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Then I'd ghost jeep him over and over for bad luck.
I am gonna try this shit on pantskyle tonight and will record rage for all.

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Then I'd ghost jeep him over and over for bad luck.

Can I ask what your big issue with vehicles/BF3 is. From what I've played the game is pretty good.
It's not about 'hate' or about being good or bad at them.How come you hate the vehicles so much? Occasionally it can get frustrating if you're being vehicle blitzed by a pro, but it's heaps of fun trying to take the vehicles down. And if you're no good at Driving/Flying, you can always jump in a gunners seat and just shoot away
No way, COD has shit killstreaks, perks and all sorts of terrible elements that ruin the balance of the game. Cut THOSE away though to what BF4 would be without vehicles (and thus smaller maps) and yes, that's what I would love to see. The destructible environments would add an awesome amount of tactical play too, which I loved about BF:BC2.COD with destructible environment?
Nope. But I did party up with some beast players.Did HBK619 ever run with BBS?
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But thats what team work is all about in this, you can have team mates that counter that while you give ammo, support as a medic or call out/mark opposition players as a sniper (flog). You cant have every class countering everything, because that would completely throw the balance of the game.It's not about 'hate' or about being good or bad at them.
It's about the balance and what I personally like in my MP games.
I dislike the fact that I can run out with 'class X' come up against a tank and have zero way to defend myself. I am always for not having to deliberately go out of your way (mostly away from how you 'want' to play) in order to counter act an element of a game. It's one of my biggest issues with COD (the argument of 'if you don't want these issues to annoy you, then do this') and the sticking point with Battlefield and vehicles that stops me from really getting into it.No way, COD has shit killstreaks, perks and all sorts of terrible elements that ruin the balance of the game. Cut THOSE away though to what BF4 would be without vehicles (and thus smaller maps) and yes, that's what I would love to see. The destructible environments would add an awesome amount of tactical play too, which I loved about BF:BC2.Nope. But I did party up with some beast players.
I know you can't have every class counter the vehicles (or everything), but take the vehicles out and suddenly you have an insanely awesome thing on your hands! Because you're taking away this huge element that is ripe for exploitation.But thats what team work is all about in this, you can have team mates that counter that while you give ammo, support as a medic or call out/mark opposition players as a sniper (flog). You cant have every class countering everything, because that would completely throw the balance of the game.
Unless you strip the game back to the complete basics then there is always going to be a fine line about balancing a game.
Hahaha sounds like something my mate would do, loves trolling other playersBF is awesome when you've got no ammo and you're chasing the ammo guy around for 10 mins.. Haven't touched it since.
Hahaha sounds like something my mate would do, loves trolling other players
I know you can't have every class counter the vehicles (or everything), but take the vehicles out and suddenly you have an insanely awesome thing on your hands! Because you're taking away this huge element that is ripe for exploitation.
And relying on teammates isn't always the best thing to have in your favour for MP games, especially when the majority of people that play these things are absolute deadshits. And I know "party up" but sometimes you either aren't on when others are or you just want to fly solo and try to dominate. I don't want to run around solo in the hope that others are taking out vehicles because I know that's when I am going to be done for.
With the arrival of PlayStation 4 and Xbox One, EA and DICE have promised to bring the Battlefield PC experience to consoles, including massive scale maps, 64 player matches, and 60 frames-per-second gameplay. But up until now, all of the demos we've seen of Battlefield 4 have been running on supercharged PCs, producing jaw-dropping, unsurprisingly gorgeous results. This week at Gamescom, however, I had an opportunity to play Battlefield 4 on a PlayStation 4 development system, and the resulting experience has me worried.
In spite of EA and DICE's emphasis on narrowing the gap between consoles and PC, this week's PS4 demo did not include a full 64-player match or the franchise's beloved vehicular combat. Instead, attendees were treated to a local 16-player match of Domination mode, which limited the play area to a small segment of the game's freshly minted Paracel Storm map. While certainly a demonstration of how the game can be scaled down to satisfy players' need for object-based infantry combat, it's hardly living up to the promise of the "true" Battlefield experience's arrival on consoles.
But what's more concerning is how the game looks.
From the moment I sat down, I was surprisingly underwhelmed by the visuals. Instead of the crisp, detailed textures I've encountered this week on the PC version or other titles running on next-gen hardware, Battlefield 4 on PS4 looked soft and muddled. Wall textures looked half-finished, lacking some of the smaller material nuances or 3D variation. Environmental destruction was more extensive than Battlefield 3 and explosions would send larger chunks of buildings into the air, but once again, the particles looked dull. Weapon models looked great at the hip, but as soon as I raised them to look down the iron sights or scopes, imperfections became apparent
Another contributing factor was resolution. While EA and DICE have not confirmed what resolution the game will run at on next-gen consoles, for the purposes of this demo, it was running at a resolution higher than 720p, but not 1080p. Though the difference between the two formats may not be recognizable to more casual players, after spending the week checking out games running natively at 1080p, it was readily apparent to me.
As uninspiring as my demo was visually, it's also important to remember that we are still months away from Battlefield 4's release. It's clearly a work in progress. And most importantly, the game itself is still very much a blast to play. But if today's demonstration is any indication, DICE's commitment to supporting 64-player games and maintaining a solid 60 FPS on next-gen consoles could very well come at the cost of visual fidelity, and as a franchise renowned for its state-of-the-art graphics, it's an unexpected compromise.

might have to save up for a new PC then![]()
meh.... couldnt give 2 shits about frame rate...when i get on blind drunk surely i have a better chance of hitting a head shot with 32 plebs running around right???
Well, having the cross-hair move 1mm across for a minimal movement of the thumb instead of 2mm (for example) or 3 or 4 mm during an FPS-sapping building collapse actually helps an awful lot in targeting; especially when dealing with smaller objects like an enemies head.
I find it hard to believe the PS4 won't be comprehensively better than the current generation that was designed, built and sold over 7 years ago.