Multiplat AFL Evolution 2 announced

Quokka

Premiership Player
Apr 10, 2010
4,574
5,377
AFL Club
Fremantle
They've always done it this way, the recent games April - midyear and I'm pretty sure a lot of the earlier ps1/ps2 games were either during the finals, September, or after the season all together.

Maybe they just don't have the resources to finish it with the draft and trading in November which is a shame cause from a sales perspective releasing it right on round one or even during the preseason games would be fantastic.
 

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SugarShane

C6 H12 O6
Sep 9, 2007
14,943
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Adelaide
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Strikers, BMS Goats
Went back with a clear mind to give Evo 1 another shot and see if it was how I remembered it. Still incredibly frustrating to play.

Marking contests all seem extremely random, I've messed with sliders to promote positioning above all else, with timing being half important, and marking stat being quarter as important. Yet I can't count the amount of times my player will be infront and I'll get green timing only for him to stop dead in his tracks while the player trailing him dives past him and takes a diving mark. Not just that though, the marking system in general just still s**ts me too. Whose idea was it to map a quick time kind of function to releasing a button? It goes against the muscle memory of every single game in history, especially for a fast moving sports game. For charge up things like kicking then sure, but marking?

Opponents all stick together like magnets. Draw the man? Nah, quite often your teammate will decide to stick to the opponent that's running straight at you rather than peeling off into space.

Clearance kick button is a great idea, pretty ******* dumb that it just goes wherever you're facing though instead of trying to kick it in some way towards your goal.

Not to say there aren't things I like. The goal kicking is great. Just overall I never feel like I'm in control of my players.
 

palmomagpie

Club Legend
Apr 11, 2011
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There are plenty of things we'd all want changed from Evo 1, and hopefully they have taken it on board. I'm sure Dan is still patrolling these threads, even if he won't sign into the Wicked Witches account. Any feedback that they can incorporate within their budget, I'm sure they will. They added heaps when they had the patch, and Evo was certainly a major improvement on Live 2.

Please please, fix the draft too haha I can't do a lasting career when every draft pick is a long sleeved, balding, overweight Sudanese man.
 

mike123

Brownlow Medallist
Sep 13, 2013
27,148
23,402
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Collingwood
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There are plenty of things we'd all want changed from Evo 1, and hopefully they have taken it on board. I'm sure Dan is still patrolling these threads, even if he won't sign into the Wicked Witches account. Any feedback that they can incorporate within their budget, I'm sure they will. They added heaps when they had the patch, and Evo was certainly a major improvement on Live 2.

Please please, fix the draft too haha I can't do a lasting career when every draft pick is a long sleeved, balding, overweight Sudanese man.
With red or blond hair
 

MadMundy

Team Captain
Mar 29, 2019
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Isn't this supposed to be out in like a week or something? or am I confused here?
 

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MadMundy

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Mar 29, 2019
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During their initial press release, Wicked Witch or Tru Blu (can't remember who wrote it), said it was aiming for a Q2 release I believe. I guess that means up to June 30
Cheers mate, was unsure. For some reason i thought they said it was being released same time as 2017. My bad
 
Mar 29, 2010
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Interesting. Anyone know of any sports games built off the Unreal Engine?



Edit: Answered for myself. ProEvo Soccer 2019 and the NBA 2k Playgrounds games.
Edit 2: Oops, ProEvo was the mobile version, so no "real" sports games on this engine. Hope the devs have experience with it.
 
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SugarShane

C6 H12 O6
Sep 9, 2007
14,943
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Adelaide
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Strikers, BMS Goats
Optimist: Hopefully this results in a smoother and more responsive experience and means they could focus more on getting the gameplay right.

Pessimist: Starting fresh on a brand new engine will make a very convenient excuse for why it's no good this time around. Restarts the "It's their first attempt" clock all over again.
 

dwwaino

Moderator
Jun 25, 2011
10,352
12,095
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Richmond
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BVB, MVFC
Definitely a much better idea for a studio this size to use an existing, fully featured engine. It means they have had more time to develop the actual game.
 

Fizzler

#BarUp
Dec 26, 2013
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Interesting. Anyone know of any sports games built off the Unreal Engine?



Edit: Answered for myself. ProEvo Soccer 2019 and the NBA 2k Playgrounds games.
Edit 2: Oops, ProEvo was the mobile version, so no "real" sports games on this engine. Hope the devs have experience with it.
Playgrounds is ******* awesome so now I’m really pumped for it.
 

palmomagpie

Club Legend
Apr 11, 2011
2,386
2,761
Darwin/Adelaide
AFL Club
Hawthorn
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Explains why they haven't even released screenshots yet. Seems like the game was almost done and they've been rolled over onto Unreal, and now they're scrambling to get it done. Good news though, hope we get to reap the rewards of that
 

Ambrose Burnside

Club Legend
Dec 8, 2006
2,109
1,876
WA
AFL Club
West Coast
Still hate the marking in Evolution. Being asked to hold down the button in advance then letting go at the "right" time is so unintuitive. Marking has been pretty horrible in all AFL games, even the original Live which gets way too much love. Best tactic in that game was to spoil at every marking contest.

Nothing beats AFL 99's dedicated shirtfront button though!
 
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