests/bounties or dungeons/strikes isn't anything new or an issue what so ever for me and I don't agree that it justifies downgrading a review score. It is just the kind of game it is and no not everyone is going to be into every type of game. Though it probably isn't the kind of thing the average console gamer has been used to. Sure the story is a bit light at the moment which is my only knock but Bungie already have a plan so they have obviously only dished up a conservative helping of lore. WoW, UO and SWTOR for example had massive universes to already draw from, this is a completely new IP.

I cannot fault the execution of this game. I haven't sat up to 3am gaming two nights in a row since my old WoW days. Loving the strike playlist and hoping that next fuzzy little blue square is my next big thing. Haters are gonna hate but the river will continue to flow around them.

Some of my friends are lagging way behind and struggling with some of the concepts. I'm enjoying backtracking and helping them out but would love to organise a weekly time with a couple serious players to really smash out some strikes. Currently level 22 lock (sun spec for raid buffs), ps4 nekro_turd
 
Level 24 now, 854 defence, 100 Crucible Marks & 55 Vanguard Marks. I'm now at the point where I need Legendary Equips to level up because all my armor bar shoes is level 20 & maxed.

Speaking of Legendary, I found this bad boy:
1926278_1462563370698789_3213086769822673647_o.jpg
 

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Wow. Can you get the things that level you up in normal raids? Or do you have to do the heroic ones?
There is one raid available which is on Venus, and it had level 26 requirement.

You get Light Equips from Crucible(PVP), Strike Playlist and some of the missions on the harder difficulties. Strike Playlist is the best method by far though; you always get rewards at the end & the enemies drop Decoherent (sometimes Legendary) Engrams.
 
Level 24 now, 854 defence, 100 Crucible Marks & 55 Vanguard Marks. I'm now at the point where I need Legendary Equips to level up because all my armor bar shoes is level 20 & maxed.

Speaking of Legendary, I found this bad boy:
1926278_1462563370698789_3213086769822673647_o.jpg

Every time I see a heavy ammo box drop I think I've finally found a legendary :p

Level 22 hunter. Rubbish gear.
 
Every time I see a heavy ammo box drop I think I've finally found a legendary :p

Level 22 hunter. Rubbish gear.
Every time I see a heavy ammo box drop, there will be blood.... zombie blood.

You ought to look out for the big shiny ones, although even then, you can still get junk. I got a blue item from a purple decoherent once; but I got that Zombie Apocalypse Cannon from a Blue one.
 
The story is wafer thin, disappointingly so as it does feel there could be something much larger at play.

The positives for me are that the game is mechanically brilliant. Pitch perfect controls and shooting. And there is significant challenge whenever you go on a mission, it's always fun and interesting. I don't know if I've ever had a game give me the same satisfaction from finishing off a boss as I have with this game. They just do the conflict and resolution, so damn well.
agree with both of these points.

the storyline, storytelling and no character development is a real disappointment so far. i just don't care about what is happening which is not good enough for a post-bioshock era fps. it's not even a dumb fun storyline like the COD games. i've just finished the moon missions and the amazing environments they created all feels wasted as nothing is really done with them from a story perspective. it sucks because some of these environments give me mass effect vibes which in turn remind me of a game with brilliant character development and a story i kinda gave a **** about. given the budget, surely they could have spent a few $ on poaching some ex-black isle studio/obsidian guys or something?

on your second point, actually playing the game is awesome. the boss fights etc. are intense the multiplayer is fun (i suck). regardless of the shitty story, everything you expect mechanically from a bungie fps makes this a minimum 9/10 game for me.
 
Stuff me these disconnections are getting annoying. Haven't been able to finish a strike all morning. Yesterday I was getting the errors 'marionberry' then 'heron' and all today I've been getting 'bee.' The frustrating thing is the Bungie support page tells me those issues are on my end which is an absolute crock. Has only started happening to me this weekend so I guess it's just server load.
 
Will be jumping on in an hour or so for most of the afternoon.

Level 11 Hunter - PSN rich_blackshadow

Sent from my Nexus 5 using Tapatalk
 

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Hey guys, this isnt my type of game but I am curious with the hype wether it is the ground breaking game it was meant to be.
Also I assume you make your own character. How long will you be able to keep that character going?
It does not live up to the hype; it's just a very good 8-9/10 game right now.

As of today, it takes about 50-60 hours to get a character to level 26 (which is the cap at the moment), however the game's going to get a lot of big updates, similar to other MMOs, and it's a sure thing the level cap is going to increase.
 
Yeh this game will get a lot better, will be plenty of updates and DLC.
 
It does not live up to the hype; it's just a very good 8-9/10 game right now.

As of today, it takes about 50-60 hours to get a character to level 26 (which is the cap at the moment), however the game's going to get a lot of big updates, similar to other MMOs, and it's a sure thing the level cap is going to increase.

The problem for me is that they will more than likely charge us for those updates as DLC. We might get one, or two at the most, free updates/DLC, but everything and anything after that and in between will not be free. That's my issue; that at the very essence of Destiny, they released a game with 3 planets and a couple of shitty moons, and whereas it was advertised as some mass, grand epic set in our solar system.

They have released a half-game; disagree or not, it's true. A game, a space-opera like this with only 3 explorable planets on release? Seriously, if i knew that before I bought it, I wouldn't have bought it. It's not good enough to say they'll release updates and DLC, that is just the easy way out for developers these days.

They are going to milk us for every dollar we have, don't get sucked in.
 

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The gunplay is one of the best, but the rest of the game is lacking. Lacks of guns, every mission is exactly the same. I'm still enjoying it though.

Gunplay is good, BUT biggest issue other than DLC milking is the REPETITION; yes, shooters by their nature are repetitive, but this is ridiculous. The backtracking is a massive part of the game, unlike other shooters that move you on after a mission to a completely new world, or at least a new area in the same world, whereas Destiny has you running through the SAME areas over and over and over and over. And over. Doing the exact same mission over and over, but in a different area. There is no variety. With the exact same enemies, who are all massively ******ed btw.

Like I've said before, I think the game is ok, slightly above average at best. Nowhere near an 8-9/10.
 
The problem for me is that they will more than likely charge us for those updates as DLC. We might get one, or two at the most, free updates/DLC, but everything and anything after that and in between will not be free. That's my issue; that at the very essence of Destiny, they released a game with 3 planets and a couple of shitty moons, and whereas it was advertised as some mass, grand epic set in our solar system.

They have released a half-game; disagree or not, it's true. A game, a space-opera like this with only 3 explorable planets on release? Seriously, if i knew that before I bought it, I wouldn't have bought it. It's not good enough to say they'll release updates and DLC, that is just the easy way out for developers these days.

They are going to milk us for every dollar we have, don't get sucked in.
They're paying quite a bit of money to keep there servers constantly running, which is why there was a lot of discussion about whether or not the game would be pay-to-play like most other quality MMOs (World of Warcraft, Eve Online etc) and thankfully, it's not. Complaining about future DLCs costing money is first-world problems at its most cringe-worthy.

A couple of shitty moons? Have you played the game? There's one moon & it's structured exactly the same as the other planets.

If you're going to complain about repetition, complain about Infamous Second Son, the Call of Duty Series, the Pokemon Series & every single Sports Game ever made.

Repetition is not an issue if there's plenty of depth within the gameplay, and there's a bucket-load in Destiny.

[edit] Also just noticed; half a game? Destiny in its barebones state right now offers far more than Battlefield & CoD do.
 
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The problem for me is that they will more than likely charge us for those updates as DLC. We might get one, or two at the most, free updates/DLC, but everything and anything after that and in between will not be free. That's my issue; that at the very essence of Destiny, they released a game with 3 planets and a couple of shitty moons, and whereas it was advertised as some mass, grand epic set in our solar system.

They have released a half-game; disagree or not, it's true. A game, a space-opera like this with only 3 explorable planets on release? Seriously, if i knew that before I bought it, I wouldn't have bought it. It's not good enough to say they'll release updates and DLC, that is just the easy way out for developers these days.

They are going to milk us for every dollar we have, don't get sucked in.

It's not a half game, it's a full game that's going to get some big additions to it.

That does not make it a half game.
 
agree with both of these points.

the storyline, storytelling and no character development is a real disappointment so far. i just don't care about what is happening which is not good enough for a post-bioshock era fps. it's not even a dumb fun storyline like the COD games. i've just finished the moon missions and the amazing environments they created all feels wasted as nothing is really done with them from a story perspective. it sucks because some of these environments give me mass effect vibes which in turn remind me of a game with brilliant character development and a story i kinda gave a **** about. given the budget, surely they could have spent a few $ on poaching some ex-black isle studio/obsidian guys or something?

on your second point, actually playing the game is awesome. the boss fights etc. are intense the multiplayer is fun (i suck). regardless of the shitty story, everything you expect mechanically from a bungie fps makes this a minimum 9/10 game for me.
Why do FPS Games specifically need to have high quality stories?

Mario Games consistently have completely junk stories, does being a platformer excuse it from the same criticism you're giving Destiny?

Honestly, who cares about story; if the game is fun to play & loaded with depth, that's easily enough to give you your money's worth.
 
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