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Multiplat AFL Evolution 2

  • Thread starter Thread starter dwwaino
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Well, Goldie has done his achilles and is out for 48 weeks. The game has chosen key defender Ed Vickers Willis as my replacement ruckman (and Jamie Macmillan has replaced the unwanted number 2 ruck Trent Dumont). I go to replace EVW with an actual ruckman and get the below message which I can't click yes on.

yeah saw this the other day too. Go to Competition Settings, and change Team Lineup to Manual. This gets you around it.

I messaged WW the bug.
 
Absolutely utterly disgusted with myself.
In career mode as coach. Start off winning first two games and everything rosy.
Round 3, I ****ing lose to Essendon.... ****ing Essendon, FFS, dirty as **** with letting that happen. The bastards got a lead and chipped it around marking a lot in last quarter. ****ing Andrew Phillips ex-Blue had a major hand in it too. FFS!!!
 
Having said all of that, I would LOVE to "work" as a beta tester for a lot of games - AFL, gridiron and cricket especially. I doubt that would actually happen though because some people don't seem to want to listen to valid and constructive comments of their games for whatever reason. Not naming names, of course.

So there you have it.

Big Ant were advertising for a QA tester recently. Missed your chance.
 

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Actually just had a pretty fun game. I reduced the tackling distance and effectiveness for both human and AI right down. Also reduced the speed of human and AI players right down. I also found what I think is a decent behind camera which I can share if people are interested. Was able to do a fair bit of kicking to players and not just bombing long.

Oh and I reduced the tagging of players, which means they'll stick to their man less which opens up the game nicely.
 
A lot of my issues with it (atm, have yet to delve into anything other than single matches because of the bugs others have reported) are relatively minor and should be easily fixed. If they fix them in the first patch (ruckman bug, wrong chants, doing something, ANYTHING with the shitty "3 blokes talking into a microphone" chants, AI missing from directly in front etc etc etc) I'll be happy with playing the game while they work on more substantial fixes for career mode etc. Chants are a great idea, but really, badly implemented. I hope they stick with them, but improve them somehow (and not ditch them entirely like Bioware did with the Mako in Mass Effect). Boos when the away team kick a goal or earn a free kick will be great too. AFL might overrule them on that though, I don't know.

And it's a shame we didn't get to see any of the new stuff, team of the week etc, because of the season shutting down :(

I am enjoying the actual gameplay. I don't think the AI is as broken as a certain somebody has claimed (not talking about missing from directly in front etc, that appears to be a deliberate decision for some reason as it can be adjusted with sliders, and rubber banding is definitely a deliberate decision, tone that shit down too, this isn't Mario Kart or NBA Jam), but the switching the play videos posted by HoneyBadger35 weren't possible in older AFL games and I give them credit for that. It's fantastic. I don't care if they're "cheating" behind the scenes to achieve the effect. All AI is "cheating" to an extent. It works, that's all I care about.

The spat between Big Ant and Wicked Witch is disappointing. I don't really give a shit who is to blame, the tit for tat stuff (in public) is childish. The bigger man would have just ... stopped responding. The Australian game developers community isn't that big, it's a shame it's reached the point of publicly airing the dirty laundry. Though it has made for entertaining reading I guess, of the "I can't believe this is happening" sort.
 
I had this too, with Dan Howe replacing O'Brien at full forward. Change your team management setting to manual, then you can switch him out.
Interesting. I thought I had already done that but I'll have a look later, thanks.
 
I kept auto interchanges on but set Max Gawn to the 2nd ruck option (and obviously the first). Through the first 3 quarters he did not change, but he was obviously getting very tired. I switched him manually with Mitch Brown who was in the ruck for a bit but then after that it was a big ruck roundabout, including Neville Jetta (who did get a few taps...). I kept trying to bring Gawn back on off the bench but he was too tired and kept going back off again.

Does the energy of the players reset or at least go up significantly after breaks? I can't seem to see that...
 
NPD sales data has AFL Live as the #1 grossing AFL game of all time.

As you no doubt know Sebastian, I have remained quiet as agreed through your previous releases. However, undercover WW agents, on here and FB, have slandered our games - I pointed out to you that I would respond should that occur.

This game has more features than AFL Live, for sure, but since you've invited me to say so - No, it does not play as well as AFL Live, and it never will - the AI is broken at it's core, I can see where they have tried to emulate AFL Live, as directed to do, but unfortunately for you they've fallen short.

I have my detractors on here, for sure, but I hope that they will see what a great outcome that this is for them, that you are finally here to support the game, finally the people here can be heard and get the support they deserve.

I think Jess from the official St Kilda Channel can kick it off with some feedback for you:


Hello Ross, please don't try to divert the conversation , my post is about this part "NPD sales data has AFL Live as the #1 grossing AFL game of all time". Firstly, I feel (maybe I'm wrong) that the average person when he/she reads "best seller", say a book or game, they think of the number of books or games sold(eg. sales exceeded 1 million copies, etc.). When people talk about " the best grossing movie or game " they talk about the dollar value or its revenue, your comment was referring to best seller. However, assuming that for one moment that I'm going along with you and best seller /best grossing are the same, I would have to ask how would NPD know my sales? They have ( or maybe had) a few retailers reporting their numbers and your information is based on this, seriously? Did you know that for a period of time EB refused to supply their sales figures and NPD ( I think at the time they were called GFK) took a guess at it? Does NPD include digital download sales? What % of sales were digital downloads when we released AFL Live compared to AFL Evolution? What year did NPD start gathering data? I have been in business since 1982 and I'm suggesting that there has been other AFL games which sold in greater numbers and had greater revenue than AFL Live or AFL Evolution. If you want to compare AFL Live sales and AFL Evolution sales which I'm sure its all you are interested, I only have on hand sales up to Feb 29, 2020 and AFL Live was beating Evolution only by 167 pcs, so I wouldn't go bragging too much. Its likely that by the time you made your comment a few days ago, sales of Evolution would have surpassed Live and your statement is false. As for the comparison, its hard to compare apples with oranges but for the sake of the exercise , I have compared the total sales numbers of AFL Live PS3/X360 (digital and retail) to sales of AFL Evolution PS4/XB1 (digital and retail) . I would appreciate , if you would retract your comment about "best seller" as its likely to be misleading and deceptive. We can then close this matter , continue to respect each other and if we survive COVID, we can have lunch.
 
I run the official website for Hollywood actor Richard E. Grant (Withnail And I, Doctor Who, Game Of Thrones, Logan, Star Wars Rise Of Skywalker etc.) on a voluntary basis - and have done so for about 20 years.

You're going to rattle off Richard E Grant's movies and not list his magnum opus, Spiceworld?
 

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Hello Ross, please don't try to divert the conversation , my post is about this part "NPD sales data has AFL Live as the #1 grossing AFL game of all time". Firstly, I feel (maybe I'm wrong) that the average person when he/she reads "best seller", say a book or game, they think of the number of books or games sold(eg. sales exceeded 1 million copies, etc.). When people talk about " the best grossing movie or game " they talk about the dollar value or its revenue, your comment was referring to best seller. However, assuming that for one moment that I'm going along with you and best seller /best grossing are the same, I would have to ask how would NPD know my sales? They have ( or maybe had) a few retailers reporting their numbers and your information is based on this, seriously? Did you know that for a period of time EB refused to supply their sales figures and NPD ( I think at the time they were called GFK) took a guess at it? Does NPD include digital download sales? What % of sales were digital downloads when we released AFL Live compared to AFL Evolution? What year did NPD start gathering data? I have been in business since 1982 and I'm suggesting that there has been other AFL games which sold in greater numbers and had greater revenue than AFL Live or AFL Evolution. If you want to compare AFL Live sales and AFL Evolution sales which I'm sure its all you are interested, I only have on hand sales up to Feb 29, 2020 and AFL Live was beating Evolution only by 167 pcs, so I wouldn't go bragging too much. Its likely that by the time you made your comment a few days ago, sales of Evolution would have surpassed Live and your statement is false. As for the comparison, its hard to compare apples with oranges but for the sake of the exercise , I have compared the total sales numbers of AFL Live PS3/X360 (digital and retail) to sales of AFL Evolution PS4/XB1 (digital and retail) . I would appreciate , if you would retract your comment about "best seller" as its likely to be misleading and deceptive. We can then close this matter , continue to respect each other and if we survive COVID, we can have lunch.

I absolutely love how this ends with ‘we can have lunch’ 😂😂😂
 
Sebastian Giompaolo can you pass this on to WW. This is a bigfooty list of bugs and other feedback from this 2k odd post thread. Unsure if WW have noticed or will notice what I sent elsewhere.

This is a list from all users who have posted here with one reason or another. Multiple people have generally agreed with most. Some things can be altered by sliders or settings to a degree but A) isn't perfect, B) hides the problem, C) the use of other options if they are poor or D) People who don't want to mess with settings.

AI

  • AI player was trying to move forward, but it was like the AI was trying to move in front of an invisible wall. This was when the AI was trying to take a free kick.
  • AI tends to randomly kick out on the full for no reason or pattern.
  • Rubber banding is silly sometimes – kicking goals on boundary from 50m+ odd meters banana for example and not a one-off big goal miracle as tends to happen a lot.
  • When the defender kicking in plays on and runs along the boundary so you get ready for a long kick outside 50 near the boundary only the AI player to kick it at a 75degree angle directly In-front of goal to a pack of players 20m away from the goal or on the full.
  • AI switching in defense and decide to go to a 2 on 1 disadvantage on stronger difficulties isn’t too smart.
  • AI missing from the goal square randomly
  • AI clipping through the floor at the center bounce or ball ups
  • Ruck does one contest then irrelevant position player replaces him in the ruck for every contest after that and the AI runs the ball out of the middle the same way every time.
  • AI runs through the mark; I don't get 50. (or rather they shouldn’t be running through the mark in it's pathing)
  • Just had the AI standing next to the goal post while my team was kicking in from a point, he played on and got instantly tackled by the guy standing next to the goal post.

Sound

  • Kick a goal in the GF or one-sided attendance I want to hear a huge roar.
  • The moan that's been there since live 2 when an away goal is kicked is terrible – smaller roar\claps or booooo from home side depending on context of like interstate or big club vs small club in Melbourne should be taking place
  • Chants sound like 2-3 people and need to be improved
  • While playing another team for example Syndey, Freo chant started up every time I kicked a goal
  • Saying things like (paraphrase) from Gary Lyon “not playing for one another, that’s why they are losing” when they are dominating and other out of context clips triggered
  • Commentary should have just recorded the same statement over including the team names rather than clipping it + when you're putting lines together rather than just saying them whole it's always going to be average. Do acknowledge that it could get more reputative, so it needs more built up and well cycled dialogue.

Gameplay

  • The ball is randomly stuck on the ground and nobody can pick it up. Must give away a free to get the game going again. Happens randmoly
  • Maybe they could introduce a stronger mechanic where you push R1 and kick and the game will automatically try and kick to the most open player in front of you.
  • While some improvements like spare man, strategy are still limited in actual influence on how the is game being played, like what if I want my forwards to hold their positions and have numbers when I kick there? Or what if I want everyone out and the full forward isolated in a one on one? What if I want the stoppages more congested or what if I want more release players on the outside? I can’t really choose any of that which makes most games feel the same tactically. You can’t really choose how high your team presses up the field or deep it defends. Nor are there any tactics for specific players.
  • You can't change the default quarter length from 2.5 minutes. Every exhibition game I must manually set it.
  • You can't change the default kick in player and second ruckman in the role’s menu. Every exhibition game I must manually set it.
  • The first ruck only seems to spend about 50% of time on ground. I spent most of my last game with Dixon in the ruck, Tom Rockliff at full forward and Lycett on the bench.
  • Consider removing "2nd ruck", in favour of having three (3) secondary ruck options for each of the FW/CT/BK thirds/zones of the field.
  • Controls clunky - Pressing Y to mark, tackle & dump kick is silly. It can be very difficult to tell who has the ball sometimes, so I’m trying to tackle, and I dump kick. I try to mark, and I dump kick. It’d fine if I could change control layouts, but you are forced to cop the default layout.
  • The other downside is it doesn't pause when switching. This has caused me to handball/kick in the wrong direction on more than one occasion. I haven't fiddled with Movement Speed yet as I don't know what it does.
  • Giving away frees for charging is becoming super frustrating, can’t use any body due to the risk of giving away a free half the time. That and giving away frees for throwing the ball, when you’ve kicked it 50 metres while being tackled.
  • Players fend of 3 tackles in a row far too often.
  • Kicked to a player who I thought was making a lead. Turns out he was sprinting to the bench and had no intention of getting the ball and it goes right through him and his opponent and out for a throw in.
  • Slow game down further
  • People still feel it’s a tackle fest
  • Long kicks, hack kicks using the triangle button Perhaps too easy.
  • Framerate tends to drop badly.
  • Set shots are way, way too easy. But flip joystick was annoying in the past so don't bring that back.
  • Players standing around the ball doing nothing as it sits on the ground

Pro mode\Coach Career

  • Created character is selected for both Vic sides. The game things I am Metro on the menu. Game thinks I am Metro on the ground. Camera thinks I am Country. So, I can control my player from the view of someone else.
  • If you call for the ball in be a pro mode, and they face the boundary, it will be kicked out on the full
  • Playing in a lot of positions such has half back flank is frustrating to get ball from AI
  • With a career with Dangerfield, at Round 10 he suddenly disappeared from the team roster, now I can’t make changes to the team either. Another Player had finished the season and had Brodie Smith, Ben Davis and Rory Sloane are the only 2021 crows that remain on the list.
  • Game froze in be a pro season when there were 3 mins left, I got subbed and just clicked finish match and it just hung for about 2 minutes
  • Kicks are marked by the opposition all the time or are my teammates bad (unsure on this one)
  • My coach career keeps crashing (error code CE-34878-0 when I try to go into team manager. Tried closing and reopening the app 3 times.
  • Too many injuries at the start of career (Getting 5-6-week injuries every game)
  • To be able to change the oppositions jersey in career mode. Getting kind of annoying having Home games when the jerseys are clashing and there's nothing to do to change the oppositions kit.
  • would be nice to be able to view stats in pro career properly. I want to know how many AFL games and goals I have scored across how many clubs with how many premierships. Not how many wins and losses I have accumulated since u18s and in the 2s.
  • Jersey numbers in pro mode. It's 2022 and for some reason a large number of crow’s players have numbers in the 70s and 80s. I'm stuck with my 47 too so it would be nice to also be able to change to a free number.
  • view a player’s attributes in team management? How am I supposed to know who to put on the wings and flanks etc. It doesn't even show their height.
  • Introduce into BAP the Under 18 equivalent comps for WA (WAFL Colts) and SA (SANFL U18), so can have a more authentic Rookie career experience as a kid starting career outside of Victoria. Even if fictional teammates still, its a more authentic narrative for all major footy states then.

Camera

  • Doesn’t follow flow of play well on all settings. A player does say that the best setting are as follows:
  • Play Direction
    Let’s you play kinda side on, but slightly angled in the direction of the in-possession team’s goals to see leads up the ground.
    (‘Dynamic’ angles in direction of goals that the ball is in, which sucks coming out of defence)
    On ‘Play Direction’, I go with:
    Distance: Far
    Zoom: 55
    Height: 55
    And so it’s not too disorienting,
    Rotation Speed: 30
    Movement Speed: 30 . But even so, if all other camera are receiving poorly reception, or need the player take long time to edit, will the target audience be willing to do this? Perhaps finding a best camera option that’s been edited with different slider options as default will be something to consider. A bit like changing game speed mentioned earlier to slow the game down more.
  • Should move and be moved after a mark instead of fixed position
  • You can't have the camera zoomed too far out or the graphics start cutting out. Any zoom less than about thirty and I start getting regular half seconds of black screen during gameplay. Optimisation here is key.

Players

  • Players like Gawn are the size of Caleb Daniel
  • Players ratings need adjusting.
  • Players positions need adjusting.
  • A lot of editing options are not there for woman (I think that can do equal or more damage to message then to what it might be trying to prevent)
  • Nic Newman kept ending up as a main ruckman. I went to team management and thought I got him out of there and Kruezer back there but later in another game he back there and when went in to change him it shows restriction and cannot move him out of that position.
  • A player spent hours on some of the lists fixing player ratings, positions and team line-ups. Only to have 2 Eric Hipwoods pop up (1 replacing Allen Christensen) and multiple players wearing the same number on the field.

Online

  • Finding matches is a big issue for casual
  • Ranked should NOT be using 99 custom teams or certain presents that are extremely strong. Otherwise everyone just plays the OP team.
  • Extreme lag despite internet speed among australians

Other

  • Make a classic seasons and history mode like (live 2004?) where you replay classics (get license for older players?)
  • As an example, Sydney fans massively outnumbered Eagles fans even though it was at Optus.
  • Robotic\unsmooth animations in kicking and marking
  • Docklands roof to be closed if rain predicted or set - and if rain set - then default Wind to Nil during play at docklands. (and obviously rain set to Nil too)
  • ANZAC round & Indigenous round themed match intros.
 
Hello Ross, please don't try to divert the conversation , my post is about this part "NPD sales data has AFL Live as the #1 grossing AFL game of all time". Firstly, I feel (maybe I'm wrong) that the average person when he/she reads "best seller", say a book or game, they think of the number of books or games sold(eg. sales exceeded 1 million copies, etc.). When people talk about " the best grossing movie or game " they talk about the dollar value or its revenue, your comment was referring to best seller. However, assuming that for one moment that I'm going along with you and best seller /best grossing are the same, I would have to ask how would NPD know my sales? They have ( or maybe had) a few retailers reporting their numbers and your information is based on this, seriously? Did you know that for a period of time EB refused to supply their sales figures and NPD ( I think at the time they were called GFK) took a guess at it? Does NPD include digital download sales? What % of sales were digital downloads when we released AFL Live compared to AFL Evolution? What year did NPD start gathering data? I have been in business since 1982 and I'm suggesting that there has been other AFL games which sold in greater numbers and had greater revenue than AFL Live or AFL Evolution. If you want to compare AFL Live sales and AFL Evolution sales which I'm sure its all you are interested, I only have on hand sales up to Feb 29, 2020 and AFL Live was beating Evolution only by 167 pcs, so I wouldn't go bragging too much. Its likely that by the time you made your comment a few days ago, sales of Evolution would have surpassed Live and your statement is false. As for the comparison, its hard to compare apples with oranges but for the sake of the exercise , I have compared the total sales numbers of AFL Live PS3/X360 (digital and retail) to sales of AFL Evolution PS4/XB1 (digital and retail) . I would appreciate , if you would retract your comment about "best seller" as its likely to be misleading and deceptive. We can then close this matter , continue to respect each other and if we survive COVID, we can have lunch.

I can only go on the data I have, but am happy to limit it to the modern generation, I would have to wonder about returns and trade-ins, so I don't think you are there yet. Sales to me are important, but not as important as the quality of the game, counter to your beliefs, AFL Live is the certainly a better game than AFL Evolution 1, regardless of it being a ten year old game on PS3.

In any case, I'm pretty sure people here don't care about the sales, or the past in general, and are looking forward, to hearing about your plans for AFL Evolution 2.

Maybe after AFL Evolution 2 is patched and has ongoing support, it will become the better game, as it should. The great thing for people here is that they now have a line to you, and you can make that happen.
 

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Sorry, door was left way open

View attachment 858100

You're not sorry, thanks for that :) (Edit: FFS - who do you think only allowed us two songs to work with! {and it was actually three....})

You've had a great outcome, you've got the main man that dictates the future of AFL games on your forum.
 
Interesting that with a passionate community here just frothing to give them feedback, they're more concerned with debating over sales numbers.

I am respectfully answering, IMO, and trying to do everything I can to focus this discussion back to the game. I'll leave it to you guys!
 
Interesting that with a passionate community here just frothing to give them feedback, they're more concerned with debating over sales numbers.


Because they don't give a shit about making a good game if the sales numbers hit the mark.

It's iike a Michael Bay film. Absolutely shockingly bad, yet still makes money so he still punches them out.
 
I love that the bloke from TruBlu thinks we care about sale number specifics and doesn’t even give any response to the questions about the current game that this thread is actually about
 
I can only go on the data I have, but am happy to limit it to the modern generation, I would have to wonder about returns and trade-ins, so I don't think you are there yet. Sales to me are important, but not as important as the quality of the game, counter to your beliefs, AFL Live is the certainly a better game than AFL Evolution 1, regardless of it being a ten year old game on PS3.

In any case, I'm pretty sure people here don't care about the sales, or the past in general, and are looking forward, to hearing about your plans for AFL Evolution 2.

Maybe after AFL Evolution 2 is patched and has ongoing support, it will become the better game, as it should. The great thing for people here is that they now have a line to you, and you can make that happen.

Wait.......so that closes the door on lunch?
 

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