Werewolf PLACEHOLDER - Wheel of Time (#2)

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May 9, 2014
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Donnybrook, WA
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Hi WW crew,

Posting this one early to gauge interest and collect any last gripes/comments about WoT #1 (if you can remember them).

Looking at late February or early March.

Will post the roles in a few days. 32 to start. At this stage there is:
4x Forsaken
4x Black Ajah
1x Dragon Reborn (Neutral JOAT)
1x SK (Neutral)
1x Cult Leader (Neutral)
1x Mad Bomber (Shadow) Kurve
2x True/Fake Seers
1x Doctor
1x Lookout
3x Flogs
1x Vigilante
1x Lucky Guardian
1x Weak Doctor
5x Villager (Light)
5x Villager (Shadow)

- - - - - - - - - - - - - - - - - -

Game objectives and mechanics

This game of werewolf is unique in that is centres upon one player – Rand al'Thor (a.k.a. the Dragon).

The Light and Shadow factions wage war over Rand as he struggles to comprehend his place in the world. Rand is extremely powerful in the power of saidin, however, with each use it is slowly turning him mad.

Each faction must play an active and accurate game to influence the Dragon to join their side at the start of the Last Battle (Night 6). With the Dragon on their side, their chances of victory are much higher.

How to influence the Dragon:

Night/Day 1, 2 & 3Night/Day 4 & 5
Successful actionBoth: +1Both: +2
Failed actionBoth: -1Both: -2
Ta’avern dies*Light: -1
Shadow: +1
Light: -2
Shadow: +2
Forsaken dies*Light: +1
Shadow: -1
Light: +2
Shadow: -2
*Influence points are doubled for lynch deaths.

Players will be provided a hint at the end of each Day phase which faction has fared better.

By the start of the Last Battle (Night 6), the Dragon will feel the pull of destiny and heed the voice of the Creator to declare for either the Light or the Shadow.

On the slim chance the influence points are equal, certain events will force the Dragon to make a choice:
  • If any ta’avern remain alive, the Dragon's sense of duty will prevail. He declares for the Light, driven by a desire for vengeance and justice.
  • If all ta’avern have fallen, the weight of loss becomes too great. The Dragon, consumed by despair, declares for the Shadow.

Win conditions

Shadow (Forsaken) - Influence the Dragon to the Shadow (or kill Light-aligned Dragon) AND eliminate the Black Ajah, Padan Fain, Daughter of the Nine Moons (Light) and equal/outnumber Light-aligned roles.

Shadow (Black Ajah) - Influence the Dragon to the Shadow (or kill Light-aligned Dragon) AND eliminate the Forsaken, Padan Fain, Daughter of the Nine Moons (Light) and equal/outnumber Light-aligned roles.

Light - Influence the Dragon to the Light (or kill Shadow-aligned Dragon) and eliminate all Shadow roles.

Padan Fain (SK) - Reach the Last Battle and kill the Dragon.

Daughter of the Nine Moons (Cult Leader) - Reach the Last Battle, assume the Light or Shadow win condition.
 
The lore
(TLDR: for the geeks, has no bearing on game)

- - - - - - - - - -

At the dawn of time, the Creator forged the universe and the Wheel of Time, a cyclical mechanism that spins the Pattern of the Ages using the lives of men and women as its threads. The Wheel, with its seven spokes representing each Age, is turned by the One Power, which flows from the True Source. While all living beings can sense the True Source to some degree, only channelers can tap into it, accessing it as saidin for males and saidar for females. These opposing yet harmonizing forces drive the Wheel, ensuring the cyclic flow of time and events.

The Creator imprisoned the Dark One, a malevolent entity, sealing him away from the Wheel at the moment of creation. However, during a period known as the Age of Legends, an experiment by the Aes Sedai inadvertently breached this prison, allowing the Dark One's corrupting influence to spread into the world. He soon swayed many, from royalty to military leaders, turning them into Darkfriends. Even the sanctity of the White Tower wasn't spared, with a secret faction of Darkfriend Aes Sedai, known as the
Black Ajah, infiltrating its ranks.

This surge of dark influence led to societal deterioration, and in less than a century, the world was plunged into chaos and conflict, marking the onset of the War of Power. The forces of
the Light, led by the Dragon, Lews Therin Telamon, rallied to stand against the encroaching Shadow. But the Shadow's might grew, dominating vast territories and threatening an imminent victory.

In a desperate bid, the Dragon, bypassing the leaders of the White Tower, led an assault on Shayol Ghul with his 113 strongest male Aes Sedai and ten thousand troops to reseal the Dark One along with many of his
Forsaken. While the Dragon succeeded in his primary objective, it came at a horrifying cost. The Dark One was able to corrupt saidin, eventually driving all male channelers to madness. This catastrophic event, coupled with the devastation wrought by the war, led to the Breaking of the World. It was a cataclysmic time, with the earth reshaped and civilizations decimated.

From this chaos, the old nations were replaced by new nations and cultures attempting to reclaim the glories of the Age of Legends. Amidst this renaissance, the female Aes Sedai, unaffected by the Dark One's taint, sought to bring order from the chaos. Under a newly chosen Amyrlin Seat, they established the White Tower in Tar Valon, a sanctuary of learning and a symbol of unity. This tower would become the centre of Aes Sedai power, a beacon of hope, and for some, a symbol of mistrust. As centuries passed, nations would rise and fall, but the White Tower stood firm, guiding and influencing the course of history while adhering to their mandate: to be ever vigilant against the Dark One and his minions, and to prepare for the prophesied Last Battle.

Yet, in the cyclical nature of the Wheel, prophecies foretell of the return of the Dragon …
 
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You going to kick this one into gear soon Fred?
Yes.

Early March. Work has been a beeeeeeach lately and I'll be doing some travel for it next week.
 
Excited for this one. Sounds very different.
Gonna peruse the rules a bit...liked the tv series..well s1 not so much s2. Haven't read the books. Probably will though.

Anyone read the Ill Made Mute trilogy?
The books hold a special place for me, reading them as an adolescent. I've got several adult friends reading them now and they hold up from reports. A few books in the middle are bit of a slog but apart from that they're one of the best fantasy series ever written imo. Robert Jordan was a great author.

The show isn't perfect but I'm glad it's been made as it's cool to see a visual representation of the world, the characters, the magic etc.
 

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