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Multiplat The Division 2

  • Thread starter Thread starter dwwaino
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I'm probably not going to use the pistol so my plan is to make it, destroy it and pocket the two components then upgrade after WT5. Probably should have waited regardless like you are because even those who craft it in WT4 will still have to wait until they upgrade their bench again. Chatterbox probably isn't that bad to farm as there are plenty of cache's around to farm daily so I might even just deconstruct mine and farm it up again.

its a bit annoying that the craft bench even levelled up to WT4 only produces gear at a 440 when everyones gear is likley to be 450 or higher anyway.
 

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I'm a fan of the chem launcher, gets rid of armored dudes quickly.
Yep.

The firestarter is awesome. There's something primal about placing it outside a doorway, waiting for 4 dudes to wak though, lighting them ablaze, the unloading clip after clip while they are incapacitated.

Shame the skillpower meter doesn't increase the damade dealt by skills. I think it's a gate to determine whether you can use mods.
 
Any suggestions on what skills are best to use? I use the hive and gun turret at the moment, but sure if they are most effective or not

I personally run with the Attack drone and Turret.

find they cause good damage especially when i can toggle who i want them to be aiming at while i shoot someone else.

provides good cover and distraction too.

a few others in the clan swear by the healing drone though.

i figure i have 6 med kits and worst case team mates to revive me ha ha.
 
Healing drone is awesome. I'm currently using healing seeker mine due to specialisation and firestarter chem launcher. I've only got a few points to complete the spec but I'll likely switch and start using the drone again, that thing has been a life saver. Handy to use it to help others too. I like to solo with a turret but in missions enemies like to destroy them and it has a long cool down. Fire chem launcher is handy in groups to get enemies out of cover as well as drop it on doorways and stuff that you know they'll run out of.

Re-organised my armour last night to get just under 80% extra crit damage and almost 40% crit chance but unfortunately hardly noticed a DPS increase. Dropping so much armour and skill power for the build and I'm almost getting one shot by every elite sniper. Can't wait for the patch because this is a waste of resources spending so much on getting my gear right for WT4.
 
Healing drone is awesome. I'm currently using healing seeker mine due to specialisation and firestarter chem launcher. I've only got a few points to complete the spec but I'll likely switch and start using the drone again, that thing has been a life saver. Handy to use it to help others too. I like to solo with a turret but in missions enemies like to destroy them and it has a long cool down. Fire chem launcher is handy in groups to get enemies out of cover as well as drop it on doorways and stuff that you know they'll run out of.

Re-organised my armour last night to get just under 80% extra crit damage and almost 40% crit chance but unfortunately hardly noticed a DPS increase. Dropping so much armour and skill power for the build and I'm almost getting one shot by every elite sniper. Can't wait for the patch because this is a waste of resources spending so much on getting my gear right for WT4.
Dwwaino in D1, was the skill power stat a gate for mods like it is in D2?

I was certain that it boosted the DOT/DPS of the skill even if it wasn't high enough to apply a mod.
 
Dwwaino in D1, was the skill power stat a gate for mods like it is in D2?

I was certain that it boosted the DOT/DPS of the skill even if it wasn't high enough to apply a mod.

That's right, there wasn't the same requirements for skill mods. The requirements are ridiculous and it would be crazy to invest so much skill power at this stage to unlock them. Even low level skill mods had almost unattainable skill power requirements for when they started dropping so I'm assuming that once WT5 hits and the full range of end game gear unlocks then it will be possible to unlock the mods on the skills while still being able to gear for other attributes. There is a fair bit unbalanced at the moment that probably won't make sense until the patch.
 
That's right, there wasn't the same requirements for skill mods. The requirements are ridiculous and it would be crazy to invest so much skill power at this stage to unlock them. Even low level skill mods had almost unattainable skill power requirements for when they started dropping so I'm assuming that once WT5 hits and the full range of end game gear unlocks then it will be possible to unlock the mods on the skills while still being able to gear for other attributes. There is a fair bit unbalanced at the moment that probably won't make sense until the patch.
That makes sense now. Ive picked up a couple of level 11 skill mods with a skill power gate of 350+, which is way higher than what I could do (57).

At this early stage of the game, I really can't increase the damage effectiveness of my skill gadgets other than some cooldown/duration stuff which is a bit annoying.
 
I personally run with the Attack drone and Turret.

find they cause good damage especially when i can toggle who i want them to be aiming at while i shoot someone else.

provides good cover and distraction too.

a few others in the clan swear by the healing drone though.

i figure i have 6 med kits and worst case team mates to revive me ha ha.
I’ll be on tonight, so if there is still room I’d keen to join your clan and have a bit of fun.
 

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I’ll be on tonight, so if there is still room I’d keen to join your clan and have a bit of fun.
yeah definitely still room mate!

search for PINK PANTERS and jump in :-)

few of the clan have opened their silver clan cache last night and were getting 460-465 gear pieces, very nice reward!

note: they were already at 450 GC
 
I had a real stupid realisation the other night - You can drop items to your group members.....

Took me this long to figure it out haha!

In other news - Anyone completed a level 5 Control point yet? Very very difficult and not sure what the prize at the end will be!
 
Haven't tried anything above CP3 because that's probably the limit I can solo but unless CP4 and 5 include faction bosses with a chance to drop exotics then I will probably give it a miss.

I think I've exceeded 50 runs of hard and challenging on Jefferson Event Centre and still no Merciless. I've seen it drop once for a dude on hard so that has been my inspiration to keep going but stuff me is it getting tedious. If this is going to be my luck I'm better off trashing my Chatterbox and making a new one on an upgraded WT5 bench next week rather than trying to farm something expendable like Sweet Dreams to dismantle for the component.
 
Haven't tried anything above CP3 because that's probably the limit I can solo but unless CP4 and 5 include faction bosses with a chance to drop exotics then I will probably give it a miss.

I think I've exceeded 50 runs of hard and challenging on Jefferson Event Centre and still no Merciless. I've seen it drop once for a dude on hard so that has been my inspiration to keep going but stuff me is it getting tedious. If this is going to be my luck I'm better off trashing my Chatterbox and making a new one on an upgraded WT5 bench next week rather than trying to farm something expendable like Sweet Dreams to dismantle for the component.

Im still confused by the exotic crafting - if i deconstruct my Lullaby which is still level 1 will i get the component to upgrade it at the crafting station?
 
Im still confused by the exotic crafting - if i deconstruct my Lullaby which is still level 1 will i get the component to upgrade it at the crafting station?

Those two level 1 exotics from the early access can't be deconstructed. That was the first thing I tried to do lol. For the others, when you use an exotic upgrade blueprint it will upgrade the exotic to your current bench's WT level.
 

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I don't have an exotic gun yet, but from what I have seen they look a bit underpowered DPS wise, is that about right?

From standing start they're usually on par with high end stuff. It's more to do with the holstered perks as well as changing your gameplay to suit the exotic. For Chatterbox you can theoretically never have to reload and keep your damage scaling, it is brutal up close to bosses and elites as long as you don't miss. Merciless fires two rounds - one when you compress the trigger and another when you let go. (I think this is correct) When you hit a target it puts a debuff on the target, the second shot from the depress the trigger detonates the debuff if it hits the same target. The trick is to hit the target with the compression then aim away to let go. Once you have built some stacks up you detonate for huge damage. Something like that, I've only watched some videos on it :p
 
Speaking of God.

I've stacked Explosive damage (20% per piece) on 4 out of my 6 items and using Grenades and the Gren Launcher is brilliant. Still working on getting the extra pieces and some better stats on gear but slowly progressing.
 
Speaking of God.

I've stacked Explosive damage (20% per piece) on 4 out of my 6 items and using Grenades and the Gren Launcher is brilliant. Still working on getting the extra pieces and some better stats on gear but slowly progressing.

I think the update drops tomorrow so you'll probably have to start that set again :p. Think I read in my clan's Discord that there are proper gear sets coming out like Division 1 so that will make it really exciting in terms of making builds.
 
I think the update drops tomorrow so you'll probably have to start that set again :p. Think I read in my clan's Discord that there are proper gear sets coming out like Division 1 so that will make it really exciting in terms of making builds.


Yeah it does but at least I'll have all the gear to recalibrate once I reach cap again. Yeah sets were OP in Div 1 so I wonder how they'll play this time.
 

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