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Looking forward to it but yeah, see ya'll in 3+ years.
I pre ordered KH3 back in 2013 when announced at E3 so god knows how long this will take my bet 2021.
Bethesda be like:
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It's funny, isn't it.
We had fairly consistent breaks during the series:
1996 - Daggerfall
2002 - Morrowind
2006 - Oblivion
2011 - Skyrim

And then they've taken a figurative page out of G.R.R. Martin's schedule and been like "right we need to triple the average time between the previous games for our next entry". It's like their their the anti-Activision/Ubisoft, who seem to be able to just pump these games out (not that I'm complaining about that).

Hopefully it will be worth the wait. Still not completely sold on the Starfield design. Prefer high fantasy as a theme and the worlds seem pretty desolate for mind (like Mass Effect if there were no sentient alien races on any of the planets).
 

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It's funny, isn't it.
We had fairly consistent breaks during the series:
1996 - Daggerfall
2002 - Morrowind
2006 - Oblivion
2011 - Skyrim

And then they've taken a figurative page out of G.R.R. Martin's schedule and been like "right we need to triple the average time between the previous games for our next entry". It's like their their the anti-Activision/Ubisoft, who seem to be able to just pump these games out (not that I'm complaining about that).

Hopefully it will be worth the wait. Still not completely sold on the Starfield design. Prefer high fantasy as a theme and the worlds seem pretty desolate for mind (like Mass Effect if there were no sentient alien races on any of the planets).

There was an IGN round table a while ago that I'm sure others have seen too that contained CDPR devs among some others and it was talking about just how much time making big open world games really does involve today, especially when they're building them mostly from the ground up. For example when Witcher 3 cut away to dialogue for a side quest or something it was a fixed camera, the NPC or Geralt could be plonked anywhere as long as they were in frame, then they could walk off camera and just be despawned. Then fast forward to Cyberpunk where everything was in real time so time had to be taken to make sure everything looked right (spoiler: it didn't always lol). Now compare to a series with iterations like Assassin's Creed where they can bootstrap a lot of the systems from the previous game and transfer it to the new one and just tweak it.

We as gamers have much higher expectations of games now, especially open world ones, and while hardware budgets are better than the old days of micromanaging every byte of memory there are still problems to solve like how can you break up an open world into smaller parts and stream them to not waste as much memory, how to reduce draw calls yet also not make an open world too repetitious, we expect a better quality of AI so how complex are the state machines going to be etc.
 
There was an IGN round table a while ago that I'm sure others have seen too that contained CDPR devs among some others and it was talking about just how much time making big open world games really does involve today, especially when they're building them mostly from the ground up. For example when Witcher 3 cut away to dialogue for a side quest or something it was a fixed camera, the NPC or Geralt could be plonked anywhere as long as they were in frame, then they could walk off camera and just be despawned. Then fast forward to Cyberpunk where everything was in real time so time had to be taken to make sure everything looked right (spoiler: it didn't always lol). Now compare to a series with iterations like Assassin's Creed where they can bootstrap a lot of the systems from the previous game and transfer it to the new one and just tweak it.

We as gamers have much higher expectations of games now, especially open world ones, and while hardware budgets are better than the old days of micromanaging every byte of memory there are still problems to solve like how can you break up an open world into smaller parts and stream them to not waste as much memory, how to reduce draw calls yet also not make an open world too repetitious, we expect a better quality of AI so how complex are the state machines going to be etc.
Oh 100%, the work on these projects is substantive and I'm grateful that Bethesda and especially CDPR do not pump out a game every year (or every second year). My remark was simply that a potential 15+ year gap between games in a series is probably excessive.
 
anyone wants something to do while they wait another 6 years for this, worth playing Enderal which I enjoyed as much as all the TES games:
 

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Is it possible to introduce a new tag if 'multiplat' doesn't include PC and a console?
We've thought about this before but had trouble finding the best solution. PS5 games are now releasing on PC, too, so we end up in a situation where you'd need PC, Xbox, PS, Switch, Xbox/PC, PS/PC, and Multiplat to account for all possibilities, and possibly PS/Xbox for console exclusives. It seems a lot of work and management on the back end for minimal gain, but if anybody has any other suggestions we are definitely open to them.
 
Something like 'Game pass exclusive'? It would only be game pass games in this situation yeah?

Edit: Nope, i'm an idiot. Read your post explaining why then completely ignored it. Carry on pals.
 
We've thought about this before but had trouble finding the best solution. PS5 games are now releasing on PC, too, so we end up in a situation where you'd need PC, Xbox, PS, Switch, Xbox/PC, PS/PC, and Multiplat to account for all possibilities, and possibly PS/Xbox for console exclusives. It seems a lot of work and management on the back end for minimal gain, but if anybody has any other suggestions we are definitely open to them.

Fair enough, so multiplat in terms of this board has to be two separate consoles?

I would personally just use the multiplat tag for these instances, as by definition it'd be the most accurate.

Totally inconsequential as you've said, just a bit of a peculiarity.
 
We've thought about this before but had trouble finding the best solution. PS5 games are now releasing on PC, too, so we end up in a situation where you'd need PC, Xbox, PS, Switch, Xbox/PC, PS/PC, and Multiplat to account for all possibilities, and possibly PS/Xbox for console exclusives. It seems a lot of work and management on the back end for minimal gain, but if anybody has any other suggestions we are definitely open to them.

The way some other boards operate around trades with square brackets in the thread title could be a goer?

Eg: XBX Elder Scrolls VI [Also on PC]
 
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Well we've now ticked over 12 years since Skyrim was released so we're definitely in a two-horse race with The Winds of Winter as to which will be the most protracted release.
Still no ETA but at least we're on the other side of Starfield and Bethesda are devoting considerable attention to this future release.
 

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