- Joined
- Aug 24, 2017
- Posts
- 2,375
- Reaction score
- 3,583
- AFL Club
- St Kilda
AFL Evolution 2 Realism Thread (game sliders, player ratings, player likeness, tactics)
Here are my current CPU/AI sliders now that I've improved a bit - these result in more accurate AI scorelines, and much better ball usage and decision making by AI. (Only other adjustments I've made to my previous sliders is all marking is 50 for both User and CPU, with fumbles at 60 for both)...
For anyone interested in undertaking a group project to make some accurate rosters.





. Until, the CPU AI kicks the ball............................... STRAIGHT IN THE AIR. It traveled a little (just enough for the mark I took to be declared legal). The siren went and I was on an angle, the wind was going bonkers (enough to make me miss a few normally gettable goals throughout the match). The ball gets kicked, and it does enough to sail through the two big sticks. Hawthorn win the game with a set shot after the siren (unlocking the achievement for doing so in the process).
