- Jul 16, 2015
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Hosted by NaturalDisaster and Bet on Blue
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00pm – 11:01PM):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11:00PM.
Day Phase (11:01pm – 7:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
If you miss two consecutive lynch votes you will be modkilled.
Posting: For this game, I am enforcing the posts per day average of five that Michaels brought in a while ago. So from day phase two I'll be counting everyone's posts and anyone falling below the five per day average will be modkilled.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will result in both players being lynched.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
Night Phase (7:00pm – 11:01PM):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 11:00PM.
Day Phase (11:01pm – 7:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 7pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
If you miss two consecutive lynch votes you will be modkilled.
Posting: For this game, I am enforcing the posts per day average of five that Michaels brought in a while ago. So from day phase two I'll be counting everyone's posts and anyone falling below the five per day average will be modkilled.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will result in both players being lynched.
ROLES
Good
Rick Sanchez (Seer) & Morty Smith (Jobe) – Rick the mad, alcoholic sociopathic genius and his air headed and awkward grandson Morty. Will share a PM and each get a seer a night. Will not know which one is Rick and which one is Morty.
Special item: Portal gun: Ricks invention that allows him to travel between different worlds and dimensions. He may use this once at any point throughout the game to travel to an alternate dimension to find the alternate self of any dead person he wishes. They will then be added to a PM with this person in which they may discuss anything related to the game for that night phase. After this, no more discussion is allowed. If they continue trying to obtain new info after the night phase has ended, they will be modkilled.. Due to this ability, roles will not be revealed in the dead PM until this has been used.
Jerry/Beth/Summer Smith (Flogs) – The Smith family . Have been given two of Ricks inventions in order to help find evil or stay protected. May use each item at any time.
Birdperson (Vig) – The wise and kind long time friend of Rick Sanchez. Can make 1 kill per night.
Dr. Xenon Bloom (Doc) – Co Founder of anatomy park a long with Ricky. Can protect one player per night. Cannot protect the same player on consecutive nights.
Mr Poopy Butthole (Lookout) - Small enough to be able to hide without being noticed, can watch a player per night to see who they visit that night.
Evil
Galactic Federation
The Galactic Federation President (Godfather) – A gromflomite who is the Ruler of the Galactic Federation. Can make a kill per night, is immune at night and seers as villager
Canklanker Thom (deputy godfather) – Takes over as president if the president dies.
Tammy Gueterman (Framer) A cover agent for the GF. Can frame one person per night, anyone who is framed will come back as an evil role to the seer if they are seered that night.
Krombopulos Michael (thug) – A sociopath who admittedly has no code of ethics, will kill anyone regardless of who they are.
Council of Ricks:
Zeta Alpha Rick (Alpha) – The chair person of the Council of Ricks. Can seer one person per night, is immune at night and seers as villager/
Riq IV (Beta) – Becomes alpha when Alpha Rick dies.
Quantum Rick (Role Blocker): Can block one persons actions Per night
Maximums Rickimus (wolf) – assists with night kill, if he is killed, wolves get an additional kill
Also have own a portal gun: Can use this to visit the alternate self of any fellow dead comerade once.
Both evil factions must eliminate village and other evil to win
Giant Head (SK/Intimidator) An Alien in the form of a Giant head who arrives at Earth disrupting the atomosphere and wrecking havoc….. He arrives at the planet in order to enter Earth in a space wide music contest. Can can kill AND intimidate one person per night. Intimidated people may only post in the next day phase using song lyrics. They must be copied verbatim from an existing song (doesn’t have to be well known, as long its not something you made up). It does not have to be the entire song, it can be simply a verse/a chorus/a line... Just as long as isn't just one or two words. Is night immune but WILL seer as his role. Must make final four to win
Balik Alistane (vampire): A gym teacher at Harry Herpson HIgh School who goes by the alias of Coach Feratu. Recruits a player on the first night, and then gets a kill every second. Can recruit a max of 3 players. If the head vamp dies, recruits also die.
Flog items:
Meeseeks box – As soon as this is activated a blue Meeseeks appears. When this is activated, you may ask it to do any task you wish, and Mr Meeseeks will do that.. It can be either a protection, a seer or a kill Flogs only get access to one of these during the game. Note that this will override night immunity.
Cognition amplifer: An invention that increases the intelligence quotient of anything or anyone. May use it once per game. Can choose to increase the intelligence quotient of either another flog or another player in the game. That player can then ask the mod for a clue on anything in the game.
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