Halorad
The GOAT
The roles and factions of characters in this game are somewhat related to their roles in the Show, as well as certain Game mechanics. Whilst not directly following the show there will be Spoilers.
Set an alternate timeline in which The Axis powers were victorious in World War II. Washington D.C was leveled by an A bomb and the continental United States were divided between The Nazi Reich and Japanese Empire. But tensions are rising between the two Allies, and they must also deal with the growing presence of resistance fighters, who wish to be free from Their Japanese and Nazi rulers.
Set an alternate timeline in which The Axis powers were victorious in World War II. Washington D.C was leveled by an A bomb and the continental United States were divided between The Nazi Reich and Japanese Empire. But tensions are rising between the two Allies, and they must also deal with the growing presence of resistance fighters, who wish to be free from Their Japanese and Nazi rulers.
Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
night Phase (8:00pm – 12:01am):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 10am.
Day Phase (12:01am – 8:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
I will use my own discretion whether or not to grant modkills by request on a case by case basis. If you intentionally attempt to get modkilled i will ban you from any other games i run. You and your children, and your childrens children... For 3 months.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will result in both players being lynched.
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.
The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.
How are players killed?
Each 'turn' of the game will last approximately 24 hours and also represents one 'day' of game time,thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
night Phase (8:00pm – 12:01am):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 10am.
Day Phase (12:01am – 8:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.
Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?
Werewolf Etiquette:
There are two main rules which everyone must follow in order for the game to run successfully;
DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.
THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.
Anyone caught quoting PMs from the mods will be mod-killed without warning.
I will use my own discretion whether or not to grant modkills by request on a case by case basis. If you intentionally attempt to get modkilled i will ban you from any other games i run. You and your children, and your childrens children... For 3 months.
For this game we will not be using the Reason for Lynching rule.
Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.
Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will result in both players being lynched.
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