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Multiplat Red Dead Redemption 2

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Just finished it & am undecided as to if I should try out the first one which I haven't played - for those that have, would it feel too dated in terms of gameplay etc in comparison to 2?

Enjoyed the game overall, did find it a bit depressing at times tho, your horses dying can gagf;)

oh &

https://www.rockstargames.com/newswire/article/60840/Red-Dead-Online-Beta-Update

RED DEAD ONLINE BETA UPDATE NEW FEATURES AND MORE COMING FEBRUARY 26






daf675f2821207eaa98b9944751d2fbe153bff3f.jpg

The next set of updates and new features is set to be added to the Red Dead Online Beta on February 26th as we implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more. Read on for details about these changes and stay tuned next week to learn more about some of the other new content coming in this update.
Player Visibility
As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map.
Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances.
We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.
We’re also introducing Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill. Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.
Bounty Hunters & Law Balancing
At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward.
Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor.
If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.
Daily Challenges
We will also be adding a variety of Daily Challenges to take on across the Red Dead Online Beta. Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP. Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more. These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more.
Other Fixes and More
Your feedback has been invaluable so please keep it coming. In addition to these updates we are planning to address several additional changes based on community feedback received thus far - select weapons will be re-balanced including the Varmint Rifle, which will have its accuracy brought more in line with other longarm weapons; voice chat will be reduced to work at closer proximity, and while fixes to horse cargo are numerous and ongoing we plan to introduce some improvements to making pelts and carcasses more persistent after death or respawning.
We will have more details on additional content in the February 26th update next week. We are excited about the future of Red Dead Online and look forward to sharing lots more in the weeks and months ahead.
Meanwhile, there are chances to earn more XP to rank up ahead of February 26th. Playing in a Posse will bring benefits like earning increased XP in Free Roam Missions and Free Roam Events. Posse up this week to earn twice as much increased XP on these activities, and next week earn 20% more XP across all activities in the Red Dead Online Beta.
 
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Just finished it & am undecided as to if I should try out the first one which I haven't played - for those that have, would it feel too dated in terms of gameplay etc in comparison to 2?

Enjoyed the game overall, did find it a bit depressing at times tho, your horses dying can gagf;)

oh &

https://www.rockstargames.com/newswire/article/60840/Red-Dead-Online-Beta-Update

RED DEAD ONLINE BETA UPDATE NEW FEATURES AND MORE COMING FEBRUARY 26





daf675f2821207eaa98b9944751d2fbe153bff3f.jpg

The next set of updates and new features is set to be added to the Red Dead Online Beta on February 26th as we implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more. Read on for details about these changes and stay tuned next week to learn more about some of the other new content coming in this update.
Player Visibility
As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map.
Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances.
We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.
We’re also introducing Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill. Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.
Bounty Hunters & Law Balancing
At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward.
Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor.
If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.
Daily Challenges
We will also be adding a variety of Daily Challenges to take on across the Red Dead Online Beta. Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP. Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more. These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more.
Other Fixes and More
Your feedback has been invaluable so please keep it coming. In addition to these updates we are planning to address several additional changes based on community feedback received thus far - select weapons will be re-balanced including the Varmint Rifle, which will have its accuracy brought more in line with other longarm weapons; voice chat will be reduced to work at closer proximity, and while fixes to horse cargo are numerous and ongoing we plan to introduce some improvements to making pelts and carcasses more persistent after death or respawning.
We will have more details on additional content in the February 26th update next week. We are excited about the future of Red Dead Online and look forward to sharing lots more in the weeks and months ahead.
Meanwhile, there are chances to earn more XP to rank up ahead of February 26th. Playing in a Posse will bring benefits like earning increased XP in Free Roam Missions and Free Roam Events. Posse up this week to earn twice as much increased XP on these activities, and next week earn 20% more XP across all activities in the Red Dead Online Beta.

First game is awesome... Haven't played it for some time, so my memory of it may be through rose coloured glasses.
Having said that, the game moves along quite well, and the open world feel is certainly there.
Game is a lot more individual and intimate, in that you don't need to stress too much about a gang.
I highly recommend jumping into it.
Give it some time though... it'll take a little bit to get into as some of the opening missions are similar to the ones in the epilogue.
You'll fall in love with JM!!
 
First game is awesome... Haven't played it for some time, so my memory of it may be through rose coloured glasses.
Having said that, the game moves along quite well, and the open world feel is certainly there.
Game is a lot more individual and intimate, in that you don't need to stress too much about a gang.
I highly recommend jumping into it.
Give it some time though... it'll take a little bit to get into as some of the opening missions are similar to the ones in the epilogue.
You'll fall in love with JM!!

Thanks. Just had a look at a yt video that compares the 2 & yeah it looks like it has held up well.
 
I'm totally playing RDR again, just loading it up and hearing the first few bars of the sound track took me back.

I think I'm going to play 2 again first though, still have to finish this play through first though
 

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I'm totally playing RDR again, just loading it up and hearing the first few bars of the sound track took me back.

I think I'm going to play 2 again first though, still have to finish this play through first though
At the speed you play, you'll be playing Red Dead (one or the other) well into 2020!
 
Was gonna give it a go. I think being on my own is the ticket. Don't want morons trying to gun me down every 5 seconds.
 
Does anyone actually play RDR2 Online?

I created a character and went through the opening sequence but didn't go any further.
Mind you this was whilst I was 2/3 the way through the story mode. Was too invested to give something else a go.
 
Does anyone actually play RDR2 Online?
Have played it a bit - its really hit and miss. Feels at times completely soulless but largely because you have no voice (if they provided you with some simple antagonise or diffuse functions which were in the main game, this would alleviate it a bit. Largely, there is nothing of real value to do in the MP game right now (which can change). In the single player game, we have already done the fishing, hunting and otherwise - so in online, there is no real want to do it other than to grind out cash.

It really is a blank canvas right now - they need to fill it with things to do.
 
Just finished it & am undecided as to if I should try out the first one which I haven't played - for those that have, would it feel too dated in terms of gameplay etc in comparison to 2?

...

It has most definitely held up. Will feel like a breeze compared to RDR2. Even I managed to 100% it.
 

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I played some more today, it's such a great game.

Ch5 -
Just killed Cornwall. Is it far from the epilogue?

No, I'd say you have at least 7 story missions to go.
 
I played some more today, it's such a great game.
that is in chapter 6

I did 12 more missions after that before the epilogue started
 

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Lol just bumped into someone on my horse and he dragged me off to start a fight.

Someone else intervened and shot him dead and suddenly I was wanted for murder and attacked by the whole town
 
Lol just bumped into someone on my horse and he dragged me off to start a fight.

Someone else intervened and shot him dead and suddenly I was wanted for murder and attacked by the whole town

Goodness me. The law enforcement in this game is very broken.
 
Just got my first MVP online. If anyone is keen to go for this then horse racing is your best bet.

There were only 5 including myself in the race. I got killed early so respawned a bit behind. The other 4 were fighting each other so I caught up and they all went straight when you were supposed to turn right. Managed to Bradbury my way to the win.

1st place gets you a guaranteed MVP unlike the other events.
 
I'm enjoying the current part of the game

Losing Arthur hurt, straight after losing my beautiful Arabian too

I mean I knew it was going to end for him and the way it happened was good, the time as John is interesting, have taken him through a few looks, doesn't seem like you can actually give him the John look though which I find a bit strange

I enjoyed building Beecher's Hope, wondering how long I have left before the actual end
 

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