Handballing was fine most of the time, what was annoying was seeing Adam Selwood chase down Cyril Rioli (or anyone for that matter).
And Subiaco and the SCG having the same dimensions.
I'm sure there were reasons but hopefully both of those have been worked out in AFL Live 2.
EDIT: One aspect I loved about the original was that interchanges were automated and were usually done properly. For example, the AI never put Josh Kennedy (WCE) in the midfield or Darren Glass in a forward pocket, but I did sometimes see Nic Nat roving to Dean Cox, which does happen in real life too. I used to hate pausing the old PS2 games every minute or so to make interchanges. Hopefully they're automated and intelligent in AFL Live 2 as well.
And Subiaco and the SCG having the same dimensions.
I'm sure there were reasons but hopefully both of those have been worked out in AFL Live 2.
EDIT: One aspect I loved about the original was that interchanges were automated and were usually done properly. For example, the AI never put Josh Kennedy (WCE) in the midfield or Darren Glass in a forward pocket, but I did sometimes see Nic Nat roving to Dean Cox, which does happen in real life too. I used to hate pausing the old PS2 games every minute or so to make interchanges. Hopefully they're automated and intelligent in AFL Live 2 as well.




