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Killzone 2

  • Thread starter Thread starter caMoGFC
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I just tested out the high precision mode.

There is no deadzone at all. :thumbsu:

You don't have to adapt to the controls after you've played some CoD4 anymore. It feels very similar now.
 
I just tested out the high precision mode.

There is no deadzone at all. :thumbsu:

You don't have to adapt to the controls after you've played some CoD4 anymore. It feels very similar now.


whooaa...i just went on it a second ago to show my friend who's been in qld for the past 4 or so months and he HATED the way it felt (can't blame him..)
had to d/l a 76mb patch but i didn't try the high precision mode....was that an online option?
if so i might give it a shot

i still think they screwed up with the control feel....regardless of their vision ahaha

i'd be playing it over cod4 or at least in cohesion otherwise
but as it is i never feel compelled to go on it
 
You have to go to options > controls > high precision mode

I believe that it works for single player and online.

I played 1 game with the original controls and then the next game with the high precision. The difference is definitely noticeable, but I still sucked shit in both games because I hadn't touched a FPS in about 2 months.
 
A new update is inbound tomorrow:

On Tuesday, June 14th 2009 at 8AM Greenwich Mean Time, Guerrilla Games will release the 10th update for the visceral shooter, Killzone 2.
Patch 1.28 will be 91MB in size (316MB for Asian release) and will be released worldwide simultaneously pending a server update. There will be an anticipated server down-time of about 2 hours while the patch is rolled out and the server updates are completed and tested. The following fixes and features are included in this latest release:
Feature – Code support for DLC pack III “Napalm & Cordite”. The update will enable players to create games with the newest maps “Suljeva Cliffside” and “Arctower Landing”
Feature – Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
Trophies – New trophies added for DLC pack III “Napalm and Cordite”.
Feature – Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
Feature – Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
Feature – Moderators can now create double-points events.
Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
New loading screens.
Moderation – Additional powers and functionality for online moderators.
Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
Fix for score replication on different clients.
Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
Fix for incorrect Tournament timings being displayed for (semi)-final.
Fix for an empty message pop-up being displayed.
‘High Precision Mode’ now defaulting when requested.
Fix for stuttering audio on the Asian version.
Fix for network error displayed when trying to log in with another users account.
Fix to reduce network traffic and improve performance.
Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
Exploit – Pyrrhus Rise map boundary fix.
Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
Cosmetic fix for Medic Gun visual effects.
Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
Gameplay – Damage from Sentry bots tweaked back on request of the community.
Collection of minor code fixes.
For the latest new content, news and all things Killzone, visit www.Killzone.com which will also reflect the changes made to the game such as being able to view Battle Replays of games played out on the new maps or being able to use the new settings to create Clan Challenges or Tournaments. Further features and fixes to www.Killzone.com include:
Feature – Tournaments – Full tournament functionality enabled once again.
Feature – Upcoming Tournaments are now displayed in a clan’s calendar.
Feature – Upcoming Tournaments are now displayed in My Killzone upcoming events.
Feature – Upcoming Tournaments are now displayed in clan communication center.
Feature – Tournament and Clan Challenge support for DLC Pack III “Napalm & Cordite”.
Feature – Additions of sounds in Battle Replays.
Feature – Additional animations in Battle Replays.
PlayStation®3 landing page updated.
Higher selectable Bodycount values when creating Tournaments or Clan Challenges via www.Killzone.com.
Various bug-fixes and minor updates.

I might have to start playing it again.
 
a few days ago i tried this out giving the high precision mode a shot.....

i didn't notice too much difference but that is probably due to the fact i've been spoiled by playing cod4's beautiful control system/feel so much again lately.

i most definitely noticed that the air support destroys your health now when before you could pretty much run past them without caring.

also death lag is still massively there.....shot a guy in the head, turn around and he shoots me dead then i see him fly backwards with his head off and me getting the kill :|...........stupid shit.
 
Massive update great work from GG to continue the support like that. The only issue I have is that the two new weapons could very easily be spammable (Especially in the Search & Destroy).
 
Massive update great work from GG to continue the support like that. The only issue I have is that the two new weapons could very easily be spammable (Especially in the Search & Destroy).


flamethrower could be interesting in the search and destroys for sure.
bolt gun was awesome in the single player but i don't know how it would be in the multiplayer.....so slow....but maybe alonger range shotgun type weapon?
 
Does anyone here stil play this online? I got this game last week. The campaign bored the hell out of me, so much so that I haven't bothered to finish it. This is the first shooter that I've played online so everything is a bit hectic for me, but it's heaps of fun

What is the point of squads? I kept getting these squad invites and I accepted one but I have no idea what it meant
 
Does anyone here stil play this online? I got this game last week. The campaign bored the hell out of me, so much so that I haven't bothered to finish it. This is the first shooter that I've played online so everything is a bit hectic for me, but it's heaps of fun

What is the point of squads? I kept getting these squad invites and I accepted one but I have no idea what it meant
yep still play it heaps. Online only. Didn't bother with campaign.

Online is great fun.
 

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What is the point of squads? I kept getting these squad invites and I accepted one but I have no idea what it meant
It just gives you an extra respawn point.

When you die, the spawn map comes up, and if you belong to a squad, you have the ability to respawn next to your squad leader.

I've found that if your team has no squads or tacticians, you pretty much can't win.
 
I'm digging up a few old threads today to find some friends on PSN. Can you let me know your PSN ID if you're still playing this? Mine's CrustedOrifice
 

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