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2k has an ‘intangibles my rating. Raising or lowering has a massive impact on a players overall so they use that for marketing purposes with no gameplay impact (wow guys we rated Chris Paul 87. Too high? Like and subscribe) and covering up players rated overall too high or lower based on their formula (E.g all the individual ratings for Dwight Howard add to an 85 overall. That’s too high so they bump down intangibles)
 

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2k has an ‘intangibles my rating. Raising or lowering has a massive impact on a players overall so they use that for marketing purposes with no gameplay impact (wow guys we rated Chris Paul 87. Too high? Like and subscribe) and covering up players rated overall too high or lower based on their formula (E.g all the individual ratings for Dwight Howard add to an 85 overall. That’s too high so they bump down intangibles)
Yeah I'd say that would be the case here with clutch. The only thing I reckon it could affect game wise is kicking for goals in the last quarter but I am yet to see any evidence of this.
1%er could be laying off the ball blocks/shepherds.
I wonder if anyone from WW could confirm what these mean?
 
To be honest though, I'm not fussed about commentry. I would rather audio in game be improved first. And no I don't mean menu songs.

Some of the feedback I would give after the patch is stuff like the need for a roar for a goal. Lesser cheer or Boooooo when away team goals. Depending if its derby or vic vs vic or vs interstate. The magitiitue change when it's finals.

They could maybe take it a step further and have the crowd anticipation build up as you go inside 50 to compliment the after goal interaction.

They added baaaaallll when tackled which is a good thing. I think they could also booo the umps when called againist home team. The awwwww sound it makes when a away team kicks a goal should be repurposed here as well.

I remember in live 1 the crowd rises up from their seats/rise hands in front of goal. Was a nice touch .
 
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I think that stitched commentary works a lot better with the inserted text at the start than at the end. For example:
"[RIEWOLDT!...] takes the mark"
Yeah for sure. I know back in the days when stitching of player names in game commentary was super prevalent, you would usually try to record the meat of the sentence with whatever inflection was needed to try make the version/tone of the playername you wanted to use sound like it fit, ie. whether that was low-key "Riewoldt" or excited "RIEWOLDT!".

But results end up being a mixed bag. You have a commentator in a recording studio for hours and hours saying playernames, and lines, and the consistency of how they say things can get out of whack, or their voice just gets torn to shreds from the workload. Plus all the additional logic involved for the audio programmer to make the stitching work and use the correct name contexts with the appropriate sentences, etc. In addition to the end result not always sounding fab, you usually are dealing with a lot more audio bugs. Lot more variables to deal with, the more stitching that is used.
 
In my experience that's how the 'big' sports titles go about their commentary recording generally. I've written and contributed to plenty of audio scripts. They avoid stitching, focus on star players and record specific sentences for various contexts (key is plenty of variation per context). For other players you'd use a generic call for the same context (need even more variations for generic). Having good commentary talent and that is also good at adlibbing is the perfect combo to get it as natural sounding as possible. Basically if you have the commentator reading word-for-word a 10,000+ line script, every single comment variation for a given context being read off the page, its not ideal - or at least its not going to sound as fluent as it could. Also the trade off is the amount of generic comments you end up with in game, but at least everything sounds fluent.

Can still have lastname calls for however many players but they never get stitched. Where you'd use lastnames as a singular callout and maybe have 2-3 contexts recorded for each name, ie. a low-key "Smith" call when player named Smith gets ball in low pressure situation, but a more high impact "SMITH!" eg. when he does something amazing or when game is more intense. But for repetition avoidance, you don't use these everytime Smith gets the ball, only a certain %. Same deal with the player-specific sentence type calls.

Sorry digressed a little. Back to your original comment. I guess it is possible that WW were planning to give the commentary system a more complete makeover at some point, but ran out of time to implement that style of commentary content and was just too low priority maybe from the get go (even though they may have recorded a bunch of it). Hence sticking to the same formula and stitch city, but trying to spice up and add/tweak contexts and logic in the existing system, without having to overhaul code too much like you would if trying to accommodate the player-specific sentence type calls mentioned.

Dean (Twistie) freshening up 10,000+ lines of commentary script for recording, massive kudos to him, its a big job. I know what that was like back in the day - and ok it can be fun creatively. But it shouldn't need to be written word-for-word anymore like it was 15-20 years ago, if using a more modern approach to commentary system & recording.
Yeah interesting perspective on it. I’ve definitely noticed full sentences on particular players in FIFA... just none at all in this game. Like you said, that could’ve fallen away in development.
As for the stitching, as melbournemartin said, the location of the stitch seems to have an impact.

here was my suggestion on it
 

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Counting down to Day 1?

I only post it to help some people out that obviously have more issues with dates than Tinder.

Are you struggling with dates?
Edit: proof will be in the pudding. If WW push out a decent patch that fixes many of our gripes (as they did in Evo 1) by the 23rd April, then hopefully a few come back here and say “ah, fair enough. Thanks for giving me the opportunity to play it 3 weeks earlier than planned while stuck at home, and fixing bugs on the original release date”)...
 

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An now edited the post to backtrack 😂😂

Just removed the image. Clock wasn't updating... didn't want to mislead. The clock will still work for you.
 
Just removed the image. Clock wasn't updating... didn't want to mislead.


Oh yeah would hate for you to mislead people 😂😂😂

Happy to answer general dev questions, actually trying to stay away from commenting on the game, as said, it speaks for itself.
Wasn't going to post again but WW keep dragging me back in....
I'm only posting when prompted, as I have done all along, hardly a war.
I am respectfully answering, IMO, and trying to do everything I can to focus this discussion back to the game. I'll leave it to you guys!
I really need to leave this thread to Sebastian Giompaolo
I've clearly deferred to Sebastian Giompaolo of Tru Blu to help you guys out, and I've done nothing since except post sparingly and even then, only insights of development and actual posts helping people find the game.
 
You care about me too much. Do I need to get an intervention order?
tenor.png
 
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