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Eh, games have been somewhat inflation resistant for a long time. Price increases suck, but I don't think anger is justified.
Absolutely they should, if you're paying more money then the expectation is you're getting better games and polished games. That's not reality when smaller developers are producing better games on smaller budgets than AAA studios.
 
Absolutely they should, if you're paying more money then the expectation is you're getting better games and polished games. That's not reality when smaller developers are producing better games on smaller budgets than AAA studios.

The expectation is also that the people developing games are fairly paid..
 
Absolutely they should, if you're paying more money then the expectation is you're getting better games and polished games. That's not reality when smaller developers are producing better games on smaller budgets than AAA studios.

Except I'm not paying more money relative to what I used to... That's the point. Inflation has spiked massively, wages have grown (albeit at a less rate) and yet game prices have remained stagnant.

Your point on indie games is completely separate to the discussion.
 
Every gamer should be angry with price increases, charging more money despite making massive profits while releasing games that are bugged and broken on release.

You're the one with the strange opinion siding with the companies rorting consumers.
Eh im use to it now cant remember the last time I paid under $80 for new releases so I wasn't shocked or angry with price increases
 

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I have a game from 2005 with an $88 price sticker on it from Big W. Pretty sure GoldenEye was $79 when I bought that in 1997. Or something like that. $80 to a 13 year old in 1997 was wayyyy more than $109 is now to a... not 13 year old.

Some Switch games going from $70 to $80 in the US isn't a massive deal. Like all games whether they are $20, $50, $100 some are good for the price point and some are not.
 
The negativity around this console is insane.

It's like it needs to be a hybrid PS5/Steam Deck OLED with a library of 1000 games at launch and cost $300 or it's Wii U 2.0.

Good thing I've basically avoided all of it as I stay away from a lot of social media and gaming outlets. Too many of these grown adults in their 30's and 40's having a sook about something they don't have to purchase if they don't want to just to garner any attention. I've been playing a bunch of Mario Kart World and this game is dynamite.
 
Good thing I've basically avoided all of it as I stay away from a lot of social media and gaming outlets. Too many of these grown adults in their 30's and 40's having a sook about something they don't have to purchase if they don't want to just to garner any attention.

If it's shit then call it out, but there's this weird subculture of people who were talking about how shit it was before they had even seen the specs let alone played it. Ditto if it doesn't sell. Right now it seems to be going OK. It's not Christmas USA 1985 level hype but they have sold almost 4 million already and it's been one week. Wii U never took off. It's not bad per se it just wasn't popular. If S2 doesn't sell then shit on the marketing and branding, price point etc. But if it sells a gazillion units maybe it can be a success after all.

I've been playing a bunch of Mario Kart World and this game is dynamite.

Me too. If I had this a kid I could see myself playing all day then not realising it got dark outside.
 
I have a game from 2005 with an $88 price sticker on it from Big W. Pretty sure GoldenEye was $79 when I bought that in 1997. Or something like that. $80 to a 13 year old in 1997 was wayyyy more than $109 is now to a... not 13 year old.

Some Switch games going from $70 to $80 in the US isn't a massive deal. Like all games whether they are $20, $50, $100 some are good for the price point and some are not.

I remember as a kid thinking I was so jealous of adults who could just walk into a store and buy a game and not have to save up for multiple weeks/months to buy one.
 
I remember as a kid thinking I was so jealous of adults who could just walk into a store and buy a game and not have to save up for multiple weeks/months to buy one.

It's the main reason having more than a couple of games was a big deal. They were expensive for the time and for our age. If I was pocket money/first job age now paying $700 for a Nintendo would be an ask.

That said I went to look at a car not long ago and there was a young guy (late teens or early 20s) there with his parents looking at the same car which had a sticker price of $35-40k. While I couldn't hear their conversation and it's none of my business it looked from the outside like they were buying it for him. Meanwhile 18 year old me was looking at cars where you needed to count the number of wheels.
 
It's the main reason having more than a couple of games was a big deal. They were expensive for the time and for our age. If I was pocket money/first job age now paying $700 for a Nintendo would be an ask.

That said I went to look at a car not long ago and there was a young guy (late teens or early 20s) there with his parents looking at the same car which had a sticker price of $35-40k. While I couldn't hear their conversation and it's none of my business it looked from the outside like they were buying it for him. Meanwhile 18 year old me was looking at cars where you needed to count the number of wheels.

My mum always refused to buy me a console - I never had an N64 and had to save up to buy an XBox and Game Cube myself. At the time I hated it but it taught me discipline and the ability to save up for myself.
 
I have a game from 2005 with an $88 price sticker on it from Big W. Pretty sure GoldenEye was $79 when I bought that in 1997. Or something like that. $80 to a 13 year old in 1997 was wayyyy more than $109 is now to a... not 13 year old.

Some Switch games going from $70 to $80 in the US isn't a massive deal. Like all games whether they are $20, $50, $100 some are good for the price point and some are not.

One of my all time favourite gaming purchases was Need For Speed III: Hot Pursuit on the Playstation. Back in the days where Target & K-Mart did 15% off store wide, I pounced (with my own money too mind you!!) and thought it was one of my best purchases at the time. And would still say so today based on the amount of times I played it over the years (and it's till my favourite NFS title other than the original game).

I went through a phase in the late 90's - early 2000's where I reverted back to my primary school age self and mostly relied on getting games as birthday or Christmas presents. Then from 2003 - onward I began buying games at frenetic pace (my first big splurge was buying Madden/NHL/Fifa in one swoop.
 
I remember as a kid thinking I was so jealous of adults who could just walk into a store and buy a game and not have to save up for multiple weeks/months to buy one.
It’s the circle of life. There is nearly always something you miss out on. Money, time or health (not being old). You can have 2 of them but the third one is what you crave when you have the other two.
 

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Finally got the machine today. Had to look around for a pro controller locally, a few shops were out of stock.

Played Mario kart a bit this Arvo, another excellent entry in the series. I bought the Zelda upgrade but haven't played it yet. What I'm really looking forward to is donkey Kong.
 
Bit of a myth that video games and consoles 30 years ago were cheap.
Back in the day it was premium price for finished products and the cost of living was relatively cheap so people could afford to splurge on gaming. These days your paying premium prices for games that come out in horrible shape like AFL, Cyberpunk to me its not value for money.
 
You also bought the game once and that was it. There was no battlepasses. No microtransactions. No DLCs. You bought one full game and got a full game. It's not the apples to apples comparison people think it is.

Of course there was some outliers and shitty broken incomplete games were released, but nothing like today.
 
You also bought the game once and that was it. There was no battlepasses. No microtransactions. No DLCs. You bought one full game and got a full game. It's not the apples to apples comparison people think it is.

Of course there was some outliers and shitty broken incomplete games were released, but nothing like today.

As you've said though, it goes both ways. You didn't expect the kind of ongoing support that is expected these days, which obviously has a cost.
 

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Back in the day it was premium price for finished products and the cost of living was relatively cheap so people could afford to splurge on gaming. These days your paying premium prices for games that come out in horrible shape like AFL, Cyberpunk to me its not value for money.

Other side of this is developers can afford to take more time with a game, release it in a certain state then improve it over time like No Man's Sky. Additionally there's more indie video game developers now so you don't have to look at the AAA scene to find something that's more to your liking.

I prefer the gaming landscape today, having battlepasses and DLC is much more preferable than having 20 different versions of Street Fighter 2.
 
Other side of this is developers can afford to take more time with a game, release it in a certain state then improve it over time like No Man's Sky. Additionally there's more indie video game developers now so you don't have to look at the AAA scene to find something that's more to your liking.

I prefer the gaming landscape today, having battlepasses and DLC is much more preferable than having 20 different versions of Street Fighter 2.

How many versions of Elder Scrolls are there these days?
 
How many versions of Elder Scrolls are there these days?

I know there's at least 4 versions of Skyrim - the original one, the one with the DLC, the one with the remastered graphics and the one in VR. But I can also see this isn't really becoming a topic about the Switch 2 anymore.
 

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