- Jun 18, 2016
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Once upon a time people knew their neighbours. If you were to talk to your parents or grandparents, they would be able to rattle off everyone who lived within about 10-15 houses from them. These days you're more likely to meet your neighbour via a noise complaint than a plate of fresh baked pastries when you move in.
So who can you trust in your neighbourhood? Who can you turn to when you need a little help? Lately, there have been rumblings about a bikie war and other happenings on our streets. People don't feel safe anymore. Residents feel alone. Intimidated. Scared.
Well its time to take the streets back. It's time you got to know the guy or the girl next door. It's time for safety in numbers. It's time to bring back the Neighbourhood Watch.
But be careful who you let in...
Basic rules:
Roles will be randomly assigned to all players, which will be communicated via PM (except villagers). The villagers must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition. Only one faction can win the game.
Each day will consist of two phases:
Night phase (8pm – 7am AEDST)
Players with night actions will nominate targets via PM during this phase. Nominations will not be accepted after 7am whether or not deadline has been announced.
Day phase (7am – 8pm AEDST)
After the results of night actions have been announced all players will publicly vote to lynch one player during this phase. Votes will not be accepted after 8pm whether or not deadline has been announced.
Voting:
The reason for lynching rule will be used for this game. Reasons must be related to the current game.
Please bold the name of the player you wish to lynch and tag the moderator as follows:
Player Name for reason
Barrybran MWPP
All players must vote for a player to be lynched. Votes to abstain will not be counted as a vote. If a player fails to vote or submit a night action in two consecutive nights or miss voting/night actions in three nights across the game they will be modkilled. Modkills players will not be invited into the Dead PM and will accrue demerit points.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
EDITING/DELETING POSTS
Players are not permitted to edit or delete posts during the game. Doing so will result in the player being modkilled and not being permitted to joint the Dead PM.
Roles will be randomly assigned to all players, which will be communicated via PM (except villagers). The villagers must identify and kill all players not aligned with the village before these players can kill enough villagers to satisfy their win condition. Only one faction can win the game.
Each day will consist of two phases:
Night phase (8pm – 7am AEDST)
Players with night actions will nominate targets via PM during this phase. Nominations will not be accepted after 7am whether or not deadline has been announced.
Day phase (7am – 8pm AEDST)
After the results of night actions have been announced all players will publicly vote to lynch one player during this phase. Votes will not be accepted after 8pm whether or not deadline has been announced.
Voting:
The reason for lynching rule will be used for this game. Reasons must be related to the current game.
Please bold the name of the player you wish to lynch and tag the moderator as follows:
Player Name for reason
Barrybran MWPP
All players must vote for a player to be lynched. Votes to abstain will not be counted as a vote. If a player fails to vote or submit a night action in two consecutive nights or miss voting/night actions in three nights across the game they will be modkilled. Modkills players will not be invited into the Dead PM and will accrue demerit points.
Werewolf etiquette:
DISCUSSING THE GAME
While the game is running players are not permitted to discuss the game anywhere but in this thread, the Dead PM or PM’s related to this game, if you have one. Posting screenshots and quoting PM’s are prohibited. Players caught breaching these rules will be modkilled without warning and denied entry to the Dead PM.
DEAD PLAYERS
Players who are killed are permitted to post a farewell post provided that it does not impact the game (eg. “thanks for the game” or “good luck”). Dead players must leave the game immediately and are not permitted to post or like posts in the game thread or any PM they are a part of (except the Dead PM) until the end of the game.
EDITING/DELETING POSTS
Players are not permitted to edit or delete posts during the game. Doing so will result in the player being modkilled and not being permitted to joint the Dead PM.
ROLES
35 PLAYERS
NON-VILLAGE
Ferals MC x5
Wild Wolves MC x5
Both gangs consist of a President, two wildcards and two Members
Win condition: eliminate the opposing bikie gang members, both serial killers and equal or outnumber the Village
Serial killer x2
Win condition: reach the final four (4) players
VILLAGE
Seer x1
Vigilante x2
Doctor x1
Wildcard x2
Mayor x1
Win condition: eliminate all bikie gang members and both serial killers
NEIGHBOURHOOD WATCH
The Neighbourhood Watch will start the game with two villagers in a PM who know each other's role. Each night they will choose one player to join them in their PM (night actions will not impact recruitment). If the Neighbourhood Watch does not select a player to recruit, a player will be selected at random to join them. Recruited players will retain their win condition.
Night actions
Players with night actions will not be told the result of their actions in their PMs except for seer results. Please refer to the morning write up for the success or failure of your actions.
POSSIBLE ROLES
All roles will come from the list below:
Apprentice Doctor - A villager who assumes the doctor's role when the doctor is killed
Blackmailer - Chooses one player each night who will be forced to vote for a nominated player during the following day phase
Cupid - Chooses two players to shoot with an arrow on the first night, who will be put into a PM together. If one of these players dies, the other will die as well.
Doctor – Chooses one player to protect each night from all night moves (except recruitment) for that night phase. May not protect the same player on consecutive nights.
False Seer - Chooses one player each night to discover their role. WIll be told a randomly selected role instead.
Framer - Chooses one player each night to frame. The player framed will seer as a randomly selected non-night immune evil role.
Intimidator - Chooses one player each night to provide an instruction to. The player selected must perform that instruction the following day phase or they will be modkilled.
Jack of All Trades - May choose one player each night to target with a seer, kill, protect or roleblock. Each ability may only be used once during the game.
Mayor - Where two or more players are tied for voting to be lynched, the Mayor’s vote will decide which of those players is lynched that day. If the Mayor does not vote for either of the lynch leaders, the lynch leaders will be pardoned. If the Mayor dies, a new Mayor will be randomly selected from the remaining villagers.
Member - assists with the nightly kill
Mentalist- Chooses two players each night; will be told whether or not they are the same alignment ("Village" or "Non-Village"). Will not be told what that alignment is.
President - night immune from death; may seer one player each night; seers as villager
Prospect - If the Prospect is killed their gang will receive an additional kill during the next night phase
Roleblocker - Chooses one player each night to block from performing their night action. May not choose the same player on consecutive nights.
Sergeant At Arms - Chooses one player to silence for the following day phase
Seer - Chooses one player each night to discover their role
Serial Killer - Chooses one player to kill each night; night immune from death; seers as a villager
Spy - Chooses one player each night to discover if that player is in a PM. If they are in a PM, the spy will be shown that player's last five messages from their PM .
Vice President - Becomes President and assumes their abilities if the President is killed
Vigilante - May choose one player each night to kill. If the vigilante kills a village-aligned player they will lose the ability to kill the following night. If the vigilante avoids killing village-aligned players on two consecutive nights they will receive an additional kill during the following night phase. Only one bonus kill will be granted for each vigilante.
Villagers - All remaining players with no special abilities
All roles will come from the list below:
Apprentice Doctor - A villager who assumes the doctor's role when the doctor is killed
Blackmailer - Chooses one player each night who will be forced to vote for a nominated player during the following day phase
Cupid - Chooses two players to shoot with an arrow on the first night, who will be put into a PM together. If one of these players dies, the other will die as well.
Doctor – Chooses one player to protect each night from all night moves (except recruitment) for that night phase. May not protect the same player on consecutive nights.
False Seer - Chooses one player each night to discover their role. WIll be told a randomly selected role instead.
Framer - Chooses one player each night to frame. The player framed will seer as a randomly selected non-night immune evil role.
Intimidator - Chooses one player each night to provide an instruction to. The player selected must perform that instruction the following day phase or they will be modkilled.
Jack of All Trades - May choose one player each night to target with a seer, kill, protect or roleblock. Each ability may only be used once during the game.
Mayor - Where two or more players are tied for voting to be lynched, the Mayor’s vote will decide which of those players is lynched that day. If the Mayor does not vote for either of the lynch leaders, the lynch leaders will be pardoned. If the Mayor dies, a new Mayor will be randomly selected from the remaining villagers.
Member - assists with the nightly kill
Mentalist- Chooses two players each night; will be told whether or not they are the same alignment ("Village" or "Non-Village"). Will not be told what that alignment is.
President - night immune from death; may seer one player each night; seers as villager
Prospect - If the Prospect is killed their gang will receive an additional kill during the next night phase
Roleblocker - Chooses one player each night to block from performing their night action. May not choose the same player on consecutive nights.
Sergeant At Arms - Chooses one player to silence for the following day phase
Seer - Chooses one player each night to discover their role
Serial Killer - Chooses one player to kill each night; night immune from death; seers as a villager
Spy - Chooses one player each night to discover if that player is in a PM. If they are in a PM, the spy will be shown that player's last five messages from their PM .
Vice President - Becomes President and assumes their abilities if the President is killed
Vigilante - May choose one player each night to kill. If the vigilante kills a village-aligned player they will lose the ability to kill the following night. If the vigilante avoids killing village-aligned players on two consecutive nights they will receive an additional kill during the following night phase. Only one bonus kill will be granted for each vigilante.
Villagers - All remaining players with no special abilities
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