Ant_
Premium Platinum
btw the update for me was only 540 odd mb? Was it just PC with the huge update?
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btw the update for me was only 540 odd mb? Was it just PC with the huge update?
um...
get a dog up ya.
1:50
The PC wasn't an update. The disc was just a dvd with only 4GB on it. You need to download the rest. For piracy reasons apparentlybtw the update for me was only 540 odd mb? Was it just PC with the huge update?
Reading an article from a guy that has played 60 hours on it, he said the most important stats are Luck, Intelligence and Charisma.Thoughts? 5 4 3 3 7 3 3.
Just on the luck thing, that article from the experienced playerlotsa fools focusing on luck.... mkaaayyyy
I was sorta disappointed it was so small. I'm at my folks place while my house is being built so am limited to to 100gb which I am getting close to. I activated this "double your data" thing that you can do 3 times a year in anticipation for installing this and Rise of the Tomb Raider and I probably ended up wasting itbtw the update for me was only 540 odd mb? Was it just PC with the huge update?

Just on the luck thing, that article from the experienced player
http://www.forbes.com/sites/insertcoin/2015/11/10/ten-things-i-wish-i-knew-when-i-started-fallout-4/
3. Luck is a God-Like Stat
As weird as this is to say, I think Luck is far and away the best S.P.E.C.I.A.L. stat in Fallout 4, where in most of the older games, it’s been something of an afterthought. I think most trees have their fair amount of useless perks in them, but Luck? Wow, are there so many awesome things it can do.
- Faster critical hit charging and better loot drops (for just leveling the stat itself)
- More caps/more ammo found
- Bonus crit damage (250% by the last perk)
- Mysterious Stranger (who can randomly one-shot enemies, including bosses)
- Banking crit shots
- Random 3x XP for doing anything
- Instant crit charging
- Grim Reaper (auto recharge AP on kills)
- Deflect bullets to instantly kill opponents
The weakest perk in the whole tree is probably Bloody Mess and that’s still bonus damage and the potential to chain-explode enemies. Seriously, Luck is freaking amazing, and seems like it should be an essential part of any build, unless you, you know, don’t plan on killing things.
Can someone explain power armor to me? It says 'low power press x to exit' but in my inventory it says I have like 70 fusion cells?
You should always check your workbenches to see what components you’re missing for whatever it is you’re looking to build - that scope you like, that receiver that looks cool, that awesome new paint job for your armor - and then use the ‘Tag for Search’ function on that particular crafting item. From then on, your PipBoy will conveniently highlight those components when you’re looting, so you can quickly and easily grab the things you need for your upgrades.
Pretty sure I made my luck 2. Shit...
You don't dismantle junk at all. It will automatically use the junk when needed, I think if you press L1 or something you can sort it into a materials mode which will show how many mats you actually have.
eplReading an article from a guy that has played 60 hours on it, he said the most important stats are Luck, Intelligence and Charisma.
Luck is the most important according to him, and he's spewing he didn't make it higher.
I'm only 4 hours in with a 7 luck stat. So far i think it's a winner. I'd drop the strength to 3 unless you are going melee
Yeah plenty of people underestimate it, it really can save your ass
Yeah plenty of people underestimate it, it really can save your ass
power armour run on power cores, fusion and microfusion cells are for energy weapons.
you're lugging around 70 ammo.
and when you walk into an area in GTA that is hostile and the game auto saves the enemies will always attack.
GTA avoids the death loop by spawning you at a hospital and auto saving AFTER you've respawned.
its missions are also not dynamic you must walk into the map marker to trigger the mission and spawn the mission conditions.
this is one of the differences it comes down to the differences between a sandbox and an open world.
in a sand box game, you walk into an area you kill some shit when you return the area is the same as you left unless mission conditions require a change or the cell resets.
in an open world you kill some shit return and there's no way to indicate you were there at all. unless the mission requires it to be a certain way. just because a game is set in a large environment doesn't mean the mechanics are the same.