What coaches are expected to do (you should still read the rest of this)
There are two parts of the game. If you are not interested in both, don't join:
Any questions, read the rest of this post then if you still don't know, ask me.
The Game
How to Join
There is an emergency list you may join.
Teams
All AFL clubs are included, you may choose to relocate your club to anywhere in Australia or New Zealand unless you are the sole team in the state capital. You may also choose to change the club’s nickname.
List Makeup
List Size
Senior list
Exactly 44
Up to 4 players on this list can be classified as veterans. These players must be turning 28 or older during the year of that season, and have completed 5 years on the list. Payments for these players will be free for the first player, 1% of the cap for the second player, 2% of the cap for the third player and 4% for the fourth player. Veterans cannot be unveteranised, they remain veterans until they are delisted or traded.
Rookie list
Minimum 0, maximum 8
Players must be turning 23 or younger during the year of that season, or 28 or younger without playing a fifth AFL game.
Salaries
Salary Cap
There is a salary cap approximately equal to that of AFL clubs
2012: $8,600,000
2013: $9,100,000
2014: $9,600,000
2015: $10,000,000
2016: $10,400,000
2017: $11,500,000
Player Salaries
All salaries must be in full thousands of dollars. Where a salary is determined by a formula, it will be rounded up to the next full thousand.
Fixed Salaries
The salaries of first and second year players, and the minimum salary for all other players, are also set in line with AFL rules. For simplicity we do not split base and match payments like the AFL and average game counts are used to determine how many match payments to add to the base payment.
The 2014 average game counts used are:
First year players (fixed)
First round: 10
Second round: 7
Other round: 4
Second year players
First round
Yet to debut: N/A
1-5 AFL games in first year: N/A
6-10 AFL games in first year: 16
11-15 AFL games in first year: N/A
16+ AFL games in first year: N/A
Second round
Yet to debut: 1
1-5 AFL games in first year: 2
6-10 AFL games in first year: 6
11-15 AFL games in first year: N/A
16+ AFL games in first year: 0
Other round
Yet to debut: 3
1-5 AFL games in first year: 2
6-10 AFL games in first year: 6
11-15 AFL games in first year: 10
16+ AFL games in first year: 11
Others (minimum)
9
For 2015:
First year players (fixed)
First round: 8
Second round: 6
Other round: 4
Second year players
First round
Yet to debut: 4
1-5 AFL games in first year: 14
6-10 AFL games in first year: 15
11-15 AFL games in first year: 10
16+ AFL games in first year: N/A
Second round
Yet to debut: 3
1-5 AFL games in first year: 10
6-10 AFL games in first year: N/A
11-15 AFL games in first year: N/A
16+ AFL games in first year: 22
Other round
Yet to debut: 2
1-5 AFL games in first year: 5
6-10 AFL games in first year: 8
11-15 AFL games in first year: 8
16+ AFL games in first year: N/A
Others (minimum)
10
For 2016:
First year players (fixed)
First round: 12
Second round: 5
Other round: 4
Second year players
First round
Yet to debut: 0
1-5 AFL games in first year: 14
6-10 AFL games in first year: 12
11-15 AFL games in first year: N/A
16+ AFL games in first year: 10
Second round
Yet to debut: 3
1-5 AFL games in first year: 11
6-10 AFL games in first year: 14
11-15 AFL games in first year: 14
16+ AFL games in first year: N/A
Other round
Yet to debut: 2
1-5 AFL games in first year: 7
6-10 AFL games in first year: 2
11-15 AFL games in first year: 8
16+ AFL games in first year: 12
Others (minimum)
9
which makes the numbers for 2017 lists:
First year players (fixed)
First round: 10
Second round: 6
Other round: 4
Second year players
First round
Yet to debut: 2
1-5 AFL games in first year: 14
6-10 AFL games in first year: 14
11-15 AFL games in first year: 10
16+ AFL games in first year: 10
Second round
Yet to debut: 3
1-5 AFL games in first year: 9
6-10 AFL games in first year: 12
11-15 AFL games in first year: 14
16+ AFL games in first year: 15
Other round
Yet to debut: 2
1-5 AFL games in first year: 5
6-10 AFL games in first year: 5
11-15 AFL games in first year: 8
16+ AFL games in first year: 8
Others (minimum)
9
and salaries
First year players (fixed)
First round: $124k
Second round: $100k
Other round: $88k
Second year players
First round
Yet to debut: $93k
1-5 AFL games in first year: $151k
6-10 AFL games in first year: $160k
11-15 AFL games in first year: $161k
16+ AFL games in first year: $168k
Second round
Yet to debut: $90k
1-5 AFL games in first year: $121k
6-10 AFL games in first year: $143k
11-15 AFL games in first year: $174k
16+ AFL games in first year: $187k
Other round
Yet to debut: $81k
1-5 AFL games in first year: $99k
6-10 AFL games in first year: $104k
11-15 AFL games in first year: $134k
16+ AFL games in first year: $141k
Others (minimum, 1 year, increased by 25% for each additional year)
$130k
Rookies
$65k
A three year rolling average is used, those numbers will be recorded here so I don't lose them.
All other salaries are set by the bidding system detailed below, but must be no lower than the minimum salary and less than the maximum salary of 12% of the salary cap (2017 $1.38m)
The Season
Draw
There will be 15 rounds in the season, with all teams playing each other once.
Selection
Each week you must name 18 players in realistic positions. First offence for unrealistic positioning is a warning. Second and subsequent offences will be a penalty point - which is removed from your total for determining finals position, and added for determining draft order. The same penalties apply for naming suspended players or those who are clearly no chance of playing that round. First offence for non-selection is a warning on the AFL board, second is 2 penalty points, third is 2 penalty points and your team will be made available for any new coach wanting to join the game.
You may name a bench of up to 7 (10 in rounds that finish later than Sunday) to be used as replacements. These replacements will be selected on a ‘most similar player’ basis, at the discretion of the administrator (Russian). There are no rules regarding the makeup of this list.
Eligible players
All senior listed and veteran listed players are eligible for selection each week, unless on the long term injury list or suspended. Rookies upgraded as replacements for long term injured players are also eligible.
Rookie upgrades
Rookie listed players may be promoted mid-season to replace any senior or veteran listed player who is out injured for eight or more rounds. If a long term injury listed player returns to AFL competition earlier than the eight weeks, he will remain on the long term injury list and the rookie will be suspended for double the number of weeks early the player returned. Players who are not on an AFL list are not eligible for the long term injury list. Any promotions must be made prior to the last minor round.
Scoring
Scores will be calculated using the official AFL statistics available at afl.com.au with the scoring system as used in the virtualsports dream team
Kick – 3 points
Handball – 2 points
Mark – 3 points
Hitout – 1 point
Tackle – 4 points
Free Kick – 1 point
Free Against – -3 points
Goal – 6 points
Behind – 1 point
These points for each player in the 18 after replacements will make the team’s score for the round.
Premiership points
4 points will be given for a win, 2 points for a tie, 0 points for a loss. The ladder will be determined based on these points. Teams equal on points will be ranked based on the result of the match between the two teams. Deadlocks will be resolved by fantasy points scored. The minor premier wins 4% extra cap room for the following season
Finals
TBD
In addition to regular season rules, teams must select a captain, whose scores will determine which team advances in the event of a tie, except in the GF Qualifier where the minor premier will advance to the GF in the event of a tied series.
The Off Season
Timeline
From no earlier than 9am Monday of AFL semi final week until 8pm on the Tuesday following the AFL National draft is the contract negotiation/trade period.
The National Draft begins at 9am on the Wednesday following the AFL National draft, immediately followed by the Pre Season draft, then the Rookie draft. There is a 24 hour time limit on all picks.
Contract negotiation period
Delisting Contracted players
Contracted players may be delisted but:
These payments are to be made by the delisting club unless another club picks up that player through a trade or draft. In this case the delisting club must pay any difference between the initial contract and the new contract offered by the new club.
Changing Contracts of First Year Players
First year players can have their contracts replaced after completing their first year by a contract of either:
Each year, each club can extend the contract of one of their contracted players who has completed 3 or 4 years of that contract. The new salary will be the greater of the current salary and 6.25% of the salary cap.
Rookie Promotions
Rookies can be promoted to the senior list on a contract of either:
If a club is entitled to and does place a player on the veterans list, he is no longer able to be acquired through the bidding system, or delisted or traded by his club.
Before bidding or trading you must ensure you have the salary cap space to do so.
New coach amnesty
When a club gets a new coach, the new coach may elect at any time during his first off season to tear up one contract signed by his predecessor. He may then delist the player at no cost or bid for a new offer.
Bidding
Each club has two 'active bids' to use. There is one active bid per player, which will generally be the first bid on that player by an opponent. If the first bid is made by the player's current club, this is an inactive bid unless otherwise specified. Once a bid is activated, it remains against the team who did so until that player's future is determined, either by an unbeatable bid or 72 hours elapsing without a counter offer. If bidding is started by an inactive bid from the current club, this time is 21 days and can only be countered by an active bid.
Bids cannot be withdrawn regardless of what happens to that player after the bid is made.
On your own uncontracted players
Clubs can start bidding on one of their current players at any time. Their bid must include a valid salary and a contract duration between 1 and 5 years. If that bid is not countered within 21 days, or 3 if specified as active, then that bid is successful.
Where a bid has already been made by an opponent, the club can beat that bid by matching its salary and duration. If not countered within 72 hours, that bid is successful.
Where a club is successful in retaining a player, the salary will be reduced by 10% (or to the minimum salary).
On opposition uncontracted players
Clubs can start bidding on an opponent's player at any time where they have an active bid to use. A bid must include a salary (at least 20% more than the minimum salary) and a duration (between 1 and 5 years). If this bid is not countered within 72 hours, the player will move to the club.
Clubs can beat a bid on an opponent's player by that or any other opponent by either:
Trade period
The main trade period runs concurrently with the contract negotiation period. Trades may involve any combination of picks and players. Where a player is traded, his new salary and contract length must be stated, and in the case of a contracted player how much that leaves for the old club to pay. All trades must be approved by a post from each party in the designated thread. If there is no agreement on the terms of the new contract for a contracted player, the trade does not proceed.
Players on the senior list, including stalwarts, and veterans list can be traded. Rookie listed players cannot be traded.
Trading uncontracted players
When trading an uncontracted player, he must be given a reasonable new contract. There are two guidelines for this:
Trading contracted players
Contracted players may be traded on exactly the same contract they are on.
Contracts may be extended to up to 5 years under the following conditions:
A straight swap trade week will run in the week following the last game of the pre-season competition. All trades must be in the form of n players for n players. Salaries do not need to be considered in this period – it can be assumed the old club will pay all salaries for the forthcoming year.
Draft period
The national draft order will be in reverse ladder order from the previous season, priority picks after the first round will be given to teams gaining less than 20 points.
Each club must use a minimum of three draft picks minus the number of rookie promotions in this draft, and any picks acquired through trading. There are 24 hour time limits. Miss one pick and you are skipped and catch up when you get back, and don't get 24 hours for your next pick unless you do so. Miss two and you get an autopick. Autopicks in the National Draft are passes if the pick is passable, and otherwise in AFL draft order (excluding recycled players).
The pre-season draft order will also be in reverse ladder order from the previous season. Autopicks are the most expensive free agent that team can afford.
The rookie draft will be in the same order as the pre-season draft, with all remaining players eligible for rookie-listing eligible for selection. Autopicks are passes and not given until the end of the draft.
For any draft, if you pass a pick, you automatically pass all later picks, therefore where a club is required to utilise a pick, it must make selections on all earlier picks.
There are two parts of the game. If you are not interested in both, don't join:
- A dreamteam-like pick a team and score points based on stats
- Teams must be posted every week (unless otherwise negotiated), with some evidence of the coach having given the team some consideration (i.e. no players who are suspended or out with significant injuries). This can be done in less than 10 minutes per week.
- 18 players score per team per week
- Current scoring system is that used by the AFL.com.au DreamTeam
- A substantial list management process each off-season
- Trade period
- Draft of all un-TM-listed players. Coaches should be online within 24 hours of the preceding pick being taken unless otherwise arranged.
- Players have contracts (salary and time period) which must be honoured and included in a club's salary cap.
- Teams can obtain opposition players through trading or by offering a better contract. To avoid losing players coaches should be online at least once every three days (or longer if pre-arranged)
- Coaches must meet salary cap and list size targets by specified dates
Any questions, read the rest of this post then if you still don't know, ask me.
The Game
How to Join
There is an emergency list you may join.
Teams
All AFL clubs are included, you may choose to relocate your club to anywhere in Australia or New Zealand unless you are the sole team in the state capital. You may also choose to change the club’s nickname.
List Makeup
List Size
Senior list
Exactly 44
Up to 4 players on this list can be classified as veterans. These players must be turning 28 or older during the year of that season, and have completed 5 years on the list. Payments for these players will be free for the first player, 1% of the cap for the second player, 2% of the cap for the third player and 4% for the fourth player. Veterans cannot be unveteranised, they remain veterans until they are delisted or traded.
Rookie list
Minimum 0, maximum 8
Players must be turning 23 or younger during the year of that season, or 28 or younger without playing a fifth AFL game.
Salaries
Salary Cap
There is a salary cap approximately equal to that of AFL clubs
2012: $8,600,000
2013: $9,100,000
2014: $9,600,000
2015: $10,000,000
2016: $10,400,000
2017: $11,500,000
Player Salaries
All salaries must be in full thousands of dollars. Where a salary is determined by a formula, it will be rounded up to the next full thousand.
Fixed Salaries
The salaries of first and second year players, and the minimum salary for all other players, are also set in line with AFL rules. For simplicity we do not split base and match payments like the AFL and average game counts are used to determine how many match payments to add to the base payment.
The 2014 average game counts used are:
First year players (fixed)
First round: 10
Second round: 7
Other round: 4
Second year players
First round
Yet to debut: N/A
1-5 AFL games in first year: N/A
6-10 AFL games in first year: 16
11-15 AFL games in first year: N/A
16+ AFL games in first year: N/A
Second round
Yet to debut: 1
1-5 AFL games in first year: 2
6-10 AFL games in first year: 6
11-15 AFL games in first year: N/A
16+ AFL games in first year: 0
Other round
Yet to debut: 3
1-5 AFL games in first year: 2
6-10 AFL games in first year: 6
11-15 AFL games in first year: 10
16+ AFL games in first year: 11
Others (minimum)
9
For 2015:
First year players (fixed)
First round: 8
Second round: 6
Other round: 4
Second year players
First round
Yet to debut: 4
1-5 AFL games in first year: 14
6-10 AFL games in first year: 15
11-15 AFL games in first year: 10
16+ AFL games in first year: N/A
Second round
Yet to debut: 3
1-5 AFL games in first year: 10
6-10 AFL games in first year: N/A
11-15 AFL games in first year: N/A
16+ AFL games in first year: 22
Other round
Yet to debut: 2
1-5 AFL games in first year: 5
6-10 AFL games in first year: 8
11-15 AFL games in first year: 8
16+ AFL games in first year: N/A
Others (minimum)
10
For 2016:
First year players (fixed)
First round: 12
Second round: 5
Other round: 4
Second year players
First round
Yet to debut: 0
1-5 AFL games in first year: 14
6-10 AFL games in first year: 12
11-15 AFL games in first year: N/A
16+ AFL games in first year: 10
Second round
Yet to debut: 3
1-5 AFL games in first year: 11
6-10 AFL games in first year: 14
11-15 AFL games in first year: 14
16+ AFL games in first year: N/A
Other round
Yet to debut: 2
1-5 AFL games in first year: 7
6-10 AFL games in first year: 2
11-15 AFL games in first year: 8
16+ AFL games in first year: 12
Others (minimum)
9
which makes the numbers for 2017 lists:
First year players (fixed)
First round: 10
Second round: 6
Other round: 4
Second year players
First round
Yet to debut: 2
1-5 AFL games in first year: 14
6-10 AFL games in first year: 14
11-15 AFL games in first year: 10
16+ AFL games in first year: 10
Second round
Yet to debut: 3
1-5 AFL games in first year: 9
6-10 AFL games in first year: 12
11-15 AFL games in first year: 14
16+ AFL games in first year: 15
Other round
Yet to debut: 2
1-5 AFL games in first year: 5
6-10 AFL games in first year: 5
11-15 AFL games in first year: 8
16+ AFL games in first year: 8
Others (minimum)
9
and salaries
First year players (fixed)
First round: $124k
Second round: $100k
Other round: $88k
Second year players
First round
Yet to debut: $93k
1-5 AFL games in first year: $151k
6-10 AFL games in first year: $160k
11-15 AFL games in first year: $161k
16+ AFL games in first year: $168k
Second round
Yet to debut: $90k
1-5 AFL games in first year: $121k
6-10 AFL games in first year: $143k
11-15 AFL games in first year: $174k
16+ AFL games in first year: $187k
Other round
Yet to debut: $81k
1-5 AFL games in first year: $99k
6-10 AFL games in first year: $104k
11-15 AFL games in first year: $134k
16+ AFL games in first year: $141k
Others (minimum, 1 year, increased by 25% for each additional year)
$130k
Rookies
$65k
A three year rolling average is used, those numbers will be recorded here so I don't lose them.
All other salaries are set by the bidding system detailed below, but must be no lower than the minimum salary and less than the maximum salary of 12% of the salary cap (2017 $1.38m)
The Season
Draw
There will be 15 rounds in the season, with all teams playing each other once.
Selection
Each week you must name 18 players in realistic positions. First offence for unrealistic positioning is a warning. Second and subsequent offences will be a penalty point - which is removed from your total for determining finals position, and added for determining draft order. The same penalties apply for naming suspended players or those who are clearly no chance of playing that round. First offence for non-selection is a warning on the AFL board, second is 2 penalty points, third is 2 penalty points and your team will be made available for any new coach wanting to join the game.
You may name a bench of up to 7 (10 in rounds that finish later than Sunday) to be used as replacements. These replacements will be selected on a ‘most similar player’ basis, at the discretion of the administrator (Russian). There are no rules regarding the makeup of this list.
Eligible players
All senior listed and veteran listed players are eligible for selection each week, unless on the long term injury list or suspended. Rookies upgraded as replacements for long term injured players are also eligible.
Rookie upgrades
Rookie listed players may be promoted mid-season to replace any senior or veteran listed player who is out injured for eight or more rounds. If a long term injury listed player returns to AFL competition earlier than the eight weeks, he will remain on the long term injury list and the rookie will be suspended for double the number of weeks early the player returned. Players who are not on an AFL list are not eligible for the long term injury list. Any promotions must be made prior to the last minor round.
Scoring
Scores will be calculated using the official AFL statistics available at afl.com.au with the scoring system as used in the virtualsports dream team
Kick – 3 points
Handball – 2 points
Mark – 3 points
Hitout – 1 point
Tackle – 4 points
Free Kick – 1 point
Free Against – -3 points
Goal – 6 points
Behind – 1 point
These points for each player in the 18 after replacements will make the team’s score for the round.
Premiership points
4 points will be given for a win, 2 points for a tie, 0 points for a loss. The ladder will be determined based on these points. Teams equal on points will be ranked based on the result of the match between the two teams. Deadlocks will be resolved by fantasy points scored. The minor premier wins 4% extra cap room for the following season
Finals
TBD
In addition to regular season rules, teams must select a captain, whose scores will determine which team advances in the event of a tie, except in the GF Qualifier where the minor premier will advance to the GF in the event of a tied series.
The Off Season
Timeline
From no earlier than 9am Monday of AFL semi final week until 8pm on the Tuesday following the AFL National draft is the contract negotiation/trade period.
The National Draft begins at 9am on the Wednesday following the AFL National draft, immediately followed by the Pre Season draft, then the Rookie draft. There is a 24 hour time limit on all picks.
Contract negotiation period
Delisting Contracted players
Contracted players may be delisted but:
- Those who walk away due to lack of motivation or similar will have their contract terminated immediately with no further payment.
- Those who are first year players and are delisted by their AFL club and not picked up in any AFL draft can be delisted with no further payment.
- Those who retire due to injury must be paid 50% of their contracted salary per year remaining on the contract.
- Those who are delisted by or pushed into retirement by their AFL clubs (i.e. not on an AFL list and not meeting any of the above criteria), and were on their current contract during the 2016 season, must be paid 75% of their contracted salary per year remaining on the contract.
- Other players must be paid 100% of their contracted salary per year remaining on the contract.
These payments are to be made by the delisting club unless another club picks up that player through a trade or draft. In this case the delisting club must pay any difference between the initial contract and the new contract offered by the new club.
Changing Contracts of First Year Players
First year players can have their contracts replaced after completing their first year by a contract of either:
- 2 years, 2.4% of the cap
- 3 years, 3.6% of the cap
- 4 years, 4.8% of the cap
- 5 years, 6.25% of the cap
Each year, each club can extend the contract of one of their contracted players who has completed 3 or 4 years of that contract. The new salary will be the greater of the current salary and 6.25% of the salary cap.
Rookie Promotions
Rookies can be promoted to the senior list on a contract of either:
- 1 year, 1% of the cap
- 2 years, 1.2% of the cap
- 3 years, 3% of the cap
- 4 years, 4.25% of the cap
- 5 years, 6.25% of the cap
If a club is entitled to and does place a player on the veterans list, he is no longer able to be acquired through the bidding system, or delisted or traded by his club.
Before bidding or trading you must ensure you have the salary cap space to do so.
New coach amnesty
When a club gets a new coach, the new coach may elect at any time during his first off season to tear up one contract signed by his predecessor. He may then delist the player at no cost or bid for a new offer.
Bidding
Each club has two 'active bids' to use. There is one active bid per player, which will generally be the first bid on that player by an opponent. If the first bid is made by the player's current club, this is an inactive bid unless otherwise specified. Once a bid is activated, it remains against the team who did so until that player's future is determined, either by an unbeatable bid or 72 hours elapsing without a counter offer. If bidding is started by an inactive bid from the current club, this time is 21 days and can only be countered by an active bid.
Bids cannot be withdrawn regardless of what happens to that player after the bid is made.
On your own uncontracted players
Clubs can start bidding on one of their current players at any time. Their bid must include a valid salary and a contract duration between 1 and 5 years. If that bid is not countered within 21 days, or 3 if specified as active, then that bid is successful.
Where a bid has already been made by an opponent, the club can beat that bid by matching its salary and duration. If not countered within 72 hours, that bid is successful.
Where a club is successful in retaining a player, the salary will be reduced by 10% (or to the minimum salary).
On opposition uncontracted players
Clubs can start bidding on an opponent's player at any time where they have an active bid to use. A bid must include a salary (at least 20% more than the minimum salary) and a duration (between 1 and 5 years). If this bid is not countered within 72 hours, the player will move to the club.
Clubs can beat a bid on an opponent's player by that or any other opponent by either:
- increasing the duration (to a maximum of 5 years) or increasing the salary (by at least $10,000 and to at least 20% more than the minimum salary) and matching the other two components
- reducing the duration and increasing the value (salary multiplied by duration) of the contract (by at least $25,000)
Trade period
The main trade period runs concurrently with the contract negotiation period. Trades may involve any combination of picks and players. Where a player is traded, his new salary and contract length must be stated, and in the case of a contracted player how much that leaves for the old club to pay. All trades must be approved by a post from each party in the designated thread. If there is no agreement on the terms of the new contract for a contracted player, the trade does not proceed.
Players on the senior list, including stalwarts, and veterans list can be traded. Rookie listed players cannot be traded.
Trading uncontracted players
When trading an uncontracted player, he must be given a reasonable new contract. There are two guidelines for this:
- The contract must exceed the best bid at the time of trading
- The salary must be greater than the number produced by the following formula, where x is the weighted (for years where the player played more than three games) average of the player's average scores in the previous three years: ((x-40)^2)*$140 + the minimum salary.
Trading contracted players
Contracted players may be traded on exactly the same contract they are on.
Contracts may be extended to up to 5 years under the following conditions:
- To extend to 2 years, the salary must be the greater of the current salary, and the average of the current salary and ((x-40)^2)*(0.0015% of the salary cap) + the minimum salary, where x is the weighted (for years where the player played more than three games) average of the player's average scores in the previous three years.
- To extend to 3 years, the salary must be the greater of the current salary (s), and the pro-rata total of the current salary for the period of the current contract and ((x-30)^2)*(0.0015% of the salary cap) + the minimum salary for the additional period
- To extend to 4 years, the salary must be the greater of the current salary (s), and the pro-rata total of the current salary for the period of the current contract and ((x-20)^2)*(0.0015% of the salary cap) + the minimum salary for the additional period
- To extend to 5 years, the salary must be the greater of the current salary (s), and the pro-rata total of the current salary for the period of the current contract and ((x-10)^2)*(0.0015% of the salary cap) + the minimum salary for the additional period
- For players who have completed their first year, trade prices will be no less than the price to extend under the 'Changing Contracts of First Year Players' rule
A straight swap trade week will run in the week following the last game of the pre-season competition. All trades must be in the form of n players for n players. Salaries do not need to be considered in this period – it can be assumed the old club will pay all salaries for the forthcoming year.
Draft period
The national draft order will be in reverse ladder order from the previous season, priority picks after the first round will be given to teams gaining less than 20 points.
Each club must use a minimum of three draft picks minus the number of rookie promotions in this draft, and any picks acquired through trading. There are 24 hour time limits. Miss one pick and you are skipped and catch up when you get back, and don't get 24 hours for your next pick unless you do so. Miss two and you get an autopick. Autopicks in the National Draft are passes if the pick is passable, and otherwise in AFL draft order (excluding recycled players).
The pre-season draft order will also be in reverse ladder order from the previous season. Autopicks are the most expensive free agent that team can afford.
The rookie draft will be in the same order as the pre-season draft, with all remaining players eligible for rookie-listing eligible for selection. Autopicks are passes and not given until the end of the draft.
For any draft, if you pass a pick, you automatically pass all later picks, therefore where a club is required to utilise a pick, it must make selections on all earlier picks.
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