Remove this Banner Ad

Multiplat AFL Evolution 2

🥰 Love BigFooty? Join now for free.

Run a search on the forum first. Most of these issues are already mentioned on there (see the links I put in my reply yesterday).
Would be easier for the moderators/developers if you respond to those existing threads instead of creating duplicate ones.
I edited my post to remove known issues such as the goal line kick you posted. Added these clips highlighting the recurring player teleportation, spillage throws directly to opposition, and tackling inability at close range respectively.
 

Attachments

  • J4MFQjUzilUAieVJ.mp4
    877.6 KB
  • qbXVJVEtv1EFQYF8.mp4
    905.7 KB
  • HqGGfiIbdiKK0C0D.mp4
    592.6 KB
I edited my post to remove known issues such as the goal line kick you posted. Added these clips highlighting the recurring player teleportation, spillage throws directly to opposition, and tackling inability at close range respectively.

Look forward to watching these clips when I get home.

Something a few people have mentioned is that players can't pick up the ball post-patch. Haven't seen that myself so I hope the people that have seen it have recorded clips.

I'll have to check out their forum to see if the issues I've noticed have been mentioned (like no inflatable Eagle in place of the banner at Eagles home games).
 

Log in to remove this Banner Ad

Playing a season with Gold Coast. Jack Lukosius got a three game ban, but he was still in the team when I went to change my line-up (second time this has happened to me). I put him in my reserves and he suddenly became greyed out and couldn't be selected again. Obviously wasn't fixed in the patch.
 
Agree with most posts about set shots. Far too easy/far too much sweet spot. The zone to flush it should be very small, slightly bigger for better kickers. Then the further away you get, the more it sprays. It's almost impossible to kick a behind from a set shot. It's either gun barrel straight through the middle or out on the full by 20 metres. Should just be a gradual scale.
 
I like what they've done with the patch, hopefully they can improve it even more in the future (number 1 fix for me is still the deliberate rushed behind!! Next fix would be adding game speed options, with the frame rate adjustments they've given us in this patch... being able to slow it down would make games a lot more exciting!).

Agree with most posts about set shots. Far too easy/far too much sweet spot. The zone to flush it should be very small, slightly bigger for better kickers. Then the further away you get, the more it sprays. It's almost impossible to kick a behind from a set shot. It's either gun barrel straight through the middle or out on the full by 20 metres. Should just be a gradual scale.

I found set shots harder from 40-60m out in Evolution 1 (especially if the player taking the shot had a weak kick/didn't have a stats upgrade etc). After the meter got to about 90% full...... I'd rarely press the button fast enough to be able to not spray the kick from stupidity.

In Evolution 2 I like the kick meter speed. My gripe with the set shot mechanic in Evolution 2 is more how a goal from a similar angle can have a vastly different result (despite adjusting the aim in a similar fashion). Like a shot from a 45 degree angle, then your next set shot is a 47-49 degree angle from a similar distance......... and the kick becomes a behind despite adjusting your aim. I find it frustrating as it's the cause of most of my missed set shot attempts.
 
Other than wind I don’t know how it’s possible to miss a set shot.

That's what I'm saying. I shouldn't be but I am! When it happens from identical set shot positions it becomes annoying.

In Evolution 1 it was very easy. I added to the challenge by having the wind indicator turned off. So that at least the first shot at goal would be the hardest.
 
The AFL 2007 goal kicking was pretty cool, where there was a mini game with goals and the harder the shot, the smaller the goals were. They had it for on-the-run shots too which was a bit difficult.

View attachment 874297

Even if the goal kicking remained as it is now but had a mechanic (similar to 2K with free-throws) where their goal kicking rating then determined the likelihood of it going in, I'd be happy. E.g getting it in the green and straight, the player has a 80 rated set shot so there's an 80% chance it goes in.

What I've been doing in the meantime is just using X to kick for goal in stead of entering the set shot animation.
No way, having played that game recently, that is one of the worst, laziest methods for a goal kicking mechanic. In real football, you don't have a metre you have to wait for the ball to reach the middle for, while you're being chased down. Wicked Witch also didn't do it right with Evo 2. There really should be a mechanic where it's dependent on how you drop the ball onto your foot. Even Mark Williams said that's important, and designed a football around the ball drop.
 
Last edited:
No way, having played that game recently, that is one of the worst, laziest methods for a goal kicking mechanic. In real football, you don't have a metre you have to wait for the ball to reach the middle for, while you're being chased down. Wicked Witch also didn't do it right with Evo 2. There really should be a mechanic where it's dependent on how you drop the ball onto your foot. Even Mark Williams said that's important, and designed a football around the ball drop.
That's why I added the part about the on-the-run shots as a separate point, the conversation was about set shots. On the run shots are fine as they are in Evo 2 in my opinion, I'd rather it be based on the players skill level.
 
Don't know if it's because I was in an existing career or not (I wouldn't think so), but I experienced the running shot at goal being called Out on the Full again last night.

Playing the granny to finish off my season before starting a new one, 3rd quarter, Atkins on the run from the boundary to bring the house down, it sails 40m and lands pretty much on the goal line... Umpire's call:

hqdefault.jpg
 
Killer Creed at it again.
Reached top of the leaderboards after saying he wasn't going to play the game again....that's impressive..... not playing games but winning over 300 matches...
 

Remove this Banner Ad

Killer Creed at it again.
Reached top of the leaderboards after saying he wasn't going to play the game again....that's impressive..... not playing games but winning over 300 matches...
So I don't know how Wicked Witch do it, but I know how Big Ant normalises skills.

The easiest way to explain it is that we take the number of skills and attribute points of the highest rated and then equally spread them out to the lowest rated so that they have an "equalised" rating.

There are definitely ways to make this a little skewed though (mainly depending on the opponent), because while it can equalise to an extent it may still result in different numbers and different scaling for one team vs the other.

Normalise is a tough one, because in one way it can equalise things more so than not (obviously). But if someone is 99 across the board, then gameplay wise things are going to play out different than if you were, for example using on-disc teams.

For licensed titles with plenty of teams and the main reason you purchase it (AFL - AFL Teams and whatever underneath licenses) I think having ranked be only on-disc would work.

I think the main reason it doesn't work that way is because when you offer creation content people want to play with "their creations". But this can often lead to what you see in that post. I had the issue with AFL Live 1 (which I let Ross know back in the day! :p). If you let people exploit, they will.

Thankfully for the most part back in the day AFL Live 1 had a solid community mostly full of decent players and people not exploiting, but it definitely changed when the "salary cap" was altered for online.
 
Anyone noticed any changes with set shots ?

I took a shot at goal with Jesse Hogan, wind was going left to right and I hit the green on the timing meter, the kick kinda wobbled to the left though (which was the direction I flicked the stick in)

Poor Jesse was probably on the last day of his bender, staring at the goals and chewing his jaw off. Endurance should be a 60-65 at best 😂
 
Killer Creed at it again.
Reached top of the leaderboards after saying he wasn't going to play the game again....that's impressive..... not playing games but winning over 300 matches...

That's like here, we have a few users that only post on Wicked Witch and BigAnt threads. They post how junk the games are looking prior to release and how they aren't going to buy them, then once they're released they buy them and just complain.
 
That's why I added the part about the on-the-run shots as a separate point, the conversation was about set shots. On the run shots are fine as they are in Evo 2 in my opinion, I'd rather it be based on the players skill level.
It's still unrealistic, and just thrown in there. It should be a mechanic revolved around the ball drop and run up technique. I think makes the most sense and hasn't been done, yet.
 

🥰 Love BigFooty? Join now for free.

That's like here, we have a few users that only post on Wicked Witch and BigAnt threads. They post how junk the games are looking prior to release and how they aren't going to buy them, then once they're released they buy them and just complain.

Sounds like the Battlefield subreddits. For months and months the incels over there were yelling at everyone "Don't preorder! Boycott! Don't buy! But muh historical accuracy!"

Fast forward to day 1 and they're all talking/complaining about the game already, fast forward a year and they're all complaining about the lack of content in the Deluxe Edition.
 
So I don't know how Wicked Witch do it, but I know how Big Ant normalises skills.

The easiest way to explain it is that we take the number of skills and attribute points of the highest rated and then equally spread them out to the lowest rated so that they have an "equalised" rating.

There are definitely ways to make this a little skewed though (mainly depending on the opponent), because while it can equalise to an extent it may still result in different numbers and different scaling for one team vs the other.

Normalise is a tough one, because in one way it can equalise things more so than not (obviously). But if someone is 99 across the board, then gameplay wise things are going to play out different than if you were, for example using on-disc teams.

For licensed titles with plenty of teams and the main reason you purchase it (AFL - AFL Teams and whatever underneath licenses) I think having ranked be only on-disc would work.

I think the main reason it doesn't work that way is because when you offer creation content people want to play with "their creations". But this can often lead to what you see in that post. I had the issue with AFL Live 1 (which I let Ross know back in the day! :p). If you let people exploit, they will.

Thankfully for the most part back in the day AFL Live 1 had a solid community mostly full of decent players and people not exploiting, but it definitely changed when the "salary cap" was altered for online.
Great insight. Yeah I figured it would need to somehow balance out the figures.... which isn't just like balancing one person to another.... but an entire team....
But you'd still want that team to have their differences (i.e My Aussie Jones should be fast but weak, while my Tony Lockett should be slower but strong....and then they'd have to play against whatever monsters some decided to put up.

And, as mentioned in the comment on that thread.... what about marking, where naturally height is a factor..... If someone just makes 215cm players all over the team.... you can't then make my Aussie Jones and my Tony Lockett 215cm each as well......
That is, if height is a factor in marking in this game.
 
Great insight. Yeah I figured it would need to somehow balance out the figures.... which isn't just like balancing one person to another.... but an entire team....
But you'd still want that team to have their differences (i.e My Aussie Jones should be fast but weak, while my Tony Lockett should be slower but strong....and then they'd have to play against whatever monsters some decided to put up.

And, as mentioned in the comment on that thread.... what about marking, where naturally height is a factor..... If someone just makes 215cm players all over the team.... you can't then make my Aussie Jones and my Tony Lockett 215cm each as well......
That is, if height is a factor in marking in this game.

Generally you have that balance of height v agility v speed etc.. as natural risk/reward/balance. If you face a tall, slower side, run/draw pass.

From memory, I think we had an equation that if your team was a 90 and my team was a 60, then my stats would be 1.5x across the board, effectively bringing me to a 90. I think it mostly worked.
 
I will admit to doing a few edits to my Melbourne team in AFL Live 1. It stayed as a 3.5 star team, so it didn't look modded, but I crafted the player stats, e.g. setting ruck skill to zero for everyone but the actual ruck, setting goalkicking to zero for defenders, I think even I set defender marking to zero and put all those stats into spoiling. Half forwards had very long kicking abilities but forward pockets only needed to kick 30 metres.

.... sneaky I know, but not as bad as a list of sexist/racist 99 overall players.
 
I will admit to doing a few edits to my Melbourne team in AFL Live 1. It stayed as a 3.5 star team, so it didn't look modded, but I crafted the player stats, e.g. setting ruck skill to zero for everyone but the actual ruck, setting goalkicking to zero for defenders, I think even I set defender marking to zero and put all those stats into spoiling. Half forwards had very long kicking abilities but forward pockets only needed to kick 30 metres.

.... sneaky I know, but not as bad as a list of sexist/racist 99 overall players.

We weren't allowed patches much back then, if there was to be one, we would have not let you put players attributes back to zero (probably 30-50 based on the attribute), so as to fix that anomaly :)
 

Remove this Banner Ad

Multiplat AFL Evolution 2

🥰 Love BigFooty? Join now for free.

Back
Top