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Multiplat The Elders Scrolls Online

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I couldn't seem to see a thread on this game so I thought I'd start one.
I commented to a friend back in the Oblivion days that the concept of an Elders Scrolls game could possibly work as an MMO. Obviously this was not an original thought and many others have thought it. And we've known about ESO for a long while now but we are slowly edging towards a release. Like many other hyped MMO's it seems like the first trailers/reveals come a ridiculously long time before the game is actually released to the public. I actually don't mind the wait, and the tantalizing treats they give us every couple of months. I just want something that actually delivers on what it promises.

Star Wars The Old Republic had a lead in of 3 years and they built up such a momentum that the game was almost always going to feel like a failure. As it was the game was stuck somewhere between average and generally favourable gameplay with criticisms leveled at how closely it followed the WOW mold of MMO. Bioware had a good track record of producing some great single player fringe RPG (that is, are they aren't they RPG?) and their first foray into MMO cannot be charged with a half-hearted attempt. They employed a serious amount of talent to produce TOR.

TOR seems to demonstrate the poisoned chalice reality of creating an MMO from already established gaming lore. Many players (like myself) have no real experience with playing MMOs and yet we are the very people they need to convince to come along to the party. But, in the case of an Elders Scrolls game, some convincing is necessary. Skyrim offered graphics that will be unmatched on an MMO for a number of years. It also gave the player no real reason to want many of the features of an MMO, it was basically a game suited to one-person exploration (even followers became tedious particularly when discretion is required - something the AI never seemed to understand). So the idea of group raids on dungeons is not completely sold on me.

Another concern I have is some of the generic nature of Skyrim. Take magic, for instance. There was only a set of four or five types of spells for each element. This seems to epitomize the generic nature that Skyrim became for a wide audience. Now not all aspects of the game were like this but there were definitely parts of the game they failed to excite my curiosity because of a lack of customisation (helped by mods BTW). I can't help feeling that we may be faced with similar bland and generic aspects to a game that is catering for a wide audience playing in different types of co-op modes. Now it could be that they actually learn from the mistakes that Skyrim made in this regard but suffice to say I am a skeptic.

As a fan of the Elders Scrolls series of games I want this first MMO to succeed. I know it is not made by Bethesda but I can't help feeling that this is an inevitable evolution of the series (in a way). I also know that regardless of how well or how poorly this game does the ongoing success of Skyrim dictates that there will be another Elders Scrolls by Bethesda (probably after Fallout 4). But despite my well-wishes I am not convinced that I need to be part of this games success. I have never gravitated towards MMOs and if this game comes out at the end of the year then I just can't get more excited for this game than Dark Souls 2 or the open-world Witcher 3 both of which I expect to have vastly superior graphics, better gameplay and (certainly in the case of the Witcher franchise) a much better storyline.
 

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a few trains of thought floating around were that skyrim, and some of its more repetitive elements (mining, radiant AI fetch quests, etc) were the stepping stones to the online experience many expect. there are some gameplay videos online, the graphics are obviously inferior but not terrible, and to me the factional element shown in the character creation is intriguing. but for $15 a month i'm not sure i care how good it is anyway.
 
I think i'll get this, i love the elder scrolls games (especially Skyrim)
Also i've never played a MMORPG before!
 
I'll be mighty surprised if this is anything other than ordinary (at least for the price).


I've read on various other sites that it is shaping up to be fairly ordinary. People have played it as far as i'm aware and most seem to think the negative aspects of the game outweigh the positives. Should be f2p just about after 6 months or so.
 
Imperial Edition looks ****ing sweet.

TESO_FamilyShot_black-AU.jpg


224 page illustrated book would be enough reason to buy it. Statue of Molag Bal is awesome too.
Only $139.95
 

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I think the general consensus is that this will be amazing or horrible. If they hit the middle ground I think it will have a place for a few years.

Unlike some I think the sub fee is a good idea. They have a plan of new content every 4-6 weeks and with a $200m budget they are hopefully going to create something worthy of the sub fee. Looking at gameplay and the voice actors involved,This game at the very least this will be a good multiplayer TES game (something a lot of people want) and at most a great MMO that is different enough that it isn't seen as a wow clone.
Has a large contingent of developers that worked on Dark age of Camelot so I have high hopes.
 
Full price game AND $15 a month? Geez it would wanna be epic.

Is $15 the price for us?

That's better than I thought it would be. Was hoping they would do a 6monthly or a year deal.
 
Is $15 the price for us?

That's better than I thought it would be. Was hoping they would do a 6monthly or a year deal.

$15 US i think. So what, about $16.50 AUS or something? Say you play the game for a year and assuming the AUS dollar stays about the same, that's $80 + (12 x 16.50) = $278. Thats insane.
 

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Is $15 the price for us?

That's better than I thought it would be. Was hoping they would do a 6monthly or a year deal.
$15 US i think. So what, about $16.50 AUS or something? Say you play the game for a year and assuming the AUS dollar stays about the same, that's $80 + (12 x 16.50) = $278. Thats insane.
It'll be $19.95 or $21.95 most likely on PS4 too as that's the usual US to AU conversion on consoles.

Almost 100% likely to offer 3, 6 and 12 month subscription deals too.
 
$15 US i think. So what, about $16.50 AUS or something? Say you play the game for a year and assuming the AUS dollar stays about the same, that's $80 + (12 x 16.50) = $278. Thats insane.

Yeah but it depends on how good it is.
 

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