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Multiplat Mass Effect 3

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I've done both: played ME2 first, then got ME1 and played through with the same character.

ME2 is so much better after playing me1, there's whole levels of understanding you get from ME1 that deepen the story for ME2. Definitely worth it, even if the start of ME1 is a bit of a drag.

Wowee, can say that again.

Don't think i've ever been so wrong about anything in all my life when I gave up after a 30 min playthrough of ME1 a couple of years ago. It is litterally like playing through the modern eps of Star Wars but with a good story. The change up between the RPG/shooter elements makes this series so refreshing.

Such a pure RPG that defecates, pisses on and anally violates the Fable games so much it's not funny.

Epic, epic series of games. The structure of carrying over your character just makes the games that much more enriching than it already is.

Still recruiting people in ME2 but can't wait for 3.
 
There is no way in hell i'll be sitting in my front of my tv telling my invisible mates what to do and where to go..

I think the last rainbow 6 game had voice commands. You had to talk in a yank accent to make it work tho.
 

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ME2 is my second favourite game of all time. ME1 would be my third favourite if it weren't for some annoyances. The story is still epic with both though.

ME3 will be a very hard story to write though, as it will need a significant step up. Think about it:

ME1: You spend the entire story trying to stop ONE Reaper, and struggling hardcore.

ME2: You spend the entire story trying to stop the Collectors, which are controller by Harbinger. So you have spent the entire game and you haven't even killed a Reaper, you have just stopped one of them.

ME3: You have to stop the entire fleet of Reapers! There will have to be something pretty epic. If there is some super anti-reaper gun that lets you pick them off like flies, then that would be fairly lame. Hopefully it involves some epic effort by all races to come together. Then things like Shepherd's actions involving the genophage and the Rachni will be very important.
 
^

the problem with that is the reapers all of a suddenly being swatted down like flies from a jeeps turret like in that e3 demo.

They can't quantify a threat in ME1, then add dozens more (for example) of the same threat in ME3 and expect it to work. It doesn't, and instead they suddenly become a lot weaker, and the story will likely suffer.

The only solution would be a distinct plan for the trilogy, and not a "make it up as you go along" scenario like it appears that ME is. I may be way off the mark, however, it really felt like ME2 didn't really push the story forwards an awful lot and instead kind of went sideways instead. I loved ME2, but it really didn't feel like the middle section of a trilogy.
 
ME2 had a lot of Empire Strikes Back about it. Empire was a rather personal movie. You had the development of Luke and the capture of Han but there was no big Rebels vs Empire battle like there was in IV and VI. ME2 was a lot about the place of humans in the galaxy.

I wonder if it will be like Independence Day.

There was a big mother ship which they had to chuck a virus onto. The rest of the final bit of the movie was centred on the American fighter planes trying to take down only one of many alien ships. Once they figured out how to do it, the rest of the ships around the world could be taken down.

Maybe something along those lines.
 
Yeah it'll probably end up with a deus ex machina moment that solves everything conveniently, just like how so many sci-fi and fantasy epics end once they've overblown their "big bad's" threat level and have no other way of ending the story in a non-catastrophic way for the protagonist/s.
 
Maybe there is a possible ending where you lose. The entire world explodes!

I am very curious about what happens if Shepherd dies in ME 2.
 
Maybe there is a possible ending where you lose. The entire world explodes!

I am very curious about what happens if Shepherd dies in ME 2.

Now that I would like to see. I don't know if you've played Wing Commander 3 on the PC (like, in 1995 lol), but in that game you make decisions like a bioware RPG (except that its all done in FMV), and you can screw up missions that leads you down a road of failure... eventually, eg: you fail to save the scientist, so the humans could no longer develop the weapon that wipes out the kilrathi homeworld. You still end up playing a bunch of missions however, eventually ending in a suicide mission as the kilrathi finally overpower the human fleet.

I think ME3 could work something like that for a bad ending, that is, if Bioware are willing to devote that much time into creating content for such a large diversion. However, The Witcher 2 has just achieved this, so there's no excuses really.

OK, I'm rambling now :D
 
Yeah it'll probably end up with a deus ex machina moment that solves everything conveniently, just like how so many sci-fi and fantasy epics end once they've overblown their "big bad's" threat level and have no other way of ending the story in a non-catastrophic way for the protagonist/s.
I don't know the story, nor claim to.

But I would highly expect something like that to happen.

There is always and consistently an out for these types of stories that have the potential to move into stupid territory. Something that ends up knocking out the threat with one blow, after you've maybe battled a few in some epic encounters will likely be the way to end it without going over the top.
 
Jabso and MelbourneMartin have you guys played ME2 yet... just checking.
 

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If Shepard dies in the suicide mission you can't import that save into ME3. Shepard is still the protagonist in this one.

I'm more intrigued to know how the game progresses if you managed to kill off everyone except Shepard in the mission.
 

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Yeah that looks so sweet. Combat seems to be a lot more fluid, melee attack was mint!
 
Looking at the preview it looks more of the same. But that's not a bad thing. No point in changing something that works. I really enjoyed ME2. It was fun to play and has a very interesting story to it with many interesting characters.

**Spoiler** (if you haven't completed ME2)

I'm interested to see what effect your choice of "capturing" the Reaper ship or destroying it would have. I'd imagine that would have a major impact in ME3. I found making that decision hard. While I wanted to keep it because I figure it would be valuable in the fight against the reapers, I just don't trust it being in the elusive mans hands (I'm certain that he would stab you in the back eventually).

I would be great if that decision will determine who your enemy is in ME3 and turn the plot right on it's head. I would like to see that if you decided to keep the collector ship then the Reapers to be disposed of in the middle the game and fight Cerberus in the second half. While if you decided to destroy the collector ship you fight the reapers for the whole game.
 
Was definitely a hard choice, but i played through 3 times and just did different stuff each time. Should see most of the variations in ME3 that way
 

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