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Nailed some of the sound's here. Fingers crossed the violence is on par.


Stuff AFL 23

This is the real GOTY

A first person Robocop game it writes itself how hasn't it been done before? Looks impressive hopefully its a well done dystopian comedic story with an 80's feel.
 
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There was an early 2000s Robocop game on pc, didn't have a good enough pc back then to try it out!

That was an interesting time early - mid 2000s. A lot of 70s/80s movie and TV series properties had games released (a few different attempts at Die Hard, Scarface Godfather (GTA clones), Knight Rider!!, Jaws).
my memories is the Robocop game on the C64 thats the only one I've played. Plays like crap but that theme song I never forgot, I still hum it in my head at times lol!

 
my memories is the Robocop game on the C64 thats the only one I've played. Plays like crap but that theme song I never forgot, I still hum it in my head at times lol!



The Commodore Amiga version was way better (both based off of the arcade game which back in those days was only 20cents a turn!!). Finished it many times!!
 
Until the Steam Deck gets an official release in Australia (taking their sweet time) this might be the way to go. Sure these options are more expensive but can be easily bought here and honestly your still paying a lot for Steam Deck so might aswell get a nicer option.

 
Until the Steam Deck gets an official release in Australia (taking their sweet time) this might be the way to go. Sure these options are more expensive but can be easily bought here and honestly your still paying a lot for Steam Deck so might aswell get a nicer option.


Unless you're travelling on trains a lot, it just seems like way too much money. $1600-$2000 when you can get a laptop that will nearly do it all if you need portability. Switch if you have an itch occasionally. I have too much tech that doesn't get used enough as it is.

I've seen Steam Decks for sale in Australia from $750-$850 although imported so you are going in without a warranty.
 
Unless you're travelling on trains a lot, it just seems like way too much money. $1600-$2000 when you can get a laptop that will nearly do it all if you need portability. Switch if you have an itch occasionally. I have too much tech that doesn't get used enough as it is.

I've seen Steam Decks for sale in Australia from $750-$850 although imported so you are going in without a warranty.
I would be using it as a PC aswell, I do have a laptop but looking to sell it as it is a bit bulky and honestly I’d use this device a lot more. It’s a tough one and worried that a newer/better model comes out soon as AyaNeo tend to really go through devices quickly.
 
I would be using it as a PC aswell, I do have a laptop but looking to sell it as it is a bit bulky and honestly I’d use this device a lot more. It’s a tough one and worried that a newer/better model comes out soon as AyaNeo tend to really go through devices quickly.
I never thought of using it as the home computer via dock so then I can see the appeal in that scenario.

I'd be a bit worried about gimping it then with all the extra home computer crap or losing it and there goes everything. I suppose everything has trade offs these days and more stuff is flexing both ways between specialised or jack of all trades. I can see the day when too many options will just kill products like trying to pick a show on netflix.
 

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This is pretty fun. It starts at about 7:30 but proves you don't need to be a pro to make a game



Just on this, listening to how the director talked about mocking up a prototype inspired me a bit to try something different. Instead of blocking out with everything modular in Blender and sending it to Substance Painter and trying to naturally piece it back together in UE5, I thought I'd try building the quickest and dirtiest scene completely in Blender instead. Only nine separate scene meshes built in Blender and imported into UE5 in place. All texturing and detail was purely done from within UE5 using Quixel, completely skipping Substance Painter. I started placing props from Quixel too as well as rubble but got bored as I achieved what I wanted to test and that was this was in fact the way to rapidly build environments and that it is faster to prototype and iterate ideas in UE5 than Unity. Also means you can spend more time on actual game logic and not stressing where your art is coming from.

test.png
 
Surely the final nail in the coffin of E3. Cancelled this year.

 
Episode 2 Whatever GIF
 


Way OTT. Cheats do ruin games but prison. Come on now.

Until the Steam Deck gets an official release in Australia (taking their sweet time) this might be the way to go. Sure these options are more expensive but can be easily bought here and honestly your still paying a lot for Steam Deck so might aswell get a nicer option.


 
Not making a thread until it's legit but possibly a Persona 3 remake. I'm still hanging out for the rumoured Persona 6 announcment but a full P3 remake with P5R upgrades would be pretty neat too.

 
I don't want to make a thread on this yet because I'm not 100% sure it's real. Watching it on a phone it looks like real footage but pausing it you can notice some signs that it's graphics. Or we could be looking for things that aren't there.




Screenshot_20230421-000338_YouTube.jpg
Looks like possible texture repetition due to low UV tiling?

Screenshot_20230421-000238_YouTube.jpg

Crate looks flat as if it's a low quality normal/bump map. It also may just be due to pausing with motion blur. Cinder blocks all look identical though and I while I haven't actually seen it this is supposed to be on Unreal, that garbage bag looks like one of the 3 generic ones from Quixel.


Screenshot_20230421-001309_YouTube.jpg

So these reflections may be real as that's what ray tracing is meant to achieve. I was trying to spot the give away of screen space reflections but if it's not real then that's ray tracing. See the crate in the puddle, the colour of the container bounce in the puddle, but that white square is either a scene light or the light through the window but the grills not casting reflection. The funny thing with lights in Unreal for example is the light itself is invisible (besides the light it emits) however the reflection isn't. If you make for example a rectangle or capsule shaped light, that light shape will appear on any reflective surface.
 
Looks pretty sus, watched from my PC ^

It's definitely possible to achieve that level of realism in Unreal 5 but more for cinematics, I'm suss that it can be a game too but happy to be wrong in this case.

I have been following this guy on YouTube for a couple years and he does some pretty insane cinematics in UE5

 

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