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Multiplat AFL Evolution 2

  • Thread starter Thread starter dwwaino
  • Start date Start date
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Set formations, players shift left and right and back and forth minimal distances, player with the ball has one maybe 2 players move towards and with him. You press a button to have one guy make a run ahead of you.
20 moving players
Fouls called for 2 things, missing the ball and too much pressure. Much less for the ball to do as it's round. It goes straight safe for curl but has a predictable bounce.

Aussie rules, starting positions but generally 20 of the 26 players are moving around near the ball at once all with individual programming. All 20 don't go for the ball but all 20 can't run away either. Also needs forwards making leads and moving ahead of the play not just one or two guys making runs.
36 players on the field.
Multiple free kicks where the same situation has different scenarios. Bounce/holding the ball
Unpredictable bounce, need to program random bounce mechanics as well as straight ones.
Different style of kicks, handballs, marks, spoils, drops etc.

I can't even be bothered posting more, it's so blatantly obvious I've already wasted a minute typing this.

Other than the ball physics nothing you mentioned would be harder to program in than in soccer. Most of that stuff is just telling player x to move to position y. Soccer also has allot of variables through dribbling. And spoiling, marking and drops gets evened out by headers, first touch, saves ect.
 
Doesn't seem to work for me, odd.
I’m in the same boat as you, can’t change opposition guernseys in coach career, for the most part this isn’t a problem but when Carlton decide to wear their navy blue against freo in purple, it gets a bit hectic
 

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Thanks, I assume you're the delivery guy? Quick tip, Take the Ringwood detour, it will be chockas by the time you get there.
I’m in Ringwood too.

got a text from toll saying it was delivered two hours ago.

But it’s not there yet I’m told

Toll are trying to torture me.
 
Other than the ball physics nothing you mentioned would be harder to program in than in soccer. Most of that stuff is just telling player x to move to position y. Soccer also has allot of variables through dribbling. And spoiling, marking and drops gets evened out by headers, first touch, saves ect.
I reckon it would be miles harder to program AFL. Wayyyyy more variables
 
How accurate is JB Hifi's delivered by estimate ?

Ordered on Saturday because it said it would be here by Wednesday. Haven't received any kind of tracking notification yet

Welcome to hell brother. Mine said/says May 6 or earlier, assuming (and hoping) that corrects to delivery some time this week.
 
I’m in Ringwood too.

got a text from toll saying it was delivered two hours ago.

But it’s not there yet I’m told

Toll are trying to torture me.
That's fkd why even send a delivery text if you're just gonna bullshit it Toll.
Surely JB give me 100% discount if it doesn't arrive today.
 
That's fkd why even send a delivery text if you're just gonna bullshit it Toll.
Surely JB give me 100% discount if it doesn't arrive today.
I’m expecting a 500% discount due to the mental trauma.
 

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I’m in the same boat as you, can’t change opposition guernseys in coach career, for the most part this isn’t a problem but when Carlton decide to wear their navy blue against freo in purple, it gets a bit hectic
Are you on xbox one?
yes same, especially Geelong home to Carlton is an issue.
 
Ordered on gamesmen ebay store last night with 15% off ebay code, got notification that it had been posted out this morning at 10am. Called and had it confirmed it was on its way.
They said they still had plenty of physical stock in store ready to go
 
I'm getting a good view of the field with this:

Side
Far
20
45
70
50
Look At Landing

Can't see down the wings when transitioning but I'm making do with the radar and lock-on kicking.
 
Rampe for All-Australian ruck it would seem. Game default had Franklin as 2nd ruck for some reason

I suck at marking and tackling which is causing me some issues. Also smashing West Coast in the ruck but destroyed in clearances
 

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There’s pretty much always an open player in one of the pockets, although I have noticed the ai will push up and block that off if you use it every time (which is pretty cool actually)
Some reason I always kick it 30m forward to a mark or 55m to a pack
 

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