HBK619
Brownlow Medallist
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The only one that comes to my head is CoD4. Because they mentioned consoles, PS3 is obviously referring to PS3 exclusives and there is only Resistance 2 to compete with.IGN:
In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.
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The only one that comes to my head is CoD4. Because they mentioned consoles, PS3 is obviously referring to PS3 exclusives and there is only Resistance 2 to compete with.
Seems a bit odd that they're saying that as it's getting killer reviews all round.
It's really important at this stage in the review to call out a few things that hold Killzone 2 back from being a rapturous gameplay delight, and therefore a near-perfect experience. PlayStation fanboys out there: please brace yourself, because this is going to hurt a little bit. Killzone 2 never comes as close to being as innovative as it is striking to look at. There are some incredible water cooler moments in there – don't get us wrong - but the final level of the game deflates the experience somewhat and really underlines how little the game pushes the boundaries of shooters. After nine fairly solid stages that, at worst, toe the FPS line to a tee, the tenth and final stage builds and builds and builds... only to soil itself at the finish line like an over-exhausted marathon runner. Yes, you get across the line – but there isn't a whole lot of dignity or fanfare when you do.
When you strip back the incredible graphics and in-your-face production values, there's very little that pushes Killzone 2 above games like Gears of War 2, Resistance 2, Halo 3 or Crysis in terms of gameplay. The cover system is handy, but frequently, using cover becomes almost a moot point; a big gun and a whole lot of patience become your best friend. Besides, cover systems are hardly unique these days – even in first-person shooters.
Is Killzone iconic, then? Well, the enemies certainly are from a design standpoint – except, when you realise that there are only a handful of ground troop types, a token 'tank' class and a few airborne enemies that could've been pulled from any of the shooters mentioned above. The weapons aren't remarkable, outside of the Electro-gun, which is one of the sole sci-fi-esque weapons in the game. You're really only looking at your usual line-up of SMGs, rifles, shotguns, explosives and distance weapons – so nothing really sets Killzone apart here too. Well, is it epic in length? At nine and half hours on our first play through on standard difficulty and moderately thorough exploration, we'd have to go with no.
Is it a console seller? As a FPS fan, and someone who's thinking about buying a ps3....i dunno. Might wait till it comes out and see what the average person on here thinks
The average person on here? Like Kerrby or HBK? .

Most generic FPS are fun. For example; Call of Duty and Half Life.
Worst insult ever.
Whats wrong with following something that works? Why does have to be innovative, when it can be the best of the current crop?
If you were making a game, and trying to make it the most derivitive, generic FPS of all time, the name you would come up would be something along the lines of 'Kill Zone'. Seriously.
The average person on here? Like Kerrby or HBK? Whether the game is great or average, they'll both be orgasming about it incessantly and begging you to buy a PS3 to play it.
That review pretty much confirmed everything I had expected, and that is that the graphics are great but it will have very generic FPS gameplay.
Of course, certain PS3 fanboys believe that graphics are everything and quality of gameplay doesn't come into play at all.
Besides, those graphics, as good as they are, are just the same old brown and gray that we see in every 'next gen' FPS.
If you were making a game, and trying to make it the most derivitive, generic FPS of all time, the name you would come up would be something along the lines of 'Kill Zone'. Seriously.
I love how you guys both jump on Killzone for being "Generic", when for the IGN reviews Killzone 2 comes up even with Halo 3, score-wise.It's like the fake name of a game they reference in a movie about hacking or cyber-something. 'Kill Zone'.

Much like generic names such as Street Fighter for a game in which you fight on Streets, or a game called Skate, in which you...skate, so many games have generic names, yet you pick Killzone as the one.I'm just talking about the name here, no idea how it plays. But really, Killzone. It's ridiculous.
.Nobody believes IGN anyway.I hate to admit this but i'm a little worried. Ffs, Resistance 2 got a higher score and we know how that turned out.

That seems to be the biggest 'criticism' of K2 so far, that it does nothing overly innovative, apart from the FPS cover system, the problem is, if games try to be too innovative or too different they will get criticised for that as well, so either way K2 was never going to win the argument.Very weak insult, all FPS games are "generic". Killzone 2 seems unfairly maligned for it though, I think if it wasn't such a high profile PS3 exclusive it wouldn't have copped nearly as much criticism. .
KILLZONE 2 CONTROLLER PRE-SETS REVEALED
STANDARD 1
L1 - Close combat
L2 - Crouch
R1 - Fire
R2 - Grenade
^ - Swap Weapons
[] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Movement
Right Analogue - Look
L3 - Sprint
R3 - Zoom
STANDARD 2
L1 - Close Combat
L2 - Crouch
R1 - Grenade
R2 - Fire
^ - Swap Weapon
[] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Movement
Right Analogue - Look
L3 - Sprint
R3 - Zoom
STANDARD 3
L1 - Close Combat
L2 - Crouch
R1 - Fire
R2 - Grenade
^ - Swap Weapon
[] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Look
Right Analogue - Movement
L3 - Zoom
R3 - Sprint
STANDARD 4
L1 - Close Combat
L2 - Crouch
R1 - Grenade
R2 - Fire
^ - Swap Weapon
[] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Look
Right Analogue - Movement
L3 - Zoom
R3 - Sprint
ALTERNATE 1
L1 - Grenade
L2 - Crouch
R1 - Fire
R2 - Swap Weapon
^ - Close combat
[] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Movement
Right Analogue - Look
L3 - Sprint
R3 - Zoom
ALTERNATE 2
L1 - Zoom
L2 - Crouch
R1 - Fire
R2 - Grenade
^ - Swap Weapon
[] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Movement
Right Analogue - Look
L3 - Sprint
R3 - Close Combat
ADDITIONAL OPTIONS
Invert X Axis
Invert Y Axis
X Axis sensitivity
Y Axis sensitivity
Zoom Hold toggle
Dpad-L/R/Down - InventoryCrouch Hold toggle (MP only)Dpad-Up - Objectives (SP Only)
No, full customisation is out, but 6 set-up's should leave you with at least one you like, and personally I rather the adapt to controls than having it the same across all games, I don't think I touched the R2 customisations.So we can't fully customise the controls?
This is one of the options "Zoom Hold toggle" so you can toggle it on, or hold it to zoom.Is the zoom toggled?
Looking at it closer that does look like the best now, very COD4 like if I remember those controls right.I'll be using Alternate 2.