Go to Competition Settings -> Team Lineup, and change it off Auto (either to Manual or Player Injuries and Suspensions).Also how do you save your lineups in manager mode? It just automatically changes every game which is anoying af.
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Go to Competition Settings -> Team Lineup, and change it off Auto (either to Manual or Player Injuries and Suspensions).Also how do you save your lineups in manager mode? It just automatically changes every game which is anoying af.
AFL live 1 is hyped up the way it is because it was the best AFL game that’s come out until this year.That is absolutely not competition, 2 different games on 2 different platforms. AFL Live 1 was built up like FIFA solely because it was the only AFL game on that generation of console at the time. It still was overhyped like half the people on here have attested to.
CheersGo to Competition Settings -> Team Lineup, and change it off Auto (either to Manual or Player Injuries and Suspensions).
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FYI I’ve been private messaging the guys on Facebook. Seems the best way to pass on bugs to them is to record/screenshot the problems, then be succinct in the descriptions, so I’d recommend that for anything you’ve listed.Here's a list I have so far of feedback and bugfix list, feel free to comment on anything you want added before eventually sent to WW. Will change some wording. This is from this thread and I assume is correct. One or two may be in a odd category when I moved some around. Even so far is a good enough list to be sent though
Camera
-Doesn’t follow flow of play well on all settings.
-Should move after a mark.
-You can't have the camera zoomed too far out or the graphics start cutting out. Any zoom less than about thirty and I start getting regular half seconds of black screen during gameplay.
AI
-AI player was trying to move forward, but it was like the AI was trying to move in front of an invisible wall. This was when the AI was trying to take a free kick.
-AI tends to randomly kick out on the full
-Rubber banding is a silly in some regard – kicking goals on boundary from 50m+ odd meters
when the defender kicking in plays on and runs along the boundary so you get ready for a long kick outside 50 near the boundary only the AI player to kick it at a 75degree angle directly Infront of goal to a pack of players 20m away from the goal or on the full – not realistic
-AI switching in defence and decide to go to a 2 on 1 disadvantage
-AI missing from the goal square
Ruck does one contest then the midget replaces him in the ruck for every contest after that and the AI runs the ball out of the middle the same way every time.
-AI runs through the mark; I don't get 50. (or rather they shouldn’t be running through the mark)
-Just had the AI standing next to the goal post while my team was kicking in from a point, he played on and got instantly tackled by the guy standing next to the goal post.
Sound
-Kick a goal in the GF I want to hear a huge roar. And enough of the chants after every goal!
-The moan when an away goal is kicked is terrible – smaller roar or booooo from home side depending on context
-While playing another team for example Syndey, Freo chant started up every time I kicked a goal
-Saying things like (paraphrase) from Gary Lyon “not playing for one another, that’s why they are losing” when they are dominating and other out of context clips triggered
-Commentary should have just recorded the same statement over including the team names rather than clipping it + when you're putting lines together rather than just saying them whole it's always going to be average.
Gameplay
-When the ball is stuck on the ground and nobody can pick it up. Must give away a free to get the game going again.
-Maybe they could introduce a mechanic where you push R1 and kick and the game will automatically try and kick to the most open player in front of you.
-Tactics are still limited in actual influence on game being played
-You can't change the default quarter length from 2.5 minutes. Every exhibition game I must manually set it.
-You can't change the default kick in player and second ruckman in the role’s menu. Every exhibition game I must manually set it.
-The first ruck only seems to spend about 50% of time on ground. I spent most of my last game with Dixon in the ruck, Tom Rockliff at full forward and Lycett on the bench.
-Players don’t lead
-Controls clunky - Pressing Y to mark, tackle & dump kick is silly. It can be very difficult to tell who has the ball sometimes, so I’m trying to tackle, and I dump kick. I try to mark, and I dump kick. It’d fine if I could change control layouts, but you are forced to cop the default layout.
-The other downside is it doesn't pause when switching. This has caused me to handball/kick in the wrong direction on more than one occasion. I haven't fiddled with Movement Speed yet as I don't know what it does.
-Giving away frees for charging is becoming super frustrating, can’t use any body due to the risk of giving away a free half the time. That and giving away frees for throwing the ball, when you’ve kicked it 50 metres while being tackled.
-Players fend of 3 tackles in a row far too often.
-Kicked to a player who I thought was making a lead. Turns out he was sprinting to the bench and had no intention of getting the ball and it goes right through him and his opponent and out for a throw in.
-Would like the ability to chip it around
-Slow game down
-People still feel it’s a tackle fest
-Long kicks, hack kicks using the triangle button Perhaps too easy
-Framerate tends to drop badly
-Player switching and time it takes to get control needs some real improvement
-Set shots are way, way too easy.
-Players just stand around sometimes with the ball there
Pro mode\Coach Career
-Created character is selected for both Vic sides. The game things I am Metro on the menu. Game thinks I am Metro on the ground. Camera thinks I am Country. So, I can control my player from the view of someone else.
-If you call for the ball in be a pro mode, and they face the boundary, it will be kicked out on the full
-Playing in a lot of positions such has half back flank is frustrating to get ball from AI
- With a career with Dangerfield, at Round 10 he suddenly disappeared from the team roster, now I can’t make changes to the team either
-Game froze in be a pro season when there were 3 mins left, I got subbed and just clicked finish match and it just hung for about 2 minutes
-Kicks are marked by the opposition all the time or are my teammates bad (unsure)
-My coach career keeps crashing (error code CE-34878-0 when I try to go into team manager. Tried closing and reopening the app 3 times.
-Too many injuries at the start of career (Getting 5-6 week injuries every game)
Players
-Players like Gawn is the size of Caleb Daniel
-Players ratings need adjusting.
-Players positions need adjusting.
-A lot of editing options are not there for woman (I think that can do equal or more damage to message then to what it might be trying to prevent)
-Nic Newman kept ending up as a main ruckman. I went to team management and thought I got him out of there and Kruezer back there but later in another game he back there and when went in to change him it shows restriction and cannot move him out of that position.
-A user spent hours on some of the lists fixing player ratings, positions and team line-ups. Only to have 2 Eric Hipwoods pop up (1 replacing Allen Christensen) and multiple players wearing the same number on the field.
Online
-Finding matches is a big issue for casual
-Ranked should NOT be using 99 custom teams or certain presents that are extremely strong. Otherwise everyone just plays the OP team.
-Extreme lag
Other
-Make a classic seasons and history mode like (live 2004?) where you replay classics
-As an example, Sydney fans massively outnumbered Eagles fans even though it was at Optus.
-People are getting a issue where the corners of the game are getting cut off. Half the time is missing etc. (note: It could be peoples tv\overscan and without HUD Overdraw Mode on).
-view a player’s attributes in team management? How am I supposed to know who to put on the wings and flanks etc. It doesn't even show their height.
-Robotic\unsmooth animations
See my post on ‘Play Direction’. ‘far’, 55,55,30,30.Camera
-Doesn’t follow flow of play well on all settings.
Would love the crowd to build excitement as the ball travels towards the goal in the air if it’s a decent shot.-Kick a goal in the GF I want to hear a huge roar. And enough of the chants after every goal!
I like it, but would mean a LOT of repetition for recording the audio from Huddo.-Commentary should have just recorded the same statement over including the team names rather than clipping it + when you're putting lines together rather than just saying them whole it's always going to be average.
Try using Quick Tactics, and selecting players with R1. That gets them moving.-Players don’t lead
Rotation Speed (on Dynamic, EndtoEnd or Play Direction) is what you want to change here.-The other downside is it doesn't pause when switching. This has caused me to handball/kick in the wrong direction on more than one occasion. I haven't fiddled with Movement Speed yet as I don't know what it does.
I already do. Switch of play in the back 50m. Look out wide and chip it in front of players out on the wing... plus the Quick Tactics...-Would like the ability to chip it around
It’s part of any game. Too zoomed in (or zoomed out and showing the crowd) renders more on polygons on the screen, and graphics processing takes a hit, so the framerate lags.-Framerate tends to drop badly
(camera) -You can't have the camera zoomed too far out or the graphics start cutting out. Any zoom less than about thirty and I start getting regular half seconds of black screen during gameplay.
Confirmed this Overdraw Mode fixes the problem.-People are getting a issue where the corners of the game are getting cut off. Half the time is missing etc. (note: It could be peoples tv\overscan and without HUD Overdraw Mode on).
EA don't even make the best Soccer games, Konami superseded them years ago.Also pretty symptomatic of 'everyones opinion is important' these days, just went on a YouTube Fifa is broken video and there's 1000s upon 1000s of comments and examples saying EA suck at making games and pointing out every single glitch.
No matter how good something is there will always be some fat loser in his basement who gets joy out of hating something and writing the word 'cringe'
Negatives
The ******* camera, doesn’t matter which setting you pick there’s something wrong with it. Most of those could be fixed if you had the option to move the camera once you’ve taken a mark.
I think this is a consequence of using a side to side camera. If you can only see 25 metres in front of you, what else are you meant to do?
Best Camera: Play Direction
Let’s you play kinda side on, but slightly angled in the direction of the in-possession team’s goals to see leads up the ground.
(‘Dynamic’ angles in direction of goals that the ball is in, which sucks coming out of defence)
On ‘Play Direction’, I go with:
Distance: Far
Zoom: 55
Height: 55
And so it’s not too disorienting,
Rotation Speed: 30
Movement Speed: 30
A few things on career mode / pro modefeel free to comment on anything you want added before eventually sent to WW.
See my post on ‘Play Direction’. ‘far’, 55,55,30,30.
I have no issues with this angle.
Would love the crowd to build excitement as the ball travels towards the goal in the air if it’s a decent shot.
Then a big ‘awwww’ if it hits the post, or a massive ‘yeah’ if it goes through.
I like it, but would mean a LOT of repetition for recording the audio from Huddo.
Maybe something they start building a repository on for future games...
Try using Quick Tactics, and selecting players with R1. That gets them moving.
Rotation Speed (on Dynamic, EndtoEnd or Play Direction) is what you want to change here.
I already do. Switch of play in the back 50m. Look out wide and chip it in front of players out on the wing... plus the Quick Tactics...
It can be a lot of fun keeping possession of the ball.
It’s part of any game. Too zoomed in (or zoomed out and showing the crowd) renders more on polygons on the screen, and graphics processing takes a hit, so the framerate lags.
Only option is to make the game look worse to keep the framerate high.
Confirmed this Overdraw Mode fixes the problem.
See my post on ‘Play Direction’. ‘far’, 55,55,30,30.
I have no issues with this angle.
Would love the crowd to build excitement as the ball travels towards the goal in the air if it’s a decent shot.
Then a big ‘awwww’ if it hits the post, or a massive ‘yeah’ if it goes through.
I like it, but would mean a LOT of repetition for recording the audio from Huddo.
Maybe something they start building a repository on for future games...
Try using Quick Tactics, and selecting players with R1. That gets them moving.
Rotation Speed (on Dynamic, EndtoEnd or Play Direction) is what you want to change here.
I already do. Switch of play in the back 50m. Look out wide and chip it in front of players out on the wing... plus the Quick Tactics...
It can be a lot of fun keeping possession of the ball.
It’s part of any game. Too zoomed in (or zoomed out and showing the crowd) renders more on polygons on the screen, and graphics processing takes a hit, so the framerate lags.
Only option is to make the game look worse to keep the framerate high.
Confirmed this Overdraw Mode fixes the problem.
Here is some fluff and not-so-fluff things I'd like to see in future:Here's a list I have so far of feedback and bugfix list, feel free to comment on anything you want added ...
I heard it from my friends cousins mothers grandpas uncle who works at Wicked witch.People saying WW said this was a pre release version. Where did they say that? The only time I heard that mentioned was on that YouTube premier of that YouTube playing the game where he said he was playing an earlier version, nothing to do with us playing an early version.
People saying WW said this was a pre release version. Where did they say that? The only time I heard that mentioned was on that YouTube premier of that YouTube playing the game where he said he was playing an earlier version, nothing to do with us playing an early version.
I don't think that counts. Wii never competed with other consoles. It was on its own market of casuals and families. (not saying thats bad). From memory it was a port of the engine of live anyway which big ant supported them with.
Massively agree here, I went to the trouble of creating a few custom teams (St Kilda, North, Port, Lions) so I could use all the awesome designs people have made but I can’t even choose what they wearA few things on career mode / pro mode
-Being a bit picky here but would be nice to be able to change the oppositions jersey in career mode. Getting kind of annoying having Home games when the jerseys are clashing and there's nothing to do to change the oppositions kit.
Do you know why they couldn't use the entirety of Live 1 to make a sequel? Was that ever an option? Because I think they used Rugby Challenge 2 made by Sidhe to make Challenge 3.Their Wii version of AFL Live was a port of their own Mobile/PSP games - Big Ant have never supplied them with any code, only animation/art assets. That's why the animation from all of their game is reminiscent of the PS3 AFL Live, it's the PS3 animation.* The MCG is the same base model as the PS3 one as well, because we made an error where there is a bay missing in the Members, noticeable because the benches are too close together - they did add a standing room between the fence and the seats though.*
[SUB]*Not a shot, just a fact.[/SUB]
Hahaha, sounds like that trick they do to catch copycats by passing out misinformation...The MCG is the same base model as the PS3 one as well, because we made an error where there is a bay missing in the Members, noticeable because the benches are too close together - they did add a standing room between the fence and the seats though.*
Do you know why they couldn't use the entirety of Live 1 to make a sequel? Because I think they used Rugby Challenge 2 made by Sidhe to make Challenge 3.
Getting tired of this contrived bullshit. Being in control of the game, then all of a sudden it switches and you may as well not even be playing. Can't mark, can't spoil, tackles are high or in the back, AI can goal from 60 out off one step. Then after a few minutes it changes again and they do random shit like kicking it out on the full under no pressure. Let the game be and is in stunning comfortably I can up the difficulty.
Enjoying the rest of the game but finding that really frustrating. Sliders don't seem to affect this period.