Vooligan
Norm Smith Medallist
I think the last point is valid. Surely Bungie can balance PvP and PvE separately? Or would that create more issues?Reddit community are predictably salty about it too
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I think the last point is valid. Surely Bungie can balance PvP and PvE separately? Or would that create more issues?Reddit community are predictably salty about it too
I think the last point is valid. Surely Bungie can balance PvP and PvE separately? Or would that create more issues?
Agreed. Despite popular opinion not everyone likes PVP.As a pve player really only, sucky pve means a s**t load less time on destiny.
the easy availability of shotguns/snipers have been plaguing the crucible for years. excuse me for being happy that Bungie made a change that addressed the problem directly. and besides its not my fault Bungie have been too stubborn to balance PVE and PVP separately even though they definitely should.F*** PVP.
I reckon in time the quick play playlist will have CBMM whereas the competitive playlist will have ranked SBMM.The SBMM was cancer in D1 from TTK onwards.
I reckon in time the quick play playlist will have CBMM whereas the competitive playlist will have ranked SBMM.
Apparently they wont be ranks at launch bit theyre thinking about alts. Maybe Rocket league style divs might work?I hope so, especially if they give people stuff worth grinding competitive for.
I'm not so naive to think SBMM will be gone entirely, but I'd like it loosened up a lot more in quickplay playlists to keep the connection and match quality high.
I hope so, especially if they give people stuff worth grinding competitive for.
I'm not so naive to think SBMM will be gone entirely, but I'd like it loosened up a lot more in quickplay playlists to keep the connection and match quality high.
they were saying the same about youWell, its destiny. I found it quite boring. Did the first mission by myself because the other two idiots in the mission didn't advance past the wave point after the waves of enemies from the ship.
it's because of the story. Isn't it obvious?Found it odd too, can only assume that the story mission would be a breeze with a full fireteam, not sure if the D1 beta was the same with the first mission locking out fireteams?
I know it's never been their philosophy to tune PvP and PvE differently but I wouldn't be at all surprised if they did so to some degree here. Like, I know they'll drop more purple boxes as they've said, but given that nades and abilities do less damage and charge slower I wouldn't be surprised to see them tick faster in PvE when the game ships.I don't think so, the charge rates have definitely been reduced significantly with PvP in mind. Obviously we don't have any armour perks or anything to alter this at the moment but as it stands they seem to have shifted the balance too far the other way.