ChappyUK
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Pantskyle
HEY! LISTEN!
It's 20 years since this classic game was released so thought I'd give it a run.
Co-modded by Chappyuk and NaturalDisaster
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret by the moderators, via PM. Regular villagers don't receive a PM naturally.
The aim of the villagers is to identify and kill all the werewolves, Mafia and evil,
How are players killed?
Each 'turn' of the game will last 24hrs or so and also represents one 'day' of game time, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (TBA): When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM. Votes for the night phase are to be in no later than 9am.
Day Phase (TBA): After the slaughter has been announced, everybody, villagers and werewolves alike, discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. NO VOTES AFTER DEADLINE WILL BE COUNTED EVEN IF *DEADLINE* HASN'T BEEN POSTED
Obviously during the day the villagers will want the group to vote for and lynch a werewolf, whilst the werewolves themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the werewolves whilst at the same time convincing the rest of the group that they're not themselves a werewolf? And can the werewolves convince the group that they're not wolves at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game. Anyone breaking this rule will be banned from the next game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN WEREWOLVES and MAFIA
Between non-werewolves and mafia, sending PM's or other forms of private communication concerning the game is not allowed.
Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate.
For this game we will be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Ties in voting will be a double/triple etc lynched
Missing 2 lynch votes will see you mod-killed. Missing 2 night actions (if given a role) will see you mod-killed UNLESS it was done for tactical/strategic reasons. If you are purposely missing a night, simply let us know in PM and itll be fine..However if you are simply inactive and miss two night actions just because you are a knob, youll be modikilled
ROLES
Gerudos:
Gannondorf (Godfather): Gets a kill/seer every night. Is immune at night and seers as villager
Phantom Gannon : Becomes Ganondorf when Ganondorf dies
Nabooru: (Intimidator) Can intimidate a poster of their choice each night. They have a choice of either making target post in textless gifs and images OR blackmailing their target to vote for a particular poster. They get three of each choice in the game.
Aviel: (Goon) Regular Gerudo member
Bosses:
Kotake: (Alpha) Gets a kill/seer every night. Is immune at night and seers as villager.
Kuome: (Beta) Becomes Kotake when Kotake dies.
Barinade: (Wolf) Regular boss
Dark Link: (Cub) When Dark Link dies, bosses get two kills. Modkills will not count as a double kill.
Neutral:
Skull kid: (Serial Killer) Gets one kill per night. Is night immune and seers as villager.
Happy Mask Salesman: (Wild Card) Can take on any good or evil role they choose but not a Head role. Seers as Wild Card, not role.
Kakariko Village
Flogs (3):
Cucco Lady
Windmill guy
Dampe
Share a PM and know they are innocent.
Sheik: (Seer) Gets a seer each night. Heads and SK seer as villager.
Zelda: (Doctor) Protects a player for a day and night phase. Cannor protect the same player twice in a row.
Link: (Vigilante) Gets a kill every night. Also must also try and ensure Princess Rotu is not killed during the day. If the Princess is lynched during the day so is Link.
Princess Ruto: (Nurse) Needs Link to survive. If Link dies so does Princess Ruto. In a PM with Link. Assists with kills.
Saria: (Seer) Link can call on Saria at anytime, but only once. When called upon Saria will be given the role of a random player to share with Link. Link must kill this player next night phase whether it's good or evil.
Equipment:
Ocarina of Time: After each of the first 4 Night Phases the notes of a tune that can be played on the Ocarina of Time will be posted. First poster to PM with correct name of song will be Day Immune whether Good, Evil or Neutral. Only they will know they are immune. Cannot announce they are immune or tell PM
Navi: (Amulet) HEY! LISTEN! Navi will protect any player for one Day and Night phase. Cannot protect a player twice in a row. Can't protect after reaching Ganon's Castle (N4)
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