Resource The list your Ken Hinkley Era Stats Thread

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Ken Hinkley upcoming Milestones:

  • On May 25th Vs North in Tassie, Ken officially becomes the all time record holder for the most games coached to have not reached a GF.
  • Whilst already being the all time record holder for most games at 1 club without a GF appearance.
  • Including coaches that have made a GF, Ken is the longest serving coach at a single club to have not won a premiership.
  • At the end of the minor round, Ken will have 11 games remaining to become equal 4th for most games coached all time, without a premiership.

All other clubs' supporters applaud him.

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This is actually worse than the first one.

But both combined is damning.

That's a crazy statistical outlier. Not one other team above 40% and there we are at 52% 😳
Do we gas out at the end of quarters due to our hardery for longery game plan? Are our rotations bad that we end up with all our best players on the bench at once?
 
On May 25th Vs North in Tassie, Ken officially becomes the all time record holder for the most games coached to have not reached a GF.
In a truly amazing coincidence Travis Boak will also break the all-time AFL games played for Port Adelaide in the same match.
 
The stats I'd like to see, is how many shots do sides concede in the last 3 minutes of game time per quarter and what do they let the oppo score in that time??

This is what Tredders was talking about after the Collingwood game. When the oppo have momentum, take time off the clock, by not trying slick stuff at centre bounces that results in turn overs. Take the tackle and kill some time. Play boring down the line footy. Kill their momentum, not accelerate it.
PAFC v Opp

Rd 2 v WC
Q1 0.2 - 1.0
Q2 0.2 - 0.0
Q3 0.2 - 0.0
Q4 0.0 - 1.1

Rd 3 v Rich
Q1 1.0 - 1.0
Q2 1.0 - 0.0
Q3 0.0 - 2.0
Q4 0.0 - 0.1

Rd 4 v Melb
Q1 1.0 - 0.0
Q2 0.0 - 0.0
Q3 0.0 - 2.0
Q4 1.0 - 0.1

Rd 5 v Ess
Q1 0.0 - 0.2
Q2 2.0 - 0.0
Q3 0.0 - 0.1
Q4 0.0 - 0.0

Rd 6 v Frem
Q1 0.1 - 0.0
Q2 0.2 - 0.0
Q3 0.1 - 0.1
Q4 0.0 - 0.1

R7 v Coll
Q1 0.0 - 1.0
Q2 0.0 - 1.0
Q3 0.0 - 0.0
Q4 0.0 - 0.0

Total
6.10 - 9.8
 

PAFC scores after 20 min mark / % of total score.

Rd 2 v WC
2.4 / 3.1 / 0.3 / 2.3 = 7.11 53/120 = 44.1%

Rd 3 v Rich
1.2 / 1.0 / 1.2 / 1.0 = 4.4 28/122 = 22.9%

Rd 4 v Melb
1.0 / 1.1 / 2.2 / 1.0 = 5.3 33/89 = 37.0%

Rd 5 v Ess
2.0 / 3.1 / 0.2 / 0.0 = 5.3 33/111 = 29.7%

Rd 6 v Frem
2.2 / 0.2 / 1.2 / 2.1 = 5.7 37/66 = 56.0%

Rd 7 v Coll
2.0 / 0.0 / 1.0 / 0.1 = 3.1 19/81 = 23.4%

Total
29.29 203/589 = 34.4%
 
Thanks. I had asked about that. It should have been beyond the 25th minute, indeed.
Quarters used to be 25 minutes, plus time on, but there wasnt so much wasted time like there is today.

The mechanical clock would be next to the scoreboard at nearly all grounds around Oz in the major leagues, and would be marked like a normal clock but instead of 1, 2, 3 etc it was 5, 10, 15, 20, 25 with a white clock face and after 25, it was a red clock face and then 30, 35, 40. I dont remember the red zone ever going past 40 minutes, but there might have been some clocks that did.

But in the old days the boundary umpires would sprint the ball back to the central umpires, and sometimes the bounce would happen 15 to 20 seconds after the goal umpire signalled a goal. Now they take 45 seconds for commercials and replays, a white light flashes, then the umpire sets himself, sometimes might shake himself, then takes a few steps in and bounces the ball. The time keeper doesnt start the clock until the rucks touch the ball, so 1 minute to 65 seconds can be lost.

When there was a stoppage and a ball up, the clock kept ticking unless the umpire thinks there is some reason to blow his whistle for time on. Now as soon as the umpire blows his whistle for a ball up, the clock stops, the umpire then asks who is going up for ruck, tells guys to clear out of his way and where he is going to run backwards to. There is 15 to 20 seconds lost that didnt happen in older times.

There were no score reviews to waste time. Goal umpires used to signal as soon as the ball went over the line, no grandstanding and lean back and watch the ball go over their heads and they walk towards the line, look around to find the central umpire, to get the all clear. There is about 6 or 10 seconds per goal wasted compared to the past.

When there was no AIDS players werent sent off when they had blood running from their face, arms or legs. Now players gping off with blood can waste 30 to 60 seconds of time.

For very serious accidents, where a stretcher or the buggy drove on, the game was always stopped.

Last year and this year the umpires now stop play if a player is injured 50m or even 100m from where the ball has stopped and wait until trainers get there, or start moving the players off.

Boundary umpires used to throw the ball back in pretty quickly, whether ruckmen were there or not. Now they wait, set themselves, make sure the rucks have got there and the central umpires have been advised who is going to ruck the throw in. More wasted time.

So 30+ years ago a quarter where the two teams kicked a combined 8 to 10 maybe 12 goals the 25 minute quarter might go 29 to 31 minutes ie 4 to 6 minutes of red time.

Now with all these bloody time wasting events, a quarter where a combined 4 goals are kicked, the quarter might go 30 to 32 minutes or 10 to 12 minutes of red time.

Thats why red time used to mean something years ago, but now is meaningless.
 
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Thats why red time used to mean something years ago, but now is meaningless.

The facts are undeniable, but I don’t agree with the conclusion. It seems to me that the only reason for “red time” to be meaningless is the countdown clock.

The game would last just as long with the old clock. The main difference would be that only the timekeeper would know how much time would be added on.

Having said that, “red time” could be meaningful again — e.g., with a rule forbidding quarters to last fewer than 25’ (as it should, by the way). In that case, the 25’ mark would still matter for something.
 
The facts are undeniable, but I don’t agree with the conclusion. It seems to me that the only reason for “red time” to be meaningless is the countdown clock.

The game would last just as long with the old clock. The main difference would be that only the timekeeper would know how much time would be added on.

Having said that, “red time” could be meaningful again — e.g., with a rule forbidding quarters to last fewer than 25’ (as it should, by the way). In that case, the 25’ mark would still matter for something.
Nah that's an artificial manipulation to make a stat.

Just be more realistic and say red time starts at the 3.00 minutes to go mark of each quarter, to be reflective of what red time used to mean.

Champion Data would have those stats, but on the AFL app they count up the time and not down, to record a score, so unless you watch every quarter replay its not easily obtained.
 
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