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New AFL Video Game - 360, PS3 & PC - Part 8 - READ FAQ BEFORE POSTING

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Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Cheap shot at PS3?

Not at all, curious to hear the developers input on this issue since the PS3 is the lead console.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

3 questions Ross, Whats "feature lock" (sorry if its a dumb question) is that like you have finished the lighting and that.

Feature lock means everything is already in the game... They're just doing bugs and balancing
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

thanks guys! Do you reckon the game will have a similar NBA Today feature (from NBA 2K11) Team Line-ups are the same as the thursday night squads for the current round.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

thanks guys! Do you reckon the game will have a similar NBA Today feature (from NBA 2K11) Team Line-ups are the same as the thursday night squads for the current round.

Not a chance I'd have thought.

I suspect it will just be like quick match, season, multiplayer, and maybe training. With create a team/player and Edit modes or somesuch. No career/my player/minigames.

It definitely won't be feature heavy. Think back to the first FIFA games, or any other sport games in their early cycles. Its going to be much closer to them than the current versions. (In terms of features, not in terms of graphics/gameplay)

Of course I can't be at all sure about the exact features, but I suspect this is likely the case, maybe someone else knows more.
 

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Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Not a chance I'd have thought.

I suspect it will just be like quick match, season, multiplayer, and maybe training. With create a team/player and Edit modes or somesuch. No career/my player/minigames.

It definitely won't be feature heavy. Think back to the first FIFA games, or any other sport games in their early cycles. Its going to be much closer to them than the current versions. (In terms of features, not in terms of graphics/gameplay)

Of course I can't be at all sure about features, but I suspect this is likely the case, maybe someone else knows more.

Yeah maybe if a developer strung a few games together in consecutive years we'd have seen a lot more features.. But the previous developers just gave up on it after a couple short years :S

Hopefully Big Ant sells enough and sticks with it :thumbsu:
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

In a way I guess it's an advantage for Big Ant to be starting up the AFL franchise now that sport games' features have been tried & tested throughout different genres. They've got a fresh view of what works and what doesn't.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Any thoughts on how the PS3 security hacks will effect the online experience Ross?

I don't think it's going to be too much of a problem, in any case it's not going to be any more of a problem than it is on the Xbox which already has vast piracy here in Oz (Our previous games are selling 2-1 on PS3).

Personally I know people are using two boxes, one for online, one for offline. My understanding is that Sony do know who is online with the "patch" (as do MS) and it will be at their time and choosing as to what to do with machines that are tampered with. Sony have also let us know that a firmware upgrade is coming that will "rectify" the problem.

As far as mods to code, etc... pretty hard to stop but we will try and limit the obvious.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

In a way I guess it's an advantage for Big Ant to be starting up the AFL franchise now that sport games' features have been tried & tested throughout different genres. They've got a fresh view of what works and what doesn't.

Absolutely.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Just wondering about RLL, did it sell enough copies to warrant another game? Or did it sell poorly that you are kind of praying that the AFL game makes up for the low sales?
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

I don't think it's going to be too much of a problem, in any case it's not going to be any more of a problem than it is on the Xbox which already has vast piracy here in Oz (Our previous games are selling 2-1 on PS3).

Personally I know people are using two boxes, one for online, one for offline. My understanding is that Sony do know who is online with the "patch" (as do MS) and it will be at their time and choosing as to what to do with machines that are tampered with. Sony have also let us know that a firmware upgrade is coming that will "rectify" the problem.

As far as mods to code, etc... pretty hard to stop but we will try and limit the obvious.

Not sure MS has a clue about piracy so long as it's done 100% correctly. A friend of mine has been pirating tons of games (and I mean tons!) for online use with his 360 for the past 2 and a half years or so, and he hasn't been banned once.

So long as the copied games have been 'stealthed', it basically means they are a 1:1 copy of the retail disc. Thing is, I reckon 98% of 360 pirates don't do it correctly (play games before release, don't 'stealth' properly), hence the large number of bans over the years.

He uses ABGX360 and get's his firmware updated every 12 months or so and hasn't had a problem. Even this new AP2.5 (Anti-Piracy 2.5) that MS is using for some newer games now has already been figured out with the new LT+ firmware.

Of course, feel free to correct me if I'm wrong with any of this, however I fear I'm not.

Unfortunately BAS....Hackers >>> MS and Sony. Always a step ahead.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Just wondering about RLL, did it sell enough copies to warrant another game? Or did it sell poorly that you are kind of praying that the AFL game makes up for the low sales?
How did you have a 1 day red card? Haha and already have a yellow?
 

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Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

I don't think it's going to be too much of a problem, in any case it's not going to be any more of a problem than it is on the Xbox which already has vast piracy here in Oz (Our previous games are selling 2-1 on PS3).

Personally I know people are using two boxes, one for online, one for offline. My understanding is that Sony do know who is online with the "patch" (as do MS) and it will be at their time and choosing as to what to do with machines that are tampered with. Sony have also let us know that a firmware upgrade is coming that will "rectify" the problem.

As far as mods to code, etc... pretty hard to stop but we will try and limit the obvious.

Good to hear, the question was more around mods to the code ruining the online experience opposed to outright piracy.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Ross, in what I assume is the short history of Big Ant Studios, has the AFL game been the longest in terms of time making it? Compared to your other games obviously.

Big Ant Studios is in it's tenth year however I've been making games since 1979... yes I am that old :)

AFL is by far the biggest project I have undertaken. Some three years in the making by the time it hits the shelves and we will make a loss on it because we have invested for the series, not a one-off game.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Not sure MS has a clue about piracy so long as it's done 100% correctly. A friend of mine has been pirating tons of games (and I mean tons!) for online use with his 360 for the past 2 and a half years or so, and he hasn't been banned once.

So long as the copied games have been 'stealthed', it basically means they are a 1:1 copy of the retail disc. Thing is, I reckon 98% of 360 pirates don't do it correctly (play games before release, don't 'stealth' properly), hence the large number of bans over the years.

He uses ABGX360 and get's his firmware updated every 12 months or so and hasn't had a problem. Even this new AP2.5 (Anti-Piracy 2.5) that MS is using for some newer games now has already been figured out with the new LT+ firmware.

Of course, feel free to correct me if I'm wrong with any of this, however I fear I'm not.

Unfortunately BAS....Hackers >>> MS and Sony. Always a step ahead.

OFF TOPIC

There is a difference between identifying the boxes and MS/Sony acting on what they know. There is a database at both MS and Sony of MAC addresses of boxes that have been modded, they do know, particularily with the early mods of the Xbox dvd bios.

There are currently legal issues with MS blocking as people pay for the Gold Membership and of course the issues of who owns the box (ie if you own it you might legally be able to mod it ie Jailbreak).
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Good to hear, the question was more around mods to the code ruining the online experience opposed to outright piracy.

I can only think that they would mod the player attributes and we will try to cover those.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

I can only think that they would mod the player attributes and we will try to cover those.

Yeah that's what I was thinking, or mod it so you kick a goal from anywhere on the field etc.
 

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Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Yeah that's what I was thinking, or mod it so you kick a goal from anywhere on the field etc.

The calculations for goal kicking etc.. are done at run-time, hopefully they will be too hard to hack.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Good stuff BAS.

Again, thanks for continuing to take the time to reply and answer questions for everyone here.

'79 hey? You must have quite an extensive list of games you've worked on over the years. A little off topic again (though what hasn't been over the past 3 threads?), but would you care to share a few of your favourites, particularly from your early work days?
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Big Ant Studios is in it's tenth year however I've been making games since 1979... yes I am that old :)

AFL is by far the biggest project I have undertaken. Some three years in the making by the time it hits the shelves and we will make a loss on it because we have invested for the series, not a one-off game.
Jesus, you must be 100 million years old :eek:!
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Not sure MS has a clue about piracy so long as it's done 100% correctly. A friend of mine has been pirating tons of games (and I mean tons!) for online use with his 360 for the past 2 and a half years or so, and he hasn't been banned once.

So long as the copied games have been 'stealthed', it basically means they are a 1:1 copy of the retail disc. Thing is, I reckon 98% of 360 pirates don't do it correctly (play games before release, don't 'stealth' properly), hence the large number of bans over the years.

He uses ABGX360 and get's his firmware updated every 12 months or so and hasn't had a problem. Even this new AP2.5 (Anti-Piracy 2.5) that MS is using for some newer games now has already been figured out with the new LT+ firmware.

Of course, feel free to correct me if I'm wrong with any of this, however I fear I'm not.

Unfortunately BAS....Hackers >>> MS and Sony. Always a step ahead.

MS were previously able to detect firmware which is why people were getting banned, though there has been no mass banning since the litetouch firmware. Many people are taking the ap2.5 protection as a message that MS are not able to detect the LT firmware so they are now trying instead to tighten up software security. It is logical wonder why MS would spend money on ap2.5 instead of just hitting people with the ban hammer so maybe LT will remain safe on live provided you only run safe backups.

Time will tell whether there is another ban hammer coming or not.
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Good stuff BAS.

Again, thanks for continuing to take the time to reply and answer questions for everyone here.

'79 hey? You must have quite an extensive list of games you've worked on over the years. A little off topic again (though what hasn't been over the past 3 threads?), but would you care to share a few of your favourites, particularly from your early work days?
Wouldn't mind the answer to this too TBH, despite it being off topic (but seriously, how much more on topic stuff is left to talk about?!).

I'm betting that one answer will be "my best work is yet to come with the AFL game".;):cool:
 
Re: New AFL Video Game - Part 8 - READ FAQ BEFORE POSTING

Any offerings on whether there will be a possibility to swap created players and teams online?
 
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