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Well it has a few different options. Spare in defense, spare around the ball, tagger etc. I've never noticed any difference onfield though.

Spare in defense definitely makes a difference, one of your wingers drifts back and takes intercept marks or double teams the full forward
 
Spare in defense definitely makes a difference, one of your wingers drifts back and takes intercept marks or double teams the full forward
Interesting, I shall have to play around and pay more attention to that. Could also be my wingers just suck ass 😂
 
I've just started playing and tinkering with strategies and line ups

* I like a fast mobile ruckman as you can get quick clearances if you take a centre bounce and hit it to open space (if there's some) and you sprint to it first

* I find when coming out of defence long kicks to the outer area close to the boundary of the wing are usually vacant and with a quick Wingman or HFF can generate easy I50 entries to a lead or a 1 v 1

* A good torp off the HBF or centre square never hurts and gives your defence time to reset
 
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I've just started playing and tinkering with strategies and line ups

* I like a fast mobile ruckman as you can get quick clearances if you take a centre bounce and hit it to open space (if there's some) and you sprint to it first

* I find when coming out of defence long kicks to the outer area close to the boundary of the wing are usually vacant and with a quick Wingman or HFF can generate easy I50 entries to a lead or a 1 v 1

* A good torp off the HBF or centre square never hurts and gives your defence time to reset
Also, and this is probably considered exploiting the AI, so may not be your jam, but if you hit the tackle button a few times nearby to an opposition player that just took a mark, there's a chance you'll get a HTB as they sometimes for some inexplicable reason instantly play on.
 

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Repeat after me:

"I am sorry Wicked Witch for disparaging you, and your games. Clearly you are the best developers to create a decent AFL football game. I am sorry."

It's easy to say, and it makes you feel so much better.

how many different drugs are you on?
 
Repeat after me:

"I am sorry Wicked Witch for disparaging you, and your games. Clearly you are the best developers to create a decent AFL football game. I am sorry."

It's easy to say, and it makes you feel so much better.
It's far better than 23, because you can actually control the players, the sliders actually work, but Live 2011 had better AI that would set up walls. Evo 2 really needed dynamic AI/custom formations/individual instructions.
 
After a couple of weeks it's great to play

Sliders work amazing - i have run speed around 35/40 - Wind at 100 (can be super hard kicking for goal some games)

I started on RISING STAR with Essendon and won it pretty easy 1st year - Daniher won the Brownlow and the Coleman as a FWD/RUCK - 68 goals and 300+ hitouts

Now up to SENIOR but I completely gutted my list for youth a truckload of 1st and 2nd round picks and have basically rookie mids with a couple of experienced vets (Shiel, Heppell and Zaharakis) helping out so the centre bounces and clearances are way tougher

I traded to strengthen my backline and have more speedy forwards

Ruck/CHF combo of Daniher and McKernan works well for me - as they move fast they often are open in transition from backline to forward line when rucking and an easy hit up option. Hogan as my FF has beem a boom recruit.

Kicking deep to wide vacant wings still works for me if you have speedy wingmen and flankers who can get to the ball first
 
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I made a custom Tasmania Devils team for Coach Career mode which has been fun so far. After the inaugural season, where we lost the granny to Geelong, I tried bringing in a few mature age free agents to bolster the team as it's still largely a lot of 18-22 year olds running around. Signed Dayne Zorko on nearly $500K and some reason he's been mostly a dud so far :mad:

Been better off playing some of my rookies. Oh well, adds to some of the drama of it.
 

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I'm now 4 seasons in up to ALL AUSTRALIAN level

  • Hard to retain players due to salary cap - as once your rookies get good they get greedy - so I give them 5 year deals
  • I've now lost Sam Taylor for 52 weeks who was my star CHB
  • Easy to get burnt on the rebound so i play slow, methodical and via the wing most times
  • I go with 2 rucks with speed who interchange on the bench
  • In my 3rd year i got Hogan to 100 goals (admittedly in the last 6 weeks I did nothing but look for him)
  • Developing speedy, agile MID and MID/FWD and RUCKS are easy enough - KEY DEF and KEY FWD are hard to find in the draft (I like fast ones that can create space) so I've been trading for them
  • Having WIND on 100 makes it really challenging kicking for goal

TIPS:
  • Injuries are rampant so you need 30 very good players on your list
  • At the end of the year trade your VFL standard players (80 or below) that have 1 year left for worse rated players who are on low coin at other clubs with 3 or 4 years on the books to save some $ for that big trade or free agency buy
  • Drafting MIDS and MID-FWDs who are speedy come on fast with development - my midfield is basically 4 draftees built up with 2 established MIDS
  • High rated MIDS and MID/FWDs who arent quick will still nab you some nice draft picks from other clubs


MY CURRENT TEAM

GEN DEF - Aish, Ahern, Henry, Impey, SPS
KEY DEF - Taylor, Ballard, Austin, Macreadie
MIDS - 4 draftees developed
MID/FWD - Brayshaw, Fisher
KEY FWD - Chol, Hogan (I'll often stick a marking KEY DEF at CHF as an alternative)
GEN FWD - Hunt, Hill, Cockatoo, Narkle, Rankine
RUCKS - Sean Darcy and 3 draftees developed
BENCH/RESERVES - all developed draftees
 
I'd also add that when recruiting, the "potential" rating can be a bit off, especially in terms of underrating a player. Which I guess is a bit like real life, the scouts can get it wrong.

There was a guy who was rated 72 or something in the national draft during one of my coach career playthroughs, and had a potential rating of only 75, which seems pretty ridiculous.

I picked him up though and he turned out to be an athletic 196cm second ruck/CHF that achieved a rating of 95 and was bloody handy.
 

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