HBK619
Brownlow Medallist
- Joined
- Dec 5, 2006
- Posts
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- Melbourne Victory, Storm and United
Bucket loads of new details for this damn hard to find thread...
Picking out the interesting tidbits below.
Source: http://gamingeverything.com/15192/tons-of-new-far-cry-3-details/
So it looks like the game will be more open than Far Cry 2. FC2 definitely tried to be open in it's strategy designs but was let down by the 'instant found' AI...you could kind of cheat it at times, but eventually the battles would just turn into firefights.
No weapon degradation is interesting. I don't know if I like that or not. I liked having to upgrade the weapons and making sure they were always perfect. But it was a hassle when they would jam or break mid-fire fight.
Also it's been confirmed that the game engine will be an upgraded version of Far Cry 2's Dunia engine. So hopefully that means plenty more messing with fire.
Picking out the interesting tidbits below.
Source: http://gamingeverything.com/15192/tons-of-new-far-cry-3-details/
- Open-ended combat
- Plan bouts with enemies well before you face off
- You may decide to charge in for a frontal attack, hang back and snipe enemies from a distance, or place C4 on the side of a jeep and send it to an enemy encampment
- Freedom is tied to the story
- Unlike Far Cry 2′s “hard-edged political cynicism”, Far Cry 3 is “a focus on the personal, charting one man’s spiral into violence, and quite possibly madness, on an archipelago where everyone else seems to have a head start”
- Players will have to contend with native fauna and domesticated animals
- Ubisoft is making the game with a “360 degree” design approach
- Each scenario will contain “stealthy, action-focused and creative approaches”
- There are sharks circling floating bodies after there is an explosion in the ship mission
- No weapon degradation
So it looks like the game will be more open than Far Cry 2. FC2 definitely tried to be open in it's strategy designs but was let down by the 'instant found' AI...you could kind of cheat it at times, but eventually the battles would just turn into firefights.
No weapon degradation is interesting. I don't know if I like that or not. I liked having to upgrade the weapons and making sure they were always perfect. But it was a hassle when they would jam or break mid-fire fight.
Also it's been confirmed that the game engine will be an upgraded version of Far Cry 2's Dunia engine. So hopefully that means plenty more messing with fire.







I wanted mid-year.