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anyone else think the ball physics could be a bit better?
for example the ball hardly ever bounces backwards off the ground and when the ball is kicked forwards it just rolls off quickly and keeps going. Other times it's ok. Possibly a hard aspect to get right in AFL games, the random movement aspect of an oval shaped ball. Much easier with a round shaped ball. In Evolution it could be better. But again, i say this in regards AFL Live 1 and the recent Evolution titles, considering this is not 2K making these. These local game studios have done a superb job creating something modern and at a high level. I think if 2K had a go at it, no doubt some aspects would be very clean and well crafted, possibly better animations, but i'm not so sure they'd be that much better at the gameplay physics overall. NBA2K took many iterations of upgrades to get to a very realistic level. I think i'm not the only one that would be curious to see a modern Big Ant version of an AFL game.
The problem with wicked witches ball mechanics is the ball is way too unpredictable. Irl ball physics are much more predictable and will only have a funny bounce if you shank it or hack it forward. Any straight end over end kick will bounce the same direction it’s travelling in.
 
The problem with wicked witches ball mechanics is the ball is way too unpredictable. Irl ball physics are much more predictable and will only have a funny bounce if you shank it or hack it forward. Any straight end over end kick will bounce the same direction it’s travelling in.
Don’t agree with this. I wouldn’t want any less “randomness” than that is already in the game. I actually enjoy the variable bounce, as sometimes if hurts you, but other times is goes in your favour.

Question about dribble kicks - is it possible to Daicos “draw” them, or are they only straight line? Also, I think I remember reading the ability to kick snap or banana kicks on the run, but for the life of me cannot do them (although I effectively can achieve snaps by running sideways to the goal, and then quickly kicking a “goal” kick direction before my player turns
 

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Don’t agree with this. I wouldn’t want any less “randomness” than that is already in the game. I actually enjoy the variable bounce, as sometimes if hurts you, but other times is goes in your favour.

Question about dribble kicks - is it possible to Daicos “draw” them, or are they only straight line? Also, I think I remember reading the ability to kick snap or banana kicks on the run, but for the life of me cannot do them (although I effectively can achieve snaps by running sideways to the goal, and then quickly kicking a “goal” kick direction before my player turns
If you enjoy more power to you, it still isn’t realistic.
 
from WW website:

AFL Evolution 2 - Development Update 01/06

Hey AFL Gamers,

We wanted to keep you guys up to date with all the latest happenings on AFL Evolution 2, so alongside answering your questions on Wicked Sports, we are going to provide some regular dialog as to the progress of the games development updates.

Firstly we just want to say a big thank-you to everyone who has put feedback onto Wicked Sports so far. We're really encouraged and excited by how fans have embraced communicating with us through this new channel and can't wait to see it continue to grow.

Additionally, we are really close to the release of another update for AFL Evolution 2.
V1.03 isn't too far away and provides some additional bug fixes to the game for both general gameplay and career mode. A full rundown of patch notes will be available upon release of V1.03.

As for any future updates and we know there are plenty of you waiting for a PC Release of the game, we don't have any more information for you guys just yet, but not to worry, they are coming, and we will keep you updated when we have a more definitive timeframe for you.

Lastly, with the AFL just 10 days from returning, we are really excited to see our Gameday Mode back in full action, with the Match Centre & Team of the Week lineups ready to be updated in line with how this unique 2020 season plays out.

Keep your feedback coming, and happy gaming!

The WW Team.
 
Any tips on how to stop the AI just running the length of the field cos they have free players everywhere and who the hell knows where my defence is? Like several players can take several running bounces each and run into the easiest of goals they're so far in the clear. I can never get that free of my opponent.

I swear since the patch that's how 90% of the goals against me are scored.
 
Any tips on how to stop the AI just running the length of the field cos they have free players everywhere and who the hell knows where my defence is? Like several players can take several running bounces each and run into the easiest of goals they're so far in the clear. I can never get that free of my opponent.

I swear since the patch that's how 90% of the goals against me are scored.

What have you got your “stay on man” sliders at? (Mine are both at 0).

And in team tactics, have you got defensive, neutral or offensive?

It may also be due to run speed & endurance. I find that I use sprint far more than the “smart” AI, so with endurance’s set to equal, my players die in the arse much quicker.
As a result, I increase my endurance/decrease AIs, and I think I’ve also got a small running speed bump over the AI (I feel like this makes it more “even”)
 
Update 1.03 is now live for AFL Evolution 2 on PlayStation 4 and Xbox One, with Nintendo Switch coming soon!

Included in this update:
- Various gameplay fixes such as players running over the ball and the ball shooting out oddly from tackles.
- Added preferred positions and preferred position ratings (when playing in a different position) to player lists and Team Management screens.
- Some Career issues addressed involving drafts, injuries and fixtures.
- New End-to-End Locked camera options.
- Umpires/commentators no longer saying "Advantage" when ball goes out of bounds.
And more!

As always, full patch notes available at https://www.wickedsports.com.au/community/afl-evolution-2/afl-evolution-2-1-03-patch-notes
#AFLEvo2
 
Update 1.03 is now live for AFL Evolution 2 on PlayStation 4 and Xbox One, with Nintendo Switch coming soon!

Included in this update:
- Various gameplay fixes such as players running over the ball and the ball shooting out oddly from tackles.
- Added preferred positions and preferred position ratings (when playing in a different position) to player lists and Team Management screens.
- Some Career issues addressed involving drafts, injuries and fixtures.
- New End-to-End Locked camera options.
- Umpires/commentators no longer saying "Advantage" when ball goes out of bounds.
And more!

As always, full patch notes available at https://www.wickedsports.com.au/community/afl-evolution-2/afl-evolution-2-1-03-patch-notes
#AFLEvo2

New camera sounds interesting. Hopefully it fixes some issues with not being able to pan with the current end-to-end camera
 

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What have you got your “stay on man” sliders at? (Mine are both at 0).

And in team tactics, have you got defensive, neutral or offensive?

It may also be due to run speed & endurance. I find that I use sprint far more than the “smart” AI, so with endurance’s set to equal, my players die in the arse much quicker.
As a result, I increase my endurance/decrease AIs, and I think I’ve also got a small running speed bump over the AI (I feel like this makes it more “even”)

Will give these a try, thanks!

Must admit I tend to hold down sprint … And still struggle to gain any sort of separation compared to what the AI can do. But I will look into sliders and tactics, mine will be whatever the default are as I tend to be quite conservative with changing them until the game is fully patched (cos I'm not sure if the issues I'm having are bugs that will be fixed or not).

Lost a tight game yesterday (pre-1.03 patch) and the AI's ability to get clear drove me nuts.
 
Will give these a try, thanks!

Must admit I tend to hold down sprint … And still struggle to gain any sort of separation compared to what the AI can do. But I will look into sliders and tactics, mine will be whatever the default are as I tend to be quite conservative with changing them until the game is fully patched (cos I'm not sure if the issues I'm having are bugs that will be fixed or not).

Lost a tight game yesterday (pre-1.03 patch) and the AI's ability to get clear drove me nuts.

Habe you tried playing with Richmond?

Zoom zoom
 

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Has anyone played it with the 1.03 patch installed yet? Interested to hear if it is playable yet or still bug infested trash. I'm keen to buy this if it is playable but not a chance of dropping $79 on it in its 1.02 state
 

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