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We're talking in terms of aerobic capacity here. Blicavs can run 3km in 9 minutes, putting him as a KPP in the forward/backline is a waste when he is able to cover so much ground in such a short time, without being an explosive sprinter as such. His kicking ability is not even really a factor here because he can run and carry through zones, repeatedly, over the entire game, once his confidence and nous of the gameplan is there - this is why I have suggested he play as a wingman and not bulk up too excessively, because he is currently a stamina machine. Let him play to his strength instead of pandering to some notion that he has to be (X) kind of player due to him being 198cm. Also CharacterFirst, 100kg may not be too much on a 6'6 KPP, but Blicavs was never running for distance at that weight now was he? Adding too much weight to his frame will drag him back into the pack.
It seems to me that his potential assets are his pace, stamina, agility and height, and we should try to maximise his potential across all of the elements of this unique combination.
There needs to be some balance. He needs to get big and strong enough to use his height when competing against other players, including shorter players; but, as you say, you don't want him so big and heavy that it significantly reduces his stamina/pace advantage.
I see no point in him playing as a KPD, because it simply wouldn't maximise his running advantage.
Ditto, to a lesser extent, as a KPF - though Reiwoldt and Franklin are obvious examples of how pace and stamina can be used in those positions.
It seems to me that he would be best used where he can constantly push back and forward up the ground, allowing him (as you put it) to run and carry through the zones a la Goodes. I don't think it matters whether you call him a wingman, ruck-rover or outside runner, whatever, provided you don't consistently have him isolated on a smaller more agile player who can beat him at ground level for explosive pace.











