LiterallyNobody
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- Jul 26, 2006
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OES' AND MWERPS' ALTER-EGO WEREWOLF
This will be a relatively simple game with a multilynch rule, mostly traditional roles (with a couple of tweaks/new roles) and nothing too complicated. No crazy gimmicks - oh except one -everyone will have an alter-ego. What does this mean?
Let's say the first five people to say in are:
1. The Filth Wizard
2. SM
3. Natural Disaster
4. Elton Johns Wig
5. Smeg Head
So these posters will go down on this initial player list however the number they have assigned to them will not determine what role they are cast. Instead they are assigned another number BASED ON A PATTERN which will determine their "alter-ego". When the nth player on the initial list is targeted for an action or vote, their "alter ego" (the player corresponding to the nth player on the second list) will be targeted/voted for instead. If someone (or a faction) accidentally targets themself at night, the action will be unsuccessful. Accidental self votes will still count. Self protects, seers and self intimidation will also be successful. The only action outcomes which will be announced in PMs will be seer results, and some seers will only be to determine alter-egos rather than roles (please refer to the rolelist)
EXAMPLE
So for instance let's say the aforementioned five are randomised as:
1. Natural Disaster
2. Elton Johns Wig
3. SM
4. Smeg Head
5. The Filth Wizard
So suppose EJW is the vig and he elects to kill SM - instead of hitting SM, the kill hits whichever player on the initial list corresponds with the number SM was randomised as - which in this case would be three - therefore hitting number 3 on the initial player list - which would be ND. So EJW kills ND.
Upon death the player, their role and their alter ego will be revealed
IMPORTANT NOTE: DUE TO THE CHAOTIC NATURE OF THE GAME YOU WILL STILL BE ABLE TO VOTE OR SUBMIT MOVES FOR DEAD PLAYERS AS THEY MAY BE THE ALTER-EGO OF SOMEONE STILL ALIVE.
BASIC RULES:
Roles will be randomly assigned to all players and these will be communicated via PM (except for villagers). Good must identify and kill all evil or neutral threats before these players can kill enough players to satisfy their win condition. Only one side can win the game.
Each day will consist of two phases:
Night phase (8pm – 8am AEST) Players with night actions will nominate targets via PM during this phase and these must be bolded and clearly stated. Actions will not be accepted after 8pm whether or not deadline has been announced and the writeup has been posted.
Day phase (8am – 8pm AEST) After the results of night actions have been annnounced, all players will publicly vote to lynch one player during this phase. Votes will not be accepted after 8pm whether or not deadline has been announced.
VOTING
Voting: Votes must be bolded in order to be valid. Please also tag the mods in your vote and also any vote changes to ensure that the vote is noted. Reasons to vote are encouraged for discussion reasons but not required for initial vote validity. You must vote every day phase to avoid a modkill. You can change your vote from the initial vote but changes require a reason in order for the vote to be valid.
Format as follows:
Player Name LiterallyNobody MWPP
OTHER RULES
In the event of a tied vote, there will be a multilynch.
The following offences will result in being modkilled. YOU WILL NOT BE DENIED ENTRY INTO THE DEAD PM BECAUSE I'M NOT A PEDANTIC CAMPAIGNER
-Discussing the game outside of this thread and any game-related PMs
-Missing a vote (in other words, you must vote every day to avoid a modkill)
-Posting bigfooty related screenshots - THIS IS A s**t RULE - IT SHOULD BE POSTING BIGFOOTY RELATED SCREENSHOTS THAT ARE INCRIMINATING/RELATED TO PMS ETC. SCREENSHOTS OF OTHER POSTS THAT PEOPLE HAVE ACCESS TO WILL NOT BE A MODKILLABLE OFFENCE
-Editing or deleting posts
This will be a relatively simple game with a multilynch rule, mostly traditional roles (with a couple of tweaks/new roles) and nothing too complicated. No crazy gimmicks - oh except one -everyone will have an alter-ego. What does this mean?
Let's say the first five people to say in are:
1. The Filth Wizard
2. SM
3. Natural Disaster
4. Elton Johns Wig
5. Smeg Head
So these posters will go down on this initial player list however the number they have assigned to them will not determine what role they are cast. Instead they are assigned another number BASED ON A PATTERN which will determine their "alter-ego". When the nth player on the initial list is targeted for an action or vote, their "alter ego" (the player corresponding to the nth player on the second list) will be targeted/voted for instead. If someone (or a faction) accidentally targets themself at night, the action will be unsuccessful. Accidental self votes will still count. Self protects, seers and self intimidation will also be successful. The only action outcomes which will be announced in PMs will be seer results, and some seers will only be to determine alter-egos rather than roles (please refer to the rolelist)
EXAMPLE
So for instance let's say the aforementioned five are randomised as:
1. Natural Disaster
2. Elton Johns Wig
3. SM
4. Smeg Head
5. The Filth Wizard
So suppose EJW is the vig and he elects to kill SM - instead of hitting SM, the kill hits whichever player on the initial list corresponds with the number SM was randomised as - which in this case would be three - therefore hitting number 3 on the initial player list - which would be ND. So EJW kills ND.
Upon death the player, their role and their alter ego will be revealed
IMPORTANT NOTE: DUE TO THE CHAOTIC NATURE OF THE GAME YOU WILL STILL BE ABLE TO VOTE OR SUBMIT MOVES FOR DEAD PLAYERS AS THEY MAY BE THE ALTER-EGO OF SOMEONE STILL ALIVE.
BASIC RULES:
Roles will be randomly assigned to all players and these will be communicated via PM (except for villagers). Good must identify and kill all evil or neutral threats before these players can kill enough players to satisfy their win condition. Only one side can win the game.
Each day will consist of two phases:
Night phase (8pm – 8am AEST) Players with night actions will nominate targets via PM during this phase and these must be bolded and clearly stated. Actions will not be accepted after 8pm whether or not deadline has been announced and the writeup has been posted.
Day phase (8am – 8pm AEST) After the results of night actions have been annnounced, all players will publicly vote to lynch one player during this phase. Votes will not be accepted after 8pm whether or not deadline has been announced.
VOTING
Voting: Votes must be bolded in order to be valid. Please also tag the mods in your vote and also any vote changes to ensure that the vote is noted. Reasons to vote are encouraged for discussion reasons but not required for initial vote validity. You must vote every day phase to avoid a modkill. You can change your vote from the initial vote but changes require a reason in order for the vote to be valid.
Format as follows:
Player Name LiterallyNobody MWPP
OTHER RULES
In the event of a tied vote, there will be a multilynch.
The following offences will result in being modkilled. YOU WILL NOT BE DENIED ENTRY INTO THE DEAD PM BECAUSE I'M NOT A PEDANTIC CAMPAIGNER
-Discussing the game outside of this thread and any game-related PMs
-Missing a vote (in other words, you must vote every day to avoid a modkill)
-Posting bigfooty related screenshots - THIS IS A s**t RULE - IT SHOULD BE POSTING BIGFOOTY RELATED SCREENSHOTS THAT ARE INCRIMINATING/RELATED TO PMS ETC. SCREENSHOTS OF OTHER POSTS THAT PEOPLE HAVE ACCESS TO WILL NOT BE A MODKILLABLE OFFENCE
-Editing or deleting posts
Role List:
Werewolves - submit a kill each night. (5)
Alpha - Cannot be killed at night. Submits a seer each night and decides whether they want to discover the target's role or alter-ego. Can't make the same choice on three consecutive nights. Seers as Alpha
Beta - takes over Alpha once the Alpha dies.
Cub - if killed the wolves get an extra kill the following night.
Wolf - assists with kills
Wolf - assists with kills
Win condition: Eliminate Mafia, SK and equal or outnumber village
.
Mafia - submit a kill each night. (5)
Godfather - Cannot be killed at night. Submits a seer each night and decides whether they want to discover the target's role or alter-ego. Can't make the same choice on three consecutive nights. Seers as Godfather.
Underboss - takes over Godfather if the Godfather dies.
Intimidator - Intimidates a player into only posting with textless pics or gifs during the next day. Watermarks are ok. Everything else is at the absolute discretion of the moderator. Cannot intimidate the same target on consecutive nights.
Goon - assists with kills
Goon - assists with kills
Win condition: Eliminate Wolves, SK and equal or outnumber village
Neutral (1)
Serial Killer - cannot die at night, submits a kill each night. Seers as Villager.
Win condition: make it to final four.
Village (9)
Flog x 3 - share a PM and know each other is innocent.
Get the seer power to use once in the entire game which reveals both a player's role, and the alter-ego. Use it or lose it.
Mayor - their vote is worth two. Knows the alter-ego of the two seers but CANNOT REVEAL THIS TO THE VILLAGE.
Seer x 2 - Submits a seer each night and decides whether they want to discover the target's role or alter-ego.
Every second night, instead of a seer, they may choose to instead find out the role of a good player eg Who is the seer? Who is the vig? OR they can ask WHAT the good WC is?
Vigilante - submits a kill each night - if they hit the doctor, seer or wc the target joins their pm. Cannot kill the mayor but will not join them in a PM
Doctor - may choose a player each night to protect. Cannot protect the same target on consecutive nights. Also lasts during the next daily lynch.
Good WC (either a seer, vigilante or Doctor - with a 60, 20, 20 split in probability respectively)
Villagers x 12
Ordinary villagers with no special powers. If you do not receive a PM you are an ordinary villager.
Village Win condition: eliminate all Wolves, Mafia and SK
Special Objects
(subject to be removed depending on final numbers)
Amulet - this starts with a random player and is to be passed to a new target each night. Grants protection throughout the night and the following day’s lynch for the holder. May be passed around a faction only once. If not passed by deadline or passed to someone who is dead, will be randomised to another target.
When there are 12 left it turns into a hot potato which can blow up at the conclusion of ANY phase. Whoever holding it at the time will turn into little bits of human.
Werewolves - submit a kill each night. (5)
Alpha - Cannot be killed at night. Submits a seer each night and decides whether they want to discover the target's role or alter-ego. Can't make the same choice on three consecutive nights. Seers as Alpha
Beta - takes over Alpha once the Alpha dies.
Cub - if killed the wolves get an extra kill the following night.
Wolf - assists with kills
Wolf - assists with kills
Win condition: Eliminate Mafia, SK and equal or outnumber village
.
Mafia - submit a kill each night. (5)
Godfather - Cannot be killed at night. Submits a seer each night and decides whether they want to discover the target's role or alter-ego. Can't make the same choice on three consecutive nights. Seers as Godfather.
Underboss - takes over Godfather if the Godfather dies.
Intimidator - Intimidates a player into only posting with textless pics or gifs during the next day. Watermarks are ok. Everything else is at the absolute discretion of the moderator. Cannot intimidate the same target on consecutive nights.
Goon - assists with kills
Goon - assists with kills
Win condition: Eliminate Wolves, SK and equal or outnumber village
Neutral (1)
Serial Killer - cannot die at night, submits a kill each night. Seers as Villager.
Win condition: make it to final four.
Village (9)
Flog x 3 - share a PM and know each other is innocent.
Get the seer power to use once in the entire game which reveals both a player's role, and the alter-ego. Use it or lose it.
Mayor - their vote is worth two. Knows the alter-ego of the two seers but CANNOT REVEAL THIS TO THE VILLAGE.
Seer x 2 - Submits a seer each night and decides whether they want to discover the target's role or alter-ego.
Every second night, instead of a seer, they may choose to instead find out the role of a good player eg Who is the seer? Who is the vig? OR they can ask WHAT the good WC is?
Vigilante - submits a kill each night - if they hit the doctor, seer or wc the target joins their pm. Cannot kill the mayor but will not join them in a PM
Doctor - may choose a player each night to protect. Cannot protect the same target on consecutive nights. Also lasts during the next daily lynch.
Good WC (either a seer, vigilante or Doctor - with a 60, 20, 20 split in probability respectively)
Villagers x 12
Ordinary villagers with no special powers. If you do not receive a PM you are an ordinary villager.
Village Win condition: eliminate all Wolves, Mafia and SK
Special Objects
(subject to be removed depending on final numbers)
Amulet - this starts with a random player and is to be passed to a new target each night. Grants protection throughout the night and the following day’s lynch for the holder. May be passed around a faction only once. If not passed by deadline or passed to someone who is dead, will be randomised to another target.
When there are 12 left it turns into a hot potato which can blow up at the conclusion of ANY phase. Whoever holding it at the time will turn into little bits of human.
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